PRUNE THESE ABILITIES or rework them

blade dance’s 1 sec dodge
ww monk fist parry
fury warrior bloodthirst freedom/speed

these are the first three that come to mind, literally blows my mind that blizzard thinks it’s okay to add stupid, frustrating and skillless passives to core rotational abilities instead of having them separate as a niche situational ability

17 Likes

should also give armswarrior hamstring root instead of windwalker and make it a 30 second internal cooldown like in cata, ty

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Some of these can be fixed relatively easy.

Blade Dance is only an issue because it’s used on cooldown. If DH didn’t have all these traits and talents to make it deal more damage and cost less, Blade Dance wouldn’t be an issue and could actually be a skilled way to preactive dodge damage for DH.

Monk talent is stupid.

Fury cleanse just needs a tradeoff, like increasing Bloodthirst CD or giving the cleanse its own internal CD.

GPB is terrible design.

Lasso is not bad design, but it deals way too much damage.

Don’t touch the current class design, just revert to MoP

4 Likes

Removing dhs all together works too

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Blacklock for President!

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When you think about it. CATACLYSM class design was a million years much better than this BfA crap thing.

Tbh without parry fists monks would be really squishy. Not to mention you can just bolt the fists. So enough with the crying. Rather nerf the slow to 70 or 50% instead of 90%.

Id prune rogues instead, they have way too many tools baseline. Id say make wound poison pvp talent. Have cloak and evasion on same talent row, like any other class has to choose their defensives. Also fix the combat sap bug… Dunno how many f*cking times ive been sapped during combat.

3 Likes

You forgot the most important thing. Shaman needs large buffs. Remove lasso cd and make it 8 sec so we can be on par with mages and warlocks for example.

Na lasso needs to do 50% less dmg.
Also nerf spirit wolf healing.

Which should not be the way to counter a class.
The fact that I must pick a specific talent, and then use it exclusively on the monk instead of a more important target, screams of horrible mechanic.

Parry fists is essentially arms’ main defensive, just on a way shorter CD and baked into your normal rotation.
Imagine if arms warrior got Touch of Karma every time we used WB.

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I was unaware DK ams and icebound weren’t baseline but on the same talent row.

I was unaware the two charges of Survival Instincts were talented and were a choice.

I was unaware Die by the Sword was talented and was a choice.

I was unaware Aspect of the turtle and Exhilerate were talented and were a choice.

Iwas unaware BoP, Divine Shield and shield of vengeance were talented and were a choice.

Do you try to think before you press enter ? Every class has defensives baseline. Rogues have two. Paladins have more. Ferals have two charges. Dks have two. Some classes have 1, some 2, some 3. Because you get frustrated by Rogues like most of the casuals who struggle with cc doesn’t mean we have the highest unfair amount of defensives in the game. Just count. I’ll add that while we have two baseline, which is higher than one, aside from feint we cannot talent into more, so having baseline stuff is cool and all but in the end we’re stuck with it. With that in mind why need you complain about Rogues having two defensives when DKs have Icebound, possibly Lichborne, AMS that can be talented into a 10s one, and AMZ on top of access to death strike consistently or when DHs have Blur, Blur procs, Netherwalk, Darkness (baseline and improvable with a talent), RfA if they ever need more against a melee guy, and passive leech with meta and demonic, or when survival has turtle, bandage (against assa/feral it’s the most op stuff) pet sac and the self heal, or when rets have bubble, bop, vengeance, and eye ? And these are just examples.

See, typical example of someone complaining about something they can’t handle when in fact, some classes can have way more do have way more defensives. Also, when I played other classes than Rogue I didn’t fail to notice that the overall number of untalented spells classes have is on average the same. That means while Rogues have Cloak and Evasion baseline, if you tell me a class with only 1 defensive baseline instead of 2, they have one more passive or one more spell. Give me system shock as a baseline passive and put cloak in the talents, and my loadout will be unchanged.

