<PSA> Spell Damage/Healing: +raw(of wrath) damage vs + up-to damage

At least some of you have wondered whether there’s any difference between a property usually referred to as Spell Damage or Spell Power, as seen on, for example Spirit of Aquementas:

Equip: Increases damage and healing done by magical spells and effects by up to 20

vs one of the Raw Element Damage coming from “… of Wrath” items, such as this one Duskwoven Branch of Arcane Wrath:

+20 Arcane Spell Damage

The TL/DR version: They are exactly the same – either one is multiplied by the spell coefficient.
EDIT: Footnote: this post aims to clarify the “of Wrath” property, not the standard ‘up-to’ spellpower

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It’s a fascinating conundrum - some spells gain rather more than 100% some distinctly less

I’ll try and find a table I can cut and paste that will work with the mobile browser

The spell coeffecient is very easy to calculate. A spell of 3.5 seconds cast gains 100% spellpower. So the coeffecient is calculate using (untalented cast time / 3.5)

This is part of the reason I like fire over frost on my mage because you get 100% of your spell damage whereas frost you get about 82%.

I guess it depends whether you want the pure power of fire or the utility of frost.

Druids also scale well off +healing, Healing Touch gets 100%. Rejuvenation gets 80% which is pretty good.

For spells with a casting time the idea is no matter the speed of the spell all benefit the same: you can cast faster spells more often so you receive a proportionally smaller damage bonus. It’s similar to how attack power makes slower weapons hit harder so the DPS increase is the same.

It just starts getting more complicated with HoT/DoT spells, and talents. For example a 0.5-second reduction is more powerful for Wrath (2 second cast) than Starfire (3.5) because for the same damage bonus one is boosted by 33% (2/1.5) while the other by ~17% (3.5/3).

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