There were ten weeks between 10.2.0 and 10.2.5, so I wouldn’t expect 10.2.6 to come out any later than the 26th of March.
It’s not much longer than the lull between previous minor content patches, such as between 10.0.5 and 10.0.7.
As long as 10.2.6 includes Season 4 or something else to change up the gameplay loop somehow, most players will probably be satisfied.
But if it features nothing but a weird gimmick and another eight to ten weeks until 10.2.7, then I think dissatisfaction will grow significantly and complaints of a content drought will be pretty justified.
(Finally?) driven from Lordaeron, the forsaken become a naval power based on the vessels dredged from the ocean floor. A true terror of the seas, dauntless, fearless in the face of the death they conquered.
I’m picturing a giant spiky steamer billowing dense green smoke.
Oh, don’t. The attack animations in general, particularly melee ones and even after multiple itterations on them still just feel… meh. Like, it so often seems like Kaytlinne is using a nerf-warhammer.
Then again, I admit I’m biased; City of Heroes had rooting during its attack animations, which I’m sure people would cry blue murder about these days, but the upside was the devs made sure the ones that rooted you the longest had satisfying clout behind them, AND the animations looked so, so much better because they had WEIGHT behind them.
There was few things more satisfying than having a Super Strength character rip a giant chunk of ground up with their bare hands, then yeet it full force into an enemies face~
I have seen this name come by so many, many times… I am sad I never played it when it was live (It was the dual MMO with City of Heroes and Villians, right?)
It was, yes. A fantastic game and, tbh, one you can still play now! I’d say ‘Rogue’ servers, but recently the Homecoming Server group actually got made Official, as in they actually have an IP liscence from NCSoft, so no risk of it going under from that angle.
Honestly, while it’s a little aged in places, they were improving things right up til the very end (devs found out it was being sunset when we did… ahead of the trend there, NCSoft ._. ) and there’s still a lot of good things there.
While occasionally feeling a bit nitpicky here, the general gist of the article does match some other beefs I have with DF’s somewhat…haphazard approach to timelines and events.
The extremely vague way that the islands “woke up” in the cinematic is at odds with the how the drakonids “maintained” the islands for millenia and also the tuskarr and centaur were around but they didn’t really do anything??
And Blizzard’s inclusion of the centaurs in the first place never got a proper answer, since they weren’t meant to exist yet, handwaved away with some weird explanation that they did exist, some went to the dragon isles, then apparently the kalimdor ones went extinct, only to be coincidentally be bred back into existence by a Keeper of the Grove and a big earth elemental princess banging.
It’s not the end of the world, nothing here is “deal breaking” but it does feel like a lack of care+attention to details in favour of “eh, good enough, print it”.
You can’t be over 10000 years old and call yourself an early civilisation. I don’t need them to be rocking planes, trains, and automobiles but the implication is that they spent the intervening ten millenia just kinda
vibing
and that doesn’t feel very cohesive.
The changes happen either when the circumstances change, or when it’s convenient. Both centaurs and tuskarr have their own Wild Gods, Ohnara and Gral respectively, that give them blessings to reduce the need for technical development as much as possible. Especially since there are no other deities around, the arcane is treated as something useless, toxic and gravely dangerous (my hello to the Azure Archives that are one big site of ecological disaster and no one’s doing anything to it in-game), the djaradin were mostly messing with each other or the drakonid, and the elements have been at relative balance until the Primalists arrived. And this is the same all across Azeroth, where more spiritual races are often lagging behind in the development because the magic provides most of the solutions to the problems.
probably for the best considering wows track record of societies advancing to either technological or magical heights then immediately zero-summing itself either into the dark ages or getting dwemer’d like the apexis seemingly did.
And the wildlife all looking dragon-y by exposure to dragon magic. I guess that makes dragon-elves the hot new thing in a while since the night elves won’t resist mutation for long.
I’ll go with Emerald Dream creatures like the keepers, gone native. Still no answer as to why dryads and keepers look like elves, though. It’s a right mess.
Wowowowowo… Easy there Tiki-boy, the Apexis society was incredibly advanced technologically but they were waaaay up there in matters of Arcane, Light and Void magic, they only got done in by a civil war fueled by religious partisanship. Inventing sunlight powered death ray and relying on technology for more menial tasks like mining all while dedicating the rest of their time for religion and the pursuit of knowledge. The only race to have invented the equivalent of USB sticks in the form of apexis crystals to store the knowledge.
I’d say the Apexis civilization is what in fantasy universe I can perceive as one of the many culminations a society could reach in the lore, the kind you fondly remember as you would the Roman Empire.