What is this?
Developersâ notes: Moving into Undermine(d), we are looking to reimagine Marksmanshipâs Sharpshooter fantasy and reconcile some large spec friction points such as Lone Wolf. Undermine(d) is seeing Marksmanship lose their pet functionalities and it is instead joined in battle by a unique Eagle pet that will exist outside of the game space but continue to support you in combat in a uniquely Marksmanship way.*
- New Ability: Harrierâs Cry â Your Eagle descends from the skies with a screech, giving the signal to attack. Increases Haste by 30% for all party and raid members for 40 seconds. Allies receiving this effect will become Sated and unable to benefit from Harrierâs Cry or similar effects again for 10 minutes. Learned at level 48.
- New Passive: Eyes in the Sky â Gain the aid of a Spotting Eagle. Damaging an enemy with an ability empowered by Precise Shots has a 30% chance to cause your Spotting Eagle to mark your target. Enemies marked by your Spotting Eagle take 10% increased damage from your Aimed Shot. Replaces Call Pet and all associated Pet abilities. Learned at level 13.
- New Talent: Feathered Frenzy â Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotterâs Mark to your target. During Trueshot, your chance to apply Spotterâs Mark is increased by 50%.
- New Talent: Cunning â Your Spotting Eagle gains the Cunning specialization, granting you Masterâs Call and Pathfinding. Choice node with Tenacious.
- New Talent: Tenacious â Your Spotting Eagle gains the Tenacity specialization, granting you Air Superiority and Endurance Training. Choice node with Cunning.
- New Talent: Ohnâahran Winds â When you Eagle applies Spotterâs Mark, it has a 25% chance to apply a Spotterâs Mark to up to 3 additional nearby enemies.
Might be more details Iâve missed, but that sums it up. Marksmanship Hunters will come with an eagle which provides a lot of pet functionality, without being an actual pet with its own health bar or damage output.
Also, the Pack Leader is getting altered to summon additional pets, like Rider of the Apocalypse and Diabolist. These pets will be a bear, boar and wyvern, each of which has a unique effect. The entire hero talent tree is getting torn down and rebuilt from the ground up.
Pack Leader
- New Talent: Howl of the Pack Leader â Every 30 seconds, your next Kill Command summons the aid of a Bear, Wyvern, or Boar. Your Bear leaps into the fray, rending the flesh of up to 8 nearby enemies dealing heavy damage over time. Your Wyvern increases the damage you and your pets deal. Your Boar charges into battle, dealing heavy damage to your target and moderate damage to nearby enemies.
- New Talent: Better Together â Howl of the Pack Leaderâs cooldown is reduced to 25 seconds. Your pets gain an extra 5% of your attack power.
- New Talent: Dire Summons â Kill Command reduces the cooldown of Howl of the Pack Leader by 1 second. Cobra Shot/Raptor Strike/Mongoose Bite reduces the cooldown of Howl of the Pack Leader by 1 second.
- New Talent: Pack Mentality â Howl of the Pack Leader causes your next Kill Command to deal 50% increased damage/generate an additional stack of Tip of the Spear.
- New Talent: Ursine Fury â Your Bearâs periodic damage has a 10% chance to reduce the cooldown of Kill Command/Butchery or Flanking Strike by 1 second/2 seconds. Choice node with Envenomed Fangs.
- New Talent: Envenomed Fangs â Initial damage from your Bear will consume Serpent Sting from up to 8 nearby targets, dealing 100% of its remaining damage instantly. Choice node with Ursine Fury.
- New Talent: Fury of the Wyvern â Your petâs attacks increase your Wyvernâs damage bonus by 1%, up to 10%. Casting Kill Command/Wildfire bomb extends the duration of your Wyvern by 1 second/2 seconds, up to 10 additional seconds.
- New Talent: Hogstrider â Each time your Boar deals damage, your next Cobra Shot/Raptor Strike/Mongoose Bite strikes 1 additional target. Beast Mastery Hunters also gain 25% increased damage to their next Cobra Shot and it stacks up to 4 times. Survival Hunters have a 25% chance to gain Mongoose Fury.
- New Talent: No Mercy â Damage from your Kill Shot sends your pets into a rage, causing all active pets within 20 yards and your Bear to pounce to the target and attack it.
- New Talent: Shell Cover â When dropping below 40% health, summon the aid of a Turtle, reducing the damage you take by 10% for 6 seconds. This effect can only occur once every 2 minutes.
- New Talent: Slicked Shoes â When Disengage removes a movement impairing effect, its cooldown is reduced by 4 seconds. Choice node with Horsehair Tether.
- New Talent: Horsehair Tether â When an enemy is stunned by Binding Shot, it is dragged to the center of the Binding Shot. Choice node with Slicked Shoes.
- New Talent: Lead From the Front â Casting Bestial Wrath/Coordinated Assault summons the aid of a Beast and increases the damage dealt by your Beasts by 25% for 12 seconds.
- The following talents have been removed:
Beast of Opportunity
Cornered Prey
Covering Fire
Cull the Herd
Den Recovery
Frenzied Tear
Furious Assault
Howl of the Pack
Pack Assault
Pack Coordination
Scattered Prey
Tireless Hunt
Vicious Hunt
Wild Attacks
Pre-Sundering Malfuion and Illidan had a band, with hit songs like âSharp Dressed Elfâ, âLegsâ and âGimme all your manaâ but then Illidan shaved his beard off and that was the end of ZZ Tree.
