I have noticed from testing, that UH DK’s Soul Reaper does not apply 1 Festering Wound, when the enemy target is at 35% health or below, ofc this was not an intended design to Soul Reaper, but from testing, it did make it worth pressing during San’layn’s Dark Transformation CD. Would it be worth considering to implement it back in, as a intended design, as it made the burst window, and how to maintain Festering Wounds on the primary target a little bit easier.
Oh look, another Mistweaver nerf. That’s like the 4th one in a row the past months. And Holy Paladin gets another round of buffs, which is like the 5th one in a row.
Not hard to tell which spec is the favorite amongst the devs
Where are vDH nefs? You gonna keep them OP because of some of Devs plays them or what? You will wait until you start losing m+ tank population even further?
Hello, Blizzard, not all players are meta slaves, I’d rather not play your game at all than play the spec I don’t like.
I personally play blood DK, I expect nothing good for my spec, but I wouldn’t mind to see monk or warrior dominating next season. But seeing vDh, ridiculously OP tank with best mobility / best mitigation / best self sustain / best / second best utility and easier to play than most other tanks, dominating 5 seasons for last 2 years, it’s irritating to say the least.
not the best mobility, not the best mitigation, not the best self sustain, and far from the easiest tank to play.
There is only one real advantage - the seal of silence. Moreover, Blizzard themselves artificially did this, changing all control abilities so that mobs immediately after control start casting again. And for some reason they themselves created an exception to this rule - silence.
And with what will you support this claim, that counters a community’s consensus?
Maybe you can provide me more example of skips, that a particular non vDH tank can do and vDH is not able to?
Maybe you can provide me a number of encounters where vDH can’t survive on his own, but another particular tank can?
Do Blood DK, Prot Pal and Brewmaster have simpler rotations than vDh?
Ofc, only one real advantage, only seal of silence. Lets just pretend that sigil of chains, chaos nova and chaoc brand don’t exist. Did vDhs hire you as their apologist or are you arguing on behalf the spec, on which you lack knowledge?
strange wish.
it’s enough to simply say that any skip that makes vdh can make another tank night elf. bear, for example, I can make any of these skips.
again a strange desire.
you should name at least one significant example where the VDH survives, and where none of the other tanks can survive.
i don’t know any.
the tank’s complexity is not in rotation. but ok, the bear has simpler rotations, for example. and the gameplay itself is simpler for the monk, the warrior, and the bear. this is already half of all the tanks in the game.
You can calmly take all this into account, these are not the advantages of DH. Other tanks have analogues of sigil of chains and chaos nova, and chaoc brand does not give critically much, and DD DH also has it. And for a group of physical DD it is generally almost useless. For them, the monk bonus is much more useful, for example.
You make statements contrary to common knowledge and can’t even provide evidence. That’s just an empty talk.
Rotation (both offensive and defensve) is a key element of your gameplay. Other things are gathering mobs, keeping threat and correctly using your utility.
You wanna tell me that correctly using warrior’s mass interrupt is easier than Dh’s Sigil of Silence? Or that gathering mobs together before using sigil of silence / mass interrupt is easier for warrior than for vDH?
Can you name at least one other tank, that has mass grip + mass stun + raid buff?
Aha, vDH’s utility kit is not their advantage? Gotcha! What’s next? Disc’ Priest shields are understuned and need to be further buffed or that the Earth is flat?
what evidence do I need to provide? What skip that does VDH can’t do a bear, in your opinion?
and all this as a whole, together, is more difficult to do on a DH than, again, on a bear. or on a warrior, or on a monk.
it is difficult to prove simply in words, but one can ask, why would you suddenly think that this is not so? )
mass stun is not so critical after the nerf of all control. Any mass control can be used to interrupt casts. mass disorientation, for example.
so, the druid is suitable, partially a DK.
an advantage is something that one has and another does not. Moreover, it must be something really significant.
in this case, all the listed utilities either have analogues or may not matter, depending on the composition of the group.
You sent a video, where Yoda’s BDK’s overall dps in Tazavesh Gambit was 3.51 million, while there is another video in Tazavesh Gambit , where Yoda vDHJ’s overall damage is 3.83 million.
What are you trying to prove? that 3.51 mill is more than 3.83 mill? You have literally sent me a video that contradicts your statement. Maybe go visit a doctor or try to learn basic maths, I dunno.
17 vs 18 aka needs to kite way more,no druid in grp so no 3% buff also soleah took forever because of 2 deaths before that they had a 200k dps diff which is easily overcome by what i just mentioned.
But cope harder vdh literally does worse dmg than the tank you are claiming to be the weakest rn.
And all this is AR talk,FS would struggle to do a 15 unless he had a god heal.
this is dps in a dungeon where there is a lot of aoe. especially before the first boss. something like cinder now, or flood. in these dungeons 3.5kk overall dps in details - this is the dps level of a good tank of the second season )
by the way, it’s not necessarily VDH DPS )