PTR Spoiler/Discussion Thread (Part 3)

The issue is that “trying out” an economic system on a mass, feasible scale to look at its capability means you have to either take a large % of people out of the current economic system and put them in the new one (thus, starting over entirely) or you burn down your existing system to make way for the new one, leaving large %s of the working and middle-class completely destitute and unable to actually do anything.

Policy =/= an economic system in this case, stuff like Sweden’s Employer-Employee Unions are still capitalist, they’re just regulated, moderate capitalism mixed with a socialist philosophy wherein Private Ownership meets and shakes hands with Public Means-of-Production in an awkward, albeit effective, middle-ground.

Xal’atath, but it’ll be a Jailer Moment of her stomping and stunning us for 30 seconds to offer a cutscene monologue (coincidentally entirely focused on her lower body) about how her 20,000 year plan will not be undone by some measly mortals.

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Some kind of corrupted version of one of the cast (Maybe Turalyon) to further drive Alleria into her wishes to stop Xal’atah.

That or some big grand guy that will set up Midnight. Maybe something Arathi-related.

For the stuff we do wrong (And there are quite a bit), I am always going to be happy that we have very strong unions and work laws in Sweden in most industries and fields.

Because the alternative without that is absolutely horrendous.

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I did my Politics write-up on Sweden’s Social Democracy politics and economy, it’s quite a fascinating system you lot have up there and its often the envy of the working and middle-classes (despite its issues). The social-conglomerate economic model is a weird one, admittedly, but it seems to work well for everyone; the State gets well-regulated companies wherein the Employees, due to their unions compromising strongly with the employer, help control the regulation and maintain set standards and the employer continues to turn a profit, albeit a lesser one than a much more unregulated market state like say America. The biggest “consequence” of this is largely just slower economic growth and G.D.P development, but these can be offset. No state is perfect, but what we have now is better than subsistence farming honestly.

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Smirky McFeet turning his bright naaru themed armour jagged purple and blue by flipping the switch on his lightforged infusion to a voidstate is actually a solid idea.

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We do have some interesting and good stuff. Without going too much into it in the PTR thread of all places though, some of our bigger issues however are more related to law and legal practices.

Such as our district courts being entirely political (The members of each district court are local politicians and based on who is ruling that district. They do not need to have any law experience). So it is very frequent that court cases vary heavily depending on which district court it is and their political stances.

Or that we have no limitation on how long someone can be held in county jail/before trial. So people often end up in confinement for years before having a trial. We also don’t have limits on solitary time. Nor do we have a law against putting youth in solitary isolation. (We regularly get criticized by the UN for the last three stuff here).

It would be kinda cool.

Darkened Elune.

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E’lune revealed at last, turned dark, big despair.

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Has Iridikron made any appearance, or been mentioned in TWW so far?

Aside from showing up for 4 seconds in the recap cinematic at the very start, I didn’t see any mention of him.

IriDICKrion.

I hope not but you’re probably right. So far from playing TWW it’s feeling a lot like Dragonflight, in that I’m thoroughly enjoying the side quest stories, like that dying Earthen undertaker. But the main quest/story aspects are feeling so very play it safe and paint by the numbers. It’s predictable and the prediction is bland and dry.

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Not as far as I know, I imagine he’s on the back burner until The Last Titan.

“You will not see me again until the Titan’s face their reckoning.”

This feels like tradition at this point for Blizzard. The side quests tend to be well-written with a couple that are really, really well written.

Then the main plotline is either very basic or bad. One of the two.

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Shadowlands was an active assault on all you knew and liked. Now, we’re stuck in expansions that evoke some measure of apathy… And they’re saying this is likely to be the tone we can expect for the next two?!

I sure hope for everyone’s sake that TWW really is the product of leftover Danuserism and that it gets better.

And thn she’ll drop [Xal’atath’s Unused Socks].

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I still anticipate the red star going out before crashing down to Azeroth, the Seat of the Pantheon becoming a massive crater displacing [major city] as the lone survivor rises dramatically from the wreckage; Sargeras gazing upon the signs all around him with uncharacteristic alarm as he springs to action, ready to save all of creation. He’s pursued shortly after by a battered Illidan, his wings shredded and horns broken. The Hunt never ends.

He is, of course, followed closely by Maiev, knowing all too well the hoofprints left in the mud.

Do you mean the Caretaker questline down in the Ringing Deeps? She’s a wonderful NPC with some great lines, all subtly done. That’s easily been the high watermark for the entire expansion for me!

I doubt Xala is due to be the last boss of this expansion, though. Blizzard have explicitly referred to her as being an antagonist who’ll make appearances throughout the entire three act structure of the Worldsoul Saga, so it’d be really duff writing if (and I know the natural instinct is to say “WELL THAT’S BLIZZARD”) they deceptively showed a bit of ankle, as it were, by making her a raid boss of the first one. Because of what’s been said in a marketing capacity around the Worldsoul Saga, everyone would know she’s not going to be permanently defeated then and there. It’d be a bait and switch in which players actively don’t care to take the bait (players have no control over the story direction of this RPG, of course, so we can only sigh at our player-characters’ oblivious antics).

If it absolutely had to be Xalatath as the TWW’s last boss, then surely, as a consequence of that battle, she’d take enough of a beating to reveal her true, abominable, void abomination form. But I really don’t think they’re going to do away with that excellent character design any time soon.

Of course, Blizzard have set themselves quite the challenge by going with a villain who’ll evade the player-character’s (and Alleria’s) pursuit of her for at least two expansions. There are ways to avoid that becoming an annoyance, I’m sure, and I hope Blizzard has thought of them.

On a related note, has it ever been said how many content patches The War Within and its successors are meant to have, each? I don’t have the answer, myself, and I’d speculate that we might be looking at two, ala Warlords of Draenor (but, y’know, actually planned to be so, this time). I sense that that making a trilogy out of the Saga is one way of making more regular expansions, with fewer content patches between them, an easier pill to swallow for WOW’s players. Obviously, having fewer content patches per expansion will have a big effect on how the story is told. Leaner, but hopefully not rushed. We might be on the road to Quel’Thalas sooner than we think.

That quest got me square in the feels.

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Yes, it was said that TWW will have two major patches. However, they’re now going for shorter expansion circles, and hopefully, unlike Dragonflight, there won’t be an end-of-expansion lull with filler content.