The most difficult thing to implement out of all of it without needing to upsize the entire continent. If it were something like ESO where every zone is connected to other via portal, sure.
I would love nothing else like having all the lore villages in game that we know of. Sunnyglade my beloved.
Strictly thereâs nothing stopping them from doing it. They could cut EPL out and replace it with EPLx4 in the same worldzone/phase. The only issue is that theyâd then have to make adjustments to any old content/quests/flight paths/etc. that old EPL relied upon. And for a non-corner zone like Hillsbrad or Badlands, theyâd have to adjust adjacent zones too, which can have a knock-on effect. Doing Hillsbrad would basically require them to fix up everything north of the Thandol Span.
Thereâs no tech reason stopping them, it just requires more work than creating a new zone since itâd got older interactions theyâd have to fix and bug test.
What if they just make a new âlayerâ(a zone like how they made Outlands, Draenor, the Emerald Dream, etc?) of Azeroth, where they just slowly, over the course of expansions, add more and more zones until they have a completely new Azeroth, next to the old one?
Would give them time to work on Azeroth, without the pressure of having to replace it all in one go?
They could make a New Azeroth phase too instead. Itâs âeasierâ in the effort required, but it might feel a bit less coherent in the moment until itâs done.
Alterac mentioned, I manifest at the centre of a pentagram on the floor
The survivors could easily have been written as allied to the Horde back in Classic - they still shared all of the same enemies they initially did when Orgrim Doomhammer and Aiden Perenolde struck their accord, and youâd think that the kingdomâs complete destruction would have solidified their hatred of the Alliance. They could have been the same kind of dubious, finger-steepling âtoken evil teammateâ to Thrallâs Horde that the Forsaken are (Halfsilver here went from one to the other pretty seamlessly with his death).
I know that the reason the writers drove them apart by retroactively introducing this idea that Perenolde wanted to enslave the orcs must really have been about coherent signage: it would detract from the well-defined visual (semiotic) identities of the Alliance and Horde to give the latter human settlements, and especially actual playable humans. I get that. And I know the whole kingdom was a complimentary plot device that hasnât been relevant since Warcraft II - the only canonical Alteraci perspective we ever got was Perenoldeâs in Aaron Rosenbergâs Tides of Darkness. But it still feels like a squandered story to me.
Isiden I donât really care for, but Hath ought to have been kept around. Heâs clearly an Alliance character in spirit and his disobedience had major implications for the war. But we donât even know how Aiden Perenolde himself died - thatâs how scarce lore on Alterac actually is.
Heâs a great villain in Rosenbergâs book, for the record. Very catty and sarcastic. I kind of love him.
Edited because I mixed the author up with Knaak for some reason.
I have a higher opinion of it than the previous version, if only because of how much attention theyâve devoted to the environments. I still wouldâve liked less harronir interpretive dancing and less Faerin armouring up in a convenient featureless void, and more shots focused on the zones. Hallowfall, Azj-Kahet and even the Ringing Deep all look incredible.
To be fair, the fact their kingdom got destroyed was because of their (secret) alliance with the Horde.
So could see why Alteraci didnât like the Horde, then again Iâve always been a fan of Alteraci Forsaken working with the Horde to reclaim their nation for the Horde! (And eventually succeeding because the Forsaken deserve to exist and become strong enough to survive aswell)!
Same here. Would have liked more Nerubians and assaulting rather than a gearing up scene, the Harronir could have been fine if it was less self indulgent with the dancing.
Looking forward to every Earthen RPer to say âCan your species lift tons of metal repeatedly? I donât think so heh!â making this canonically the greatest feat of strength accomplished by a playable race.
Alas, the coolness of this trailer is ruined by the âPre-purchase expensive edition for early accessâ message at the end.
Blizzard has been inserting this into all their promotional materials, even pre-selecting Epic Edition⢠in the shop, and it reeks of being desperate for money. Itâs offputting.
Yeah the 3 day early access rly grinds my gears. Its not because I canât afford it but because they are charging u premium price to play a game early.
I could agree that they are probably able to lift exceedingly more than most, given their stone nature and all. - But I also like to think that they designed the operation of their forge to be so efficient that it can be operated with the requirement of a minimal labour force. Just one of those fantasy dwarven tropes I like personally.