Not to mention that almost all, if not all, classes have defensives that protect them against ANY kind of damage (immunities, damage reduction cds…a warlock and resolve anything, a rogue can’t evasion anything, only direct physical attacks)As a Rogue Cloak doesn’t help with physical and evasion doesn’t help with magical or already applied physical (like bleeds).
Play as Rogue against a Warrior, cloak is useless as a defensive. Play against a caster cleave and Evasion is useless. Even die by the sword reduces damage taken while evasion doesn’t, making Die by the sword not useless vs casters. So you see by talenting Evasion and Cloak together there would be some damage that Rogues can’t mitigate at all while every class in the game can. That wouldn’t be fair, but maybe it would make casuals feel like they have a better shot at killing rogues ? Decisions decisions …

2 Likes

so a interruptable stun on 30 sec cd should do 4% life per second while the shaman cant do any damage?..then make rogues please also unable to hit the stun target and make it purgeable while assa bleeds already do more than 20%…

while at it buff Lava eruption so it does not almost heal the enemy target. anymore.

You mean an interruptible RANGED stun that you can channel behind pillars so it’s impossible to interrupt on a 30s cd which is 4s away to the effective shortest stun cd in the game (as a shaman btw) and prevents you from doing any damage appart from the 40% of enemy hp (imagine saying the spell prevents the shaman from doing damage when it deals 40% of hp, you gotta be trolling ??) and that you can follow with an instand earth shock to blast the guy into oblivion, and that prevents the kill target from using any defensive because hey they are stunned so they can’t ever mitigate the 40% ? Yeah mate, it should hit less.

As a comparaison when a Rogue kidneys a target at 40%, it’s danger alright, but it’s not autodeath. Lasso someone at 40% and it’s game over.

1 Like

TLDR
go somewhere else trying to justify your broken class since classic.

Does not make the DK immune to dmg.

Does warriors have baseline tool against casters aswell?

Cannot attack during turtle, Exhilarate has 4 times the cd for the same amount of healing as your crimson vial.

Here I can only agree with you. Once you cast bubble or bop the time when you can cast next shouldnt be 30sec, it should be atleast 1minute. Or make em choose bubble or Bop. Also no attacking during those would be apreciated.

I think before I write anything, unlike you who mindlessly defends your class in every thread that even mentions rogues even once.

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Doesn’t seem reasonable when BoP is purgable. Lot of the time, using BoP is just a toss.
It having minute debuff would add downside to already pretty ‘bad’ spell.
Especially now when every comp has purge.

Good point. Then again BoP is annoying only for those who doesnt have purges.
But I still think they shouldnt allow to do dmg during bubble or BoP.

Also

What should be the way to counter a class then than react to abilities with your own abilities? Does this sound right to you? Its ability which still has flaws you can exploit. You can fear or bolt the fists if they are bothering you, or do you think you should be allowed to bolt healer on cd all the time without using your brains at all? Bolt for example is bad example of class balance aswell if you ask me :smiley: 4sec stun from range.

Again, there is no decent comp that doesn’t have purge.

I agree. No Physical damage during BoP. 50% reduced damage during Bubble.

2 Likes

Because it’s the only way around that mechanic. WW effectively nullify my CC potential, just by DPS’ing. It’s the same argument with DH and their Blade Dance, these hyper defensive abilities that are baked into your normal rotation are bad design.

Fist of Fury as of current, forces me to use Heroic Leap to escape the damage, or spend my stun to prevent the damage. Either that or I have to tank it and wait patiently, because I can’t do anything back while they’re channeling my main defensive.

I’m going to up my statement from before; imagine if warriors got Touch of Karma and a 90% slow when they use Warbreaker.

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Your main defensive is plate armor and 20% flat dmg reduction. Die by the sword also reduces dmg taken by 30% which fists doesnt do.

Karma itself is really bad for defensive if you ask me. The debuff is dispelable and gives monk a really low amount of time of safety unlike us who can sit under a wall of defensives through whole game and still win with right gear and dampening because of mortal wounds. + Warbreaker increases our dmg done. Karma doesnt