All i can say for Packmaster is GOOD. Its been strong to play but also very dull from being tied solely to Kill Command. No animations, no real flavour. This is a good rework.
Iâll miss Den Recovery though, the insane survivability that it gives your pet is great for solo content.
Also, while the tier sets this season arenât thematically tied to the raid whatsoever, a lot of them actually look kind of good, even if Iâm baffled by the design decisions.
The demon hunter set looks more like a fel-corrupted warden, the druid set is basically made for Kul Tiran thornspeakers, the hunter set looks like itâs left over from Shadowlands, the mage set seems to be great if you want to cosplay Vyranoth, the monk set features tattoos for the chest piece, the paladin set has fire-breathing shoulder lions that would be great for a Stormwind patriot if only it came in Stormwind colours, the rogue set looks like a Halloween costume of an undead pirate and the warlock set is crazily toothy, my god, that head piece.
Almost every set is actually interesting in some shape or form, though whether it looks good or not is up to you.
You know, I donât dislike these changes, even though I am going to miss Lone Ranger.
I do see some improvements to be made, but thats more to do with Glyphs then with the (hero) talent trees. Namely, I wouldnât mind if they gave us Glyphs to change the Eagle for a Owl, or the boar/Wyvern/bear for a Saber/Hippogryph/bear(and other animals for other races ofcourse) etcâŚ
But that all boils down to Blizzards literal disregard(dare I say abuse) of the glyph system and their inability to give us class customisations.
Anyways, I donât mind the eagle, it looks fun and interesting and I am curious how that will play on my Hunters! Kinda hyped for the changes and I suppose (Highmountain) Tauren can rejoice now, they have 2 hero talent trees behind their name now?
So-- do I still get to keep my actual pet as MM or what?
The priest set looks horrible, I wanna cry
I must hold on, I must, Midnight will give me the coolest of Void-themed sets, I just know it in my heart
Neither Really Like nor Dislike the sets. -shrug-
Hunters finally getting to pick their Pet spec helps a lot (not sure if that got mentioned) but the Class Fantasy stuff is⌠eh.
Like Mori said, for the love of deity the devs need to remember Glyphs exist. I do not want 2/3 of the pets being forced in being stuff my character would NEVER have, and if my Nelf canât use her owl as MM then thatâs a No Sell instantly.
The 2nd rogue pvp set is bis for a forsaken pirate.
Still feeling for the cloud serpents that canât be tamed because some colours arenât seen in the wilds, only as friendly creaturesâŚ
Makes a goblin patch.
Zero goblin themed tier sets.
Weird how that doesnât happen for other races when they get a patch/raid centred on them.
What are you on about? That happens more then it doesnât???
Perhaps you should take a look back at the sets coming from raids, because them being themed after a specific race is more the odd one out, usually theyâre pretty neutral(and ugly), with the only real exceptions I can think of being Priests, which are usually Human or Draenei-themed, or Druids which are mostly Cenarion-themed and thus usually fit Tauren and Night Elves.
Man, getting tired of you finding problems in every little thing, even when that thing has been a consistent thing over the lifetime of WoW.
In what world are you living where raid sets are not typically themed around the raid? There might be a few outliers but the majority of sets in each tier are raid-centric. These? These have nothing to do with Undermine.
Are you really gonna sit there and say youâd have been satisfied and happy if Amidrassil had dropped with this set of tier gear? That youâd go âyeah these are great! Really appropriate!â? Come on.
Lol. Lmao, you should really take a look at the sets, most are weirdly neutral themed, and donât really fit with the raid they drop from. You cannot say, with a straight face, most actually fit the theme of the raid when it obviously doesnât. with the rare exception as I said before.
With exception of the Druid set, none of the sets from Amirdrassil are actually either Dragon-, nor Emerald Dream- and especially not Night Elf-themed⌠So I donât know what youâre on about???
Its always been a hit or miss with sets dropping from raids, and it usually is a miss.
Am I happy with that? No ofcourse not, I think raids and their sets should be themed, I wouldnât have mind to have multiple Orcs set drop from the Siege of Orgrimmar-raid, for example, instead we got the most weird, robotic looking sets they could probably think of as drops. Antorus shouldâve been al about the Legion and Fel looking sets, alas what we got was a whole lot of sets that did not fit the theme and the same goes for Amirdrassilâs raid
seems the patch is also adding new Goblin settlements to existing zones as well outside of undermine. âGuttevilleâ in the Ringing Deeps to the south of Taelloch andâŚthe Kaja Coast on southwest Zuldazar of all places?? the zandalari will be happy with that one im sure
Great, goblins can ruin the Zandalari watersupply aswell and make the Horde start the 5th War
Jesus Christ the Warlock set looks abysmal. As a matter of fact most of them look AI generated.
Why did Hunters get another Dark Ranger set when they could have got something themed around gadgets, explosives and cybernetic beasts?
Oh no, a bad looking Warlock set. And this is a class that isnât known for its great looking tier sets. I feel so bad for you.
Probably one of the better paladin sets weâve had in a while. Iâm sure the human/dwarf paladin roleplayers will be making good use of it.
Depending on the shade of red, might be able to wangle some of the red/gold bits into my current set.
I really like the monk set, actually. The robes part of the mage set is nice too!