PRUNE THESE ABILITIES or rework them

I don’t know why I even tried

exactly. :smiley:

Also Shadenox dont even bother write a mile long rant, no1 is gonna read your mind farts.

Talking about plate armor in bfa. You made me laugh with that one. Most melee abilities these days don’t even deal physical damage anymore making armor irrelevant.

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Cloak doesn’t make immune to physical damage. Evasion doesn’t mitigate any magical damage, neither does it mitigate the physical damage that goes through (and that represents a lot of abilities).

While it isn’t a 5s immunity warriors do have 30% damage reduction baselinr against casters with die by the sword. If you’ve never used it against casters to stop the damage read the spell again and consider improving your decision making skills when facing a caster.

Cannot attack during turtle but can go place traps without possibility of being stopped. Also, while cannot attack during turtle it deflects all attacks not only magic like Cloak or only physical coming from the front like Evasion. Exhilerate is an instant heal, hence the longer cd. Instant 30% is worth a hundred times 30% over a period of time. If you’re about to get hit for 30% just press it and you live, press vial and you die.

That’s so true. I miss that. I also miss the time when Paladins had a -50% damage dealt debuff when under Divine Shield.

Well, I did make the count of defensives and with the score of 2 with no leech no strong consistent self healing and weak armor Rogues don’t seem to be over the top defensive-wise like some whiners seem to always complain. Again, a DK has MORE defensives each individually not as good as rogue ones, but he has MORE, he has great self healing, and he wears plate. Paladins, plate, more defensives, stronger defensives, more heals. Dh after the talent selection more heals more defensives equivalent/stronger defensives. And so on. Rogues are good on the defensive side baseline despite weak armor but have no possibility of improving since no honor talent helps. In the very end half the classes of the game have the possibility to have more defensives than a Rogue (just count) and half of that half also happens to have better healing (vial … vial isn’t comparable wit death strike, demonic, access to FoL, and so on). So even if SOME classes have to pick their defensives they close to never have to choose between those. As a Warrior it’s not reflect or parry, you have parry + the damage reduction baseline while rogues have dodge + magic immunity and no damage reduction, we rogues can talent into the feint stuff to get some damage reduction ik exchange for energy sometimes while you can talent into a spell reflect with less than 25% of cloak’s cd so in the end we have evasion (long cd) cloak (long cd), feint (short cd costs energy), and nothing else at all, with leather armor, while you have plate, dbts (long cd that combines evasion and feint), reflect (short cd) and D stance which will net you more damage prevented over a game than any other class in the game currently. If you look at the end result like this I guarantee you you’d be better off tackling dh dk and to some extent destro with demon armor and their other hp buff and and their mastery and their healing and the stones and the resolve, rather than rogues with cloak evade aka die in a stun. And btw stun evade and the rogue has nothing, while dbts gives 30% damage reduction in case it happens. Fair ?

Did I miss the moment UH WW MW/Rdruid got a purge ? Or Rdruid/Assa/Destro ? I could list a couple more but I assume the point stands already.

yes, you missed the moment when Rdruid / Assa / Destro got purge

but you’re otherwise right, UH WW and MW is exception, then it’s the only decent comp that can’t deal with BoP

I did not want to count a non spammable purge that removes only one effect with a CD when targets in 3s consistently have 3-5 buffs, even without a restoration druid. But technically speaking you are correct. It’s just not a purge such as purge/shaman who can reliably remove bop within 4 gcds.
So unless it prioritize BoP which I doubt it means we’re talking about something like 25% chance to remove BoP when it’s used, I dont think you can base your strategy on that. I wouldn’t, at least.

But the point is you got them both baseline which mitigate both kind of dmg completely for the duration. Cloak is a flat out dispel from magic effects and immunity ontop of that.

The difference here is the hunter is almost like a sitting duck in that turtle while rogues can still push their pressure onto enemy team, can trap yes but does it make any difference really if you cant do dmg or interupt freeheals.
Exhilaration is still weaker in the long run, be instant or not. 30% hp every 30sec is still better than 30% o-sh*t button about every 1.30mins (talent reduces the cd by 1 cd for focus spend). Which is why rogue mage is still easilly viable in 2’s because they can heal back up upon resets, and the resets happend almost always whenever the rogue or mage wants it to happend.

This is also core reason why design-wise it makes zero sense to give Mage and Rogue Self-heal

classes based around avoiding damage should NOT have self heal…
otherwise they’ll just keep avoiding damage until they heal up and then continue fighting

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but you still answered him? xd 200iq

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Exactly my point.

Half right. Cloak is magic immunity. Evasion is NOT a physical immunity, it’s dodge. If you have bleeds you will take the damage, if someone or something manages to hit from behind or have spells that cannot be dodged (like Shadowstrike) you take 100% of the damage, if a hunter attacks you with a pet and you try to push damage the pet ends uo behind you and you take the damage. And the point is, while one of these cooldowns negates magic and the other attempts to negate physical they ONLY do that. It means that if you are attacked by class or comp that has both you either use them together or take the full damage of something. Other classes usually have damage reduction (like, eh, warriors) to deal with that. Look at DK. Evasion and he spams shadow spells that don’t require a weapon hit for the duration, cloak and he does weapon attacks, do both and congrats you’re out of cooldowns. So either you have to do both, or you only use one and can still get partially screwed up. Dh with beam and a couple other attacks that go through Evasion are the same deal. Survival Hunters with the bombs too.

As for Rogue Mage, I don’t know if you’ve played it but in my experience playing it to 2.4 if I reset I don’t heal with vial but with food in stealth. Vial has its uses and has sometimes saved my life but it’s not what’s keeping the comp fueled when it resets.

Also, play against DK, Warlock, Hunter, a decent DH, or a decent Shaman and you can not reset unless they make a sevete mistake. That’s 5 classes that hard prevent you from resetting. As it is there is very often at least one of those. So the game is about avoiding damage, not reseting to heal. Play it :wink:

I never read his milelong rantpost, just answered on the short quotes.

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Also makes no sense to argue about which class has better abilities, when the point is that some have just too much compared to others.

And this affects both pve and pvp.

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please :joy::joy::joy::joy::joy:

Please dont share youre 2s Rogue mage experience with us. Youre literally the only Rogue mage team i ever defeated as lock ele in 2s. Vial is also way better than hunter heal. Just stop it please.

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monk talent isnt stupid? fof should should have some kind of effect so it isnt a waste to use, imagne playing arms and dont have mortal strike or colosus smash. the parry works 2 ways defensiv or offensiv and its slows because when u use it, u realy dont move the normal speed. so most people ran out of it. it fof was useless in last season/pass the slow may be a over kill but be happy it isnt a stun.

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Yes. Totally the same thing.

You seem to forget that FoF atm bring solid damage, defense and CC all in one ability. If we upped Colossus Smash to grant me Spell Reflection and put on a 90% slow, then I would agree it’s on equal terms.

Please do bring back the Legion version. Still allows you to do full damage with FoF, but doesn’t grant you melee immunity. There’s also the bad side of it where you put stun DR on people, which can ruin your game if you’re careless with it.

so you want legion fof? legion twd? dk grip healer, monk aoe stun-tod-fulldmg-fof stun at 1 sec of legsweep then die by the dmg+tod dmg. yeah you got warrior brain. btw stn dr in this would be the dk stun but he can use it later because legswep cd is 1 min so monk can do 8 sec stun or something close and dk can save his for later

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The kit is not even remotely the same. TWD is just as big of an issue currently, with the exception you can’t fight back.