Yes just like Gnomes, Thalassian Elves, Dragons, Tauren, Orcs, and probably a zillion more races.
They can pull out as many as they want and personally I don’t think it would be a stretch to say that not all Dark Trolls emerged from underground, with some staying behind to live their lives.
When its canon, its canon. But since its not canon, but rather the headcanon of alot of people, they 100% aren’t yet.
A game such as WoW has some limitations. For example, after a while you have to either re-use the old world, or come up with something like Pandaria. Or Suramar. Not necessarily new, but world-bending. Suramar was presumably destroyed, and Pandaria was little more than a easter egg.
As players, we should understand that some of it it’s fine as long as it respects the old world. It is why I think the nerubians kind of work, but Shadowlands doesn’t.
The problem comes when you have an entire cosmology, describing in detail many gods, and all of Azeroth’s history, and then all of a sudden you have an Empire of humans that somehow escaped Chronicles’ grasp. That may have been a mistake if you want to keep on giving novelties on Azeroth, especially when you hype up stuff like the Army of the Light as a multi-ethnic army made of various alien survivors (how cool it’s that?) and then it’s just zealous draenei, and then a human and a Dreadlord. Much more meh.
(also, the Army of the Light wasn’t just a legion concept, and it was hyped up since the Cataclysm as a vision that Velen had, of an army made of multiple races, some of which he wouldn’t be able to tell, and Anduin leading them all - and there may have been references to it since TBC)
It’s not the real army of the Light yet. The real army of the Light will be at a much later point in the game’s life. Anduin is yet to be a bumbling grandpa and when it happens, by then Blizzard will technically have a couple of surviving alien races (Orcs, Draenei and others I guess) making it up its ranks.
So the prophecy is still potentially correct… From a certain PoV.
Imagine if they’d created a whole new robo-race instead of the Mechagnomes for Mechagon - would that be received the same? If they were otherwise written identically? I don’t think so. We approach them a certain way because they’re familiar to us.
Or if it was a whole new race at Hallowfall with their far-side-of-the-world empire instead of the Arathi Humans.
If they’d scrapped the Niffen and gone with some underground trolls or mole tauren or draconic goblins or drogbar we would probably treat them differently.
And yeah, sometimes it’s a balancing act for new vs. old, but in my mind it’s a lot harder to justify a constant stream of new in current year because the game is 20 years old and the world is so very much explored. Pulling an entire new race that is somehow limited to 1-2 zones but has hundreds/thousands of years of existence without ever expanding or being mentioned before feels odd.
It was easier when the game was younger and we hadn’t gone to actual space in the spaceship that we still have.
Unspecified. This was a ‘plot hole’ that got brought up before DF’s release and was never answered as to to where the DF centaur came from, and how there just happened to be a convergent evolution of them on Kalimdor thousands of years later from the most unlikely pairing of a Son of Cenarius and a Daughter of Therazane.
My personal headcanon is that the DF centaur are descendants of Kalimdor centaur that fell into a time rift and got dumped into the past, creating a closed time loop. It’s stupid, but somehow a little less dumb than any of the alternatives I’ve seen.
The actual answer is “we wanted to put centaur in this expansion and didn’t think too hard about it other than that”.
To make that happen, there needs to be an entire set of glyphs for Void summons. K’thir instead of imps or sayaad, faceless ones replacing felguards, even C’Thraxxi or revenants replacing tyrants and pit lords. They just need to remember to make stuff for more than PvPers that might start looking on the enemy looks instead of addons and macros.
Yeah, warlocks are a catchall term for dark/evil wizard and we know they use more than Fel, they use dark shamanism (destruction), and Void too.
Cool would be if they’d also add in necromancy (since we wont ever get a proper Necromancer class anyway) through glyphs, with glyphs to change demons into Fire elementals, or void minions, or undeath pets (if they add Necromancy). And glyphs to change warlock spells into full fire, void or necromancy too!
Yes, Mori, I know you think mages make more sense as Necromancer, I disagree cuz warlocks can go full Necromancer with pets, esp Demonology warlocks, imagine all their pets as undeath minions instead of demons.
I would make my Night Elf Warlock a Demon Summoner and my Nightborne Warlock a Void summoner!
Ohh the possibilities!
Why not both? Give Magi a Glyph to change their Water Elemental into a Skeletal Mage, since the frost spec was original inspired on the Frozen Wastes of Northrend(it used to have Northrend as background in the original talent tree).
Basicly Frost Magi could be just that, or a Necromancer that focuses on harnassing the Frozen Wastes of Northrend in his spells, while Warlocks could be Necromancers that focusses on actual summoning minions and armies of the Death instead.
While we’re talking about unrealistic wishes, I’d wish they re-added demonform for Warlocks and Gladiator-stance for Warriors