They should never have added Petinents in the first place. Playable Eredar being subjugated, branded and forced to serve as killing machines for the sake of the Illidari and/or the Alliance on fear of permanent death would’ve meant far more sense since it doesn’t require any kind of mental gymnastics regarding their presence around, and the Legion loyalists wouldn’t have to suffer from the Petinent diminishing and profanizing all they’ve done.
I disagree vehemently and the comparison with the orcs still stands. Even Durotan compared the orcs to the eredar, and the Frostwolves with the draenei.
I know it is easy for us to kick back, put our feet up our desks, and go “Jeez, I would never choose survival over all” but the vast majority of people aren’t steel spine, morals above all kind of people that would sacrifice their family, tribes, loved ones and their own live over compromising their morals and I think thats a very humanising (eredasing?) thing that got added, first to the orcs and now to the eredar.
Also I don’t care what roleplayers do or do not do with the Eredar skin, else I should dislike and oppose Darkfallen, and Sand troll skins bieng usable by players too, which I don’t.
We’re still prosecuting ‘simple’ typists 80 years later. If we want justice even for such roles played it’s not so far fetched to think peasants in Warcraft would feel the same.
There’s no way actual committing persons could just get a slap on the wrist and join the Alliance and expect to just fit right in.
On the subject of Midnight and future content, looks like the Voidscar Arena’s going to be full of all sorts of different races from across time and space and expansions.
Kind of funny how the domanaar collect people like pokemon.
While I accept that Decimus is an ally of convenience who is probably too smart to turn on the heroes of Azeroth after he’s finished exploiting them in his pursuit of power, I do wonder why the heroes won’t be turning on him and the other “friendly” domanaar.
Even if a lot of them don’t want to consume reality in the name of the Void, the domanaar are still hungering monsters responsible for stealing and enslaving people from across the cosmos and forcing them to fight and die for their amusement. Even if they vow that they won’t try to conquer Azeroth or anything stupid, the moral thing to do would be to dismantle their entire civilisation, built on slavery and bloodshed and suffering as it is. Stuff like the Voidscar Arena is evidence that they don’t just keep to themselves and live peacefully in isolation. Their society is built on the exploitation and suffering of outsiders that they force to participate in it.
So it’ll be weird if the heroes just bugger off after Xal’atath’s dealt with and leave Decimus and the other domanaar of the Voidstorm to just… keep on collecting people from across the universe, probably including Azeroth, for their pokemon battles.
Not everything should be humanized or redeemable. Sometimes evil can be simply evil, with clear intentions and things to offer to those willing to join, and the Legion was almost perfect in this regard until the expansion of its name. “Burn everything that doesn’t join us to bedrock, and you will have all power, joys and glory you can take” is a perfect recipe that only needs to be enriched with details like the inner works and things to do as part of this cause.
Velen’s position as leader should have taken a massive hit for allowing it to happen.
They don’t join the Alliance, just allowed supervised activities within Draenei settlements. Regardless, their tiny mote of efforts pales in the sheer scale of the ashes they left behind.
Even humanized there’s no angle in which the Penitents come out in any positive light as they’ve been introduced. I’d find it more believable that they’ve been so accustomed to the general cruelties that to them it’s just another Thursday. The banality of evil or whatever cog in the machine that grinds people into the soul engines. I could go on but I think our case has been firmly stated and supported.
We were. I was merely clarifying regarding their status. Allowed supervised stay in Draenei places, status unclear in the Alliance military or even civilian life.
Considering some of the Penitents themselves say they don’t want to come to Azeroth for fear of scaring the draenei or putting them through more suggests that most would avoid the Alliance as a whole as that’s even more people to put fear into.
Combined with Arator being burned by wrath during the opening scenario, Turalyon striking his son at the end of the Eversong questing and the whole debacle surrounding Lothraxion in the Voidstorm, who is eventually driven to become a dungeon boss because of his zealotry, it does seem like “the Light can cause problems” is an important aspect of the overarching narrative.
There’s still some sense to it, as the established mechanics of the Light do reward extremism and extremism is a spiral, but it’s clear that this isn’t just a minor thing. This is central to the main story, it might even be the primary focus of the expansion’s narrative, just like how 11.0 was dedicated to “the war within” the main cast.
Slight * in the sense that Midnight makes it very clear that the [Light] as a [Metaphysical Force / Entity] doesn’t really seem involved at all. It doesn’t know if someone is being hateful/zealous or kind/compassionate, it just knows they’re feeling [some] kind of emotion and is wielded based on that conviction.
Faol/Alleria and a few others emphasise that the Light is apparently strongest and purest when wielded with the emotion of compassion, but what that actually means beyond buzzwords (like wrath) at this point is wholly unclear.
If it helps, the Arator arc of Midnight is a little bit more nuanced than that. The primary lesson seems to be that if people keep on using the Light as a weapon and dedicate themselves to fighting evil, they will eventually lose sight of everything other than “the fight” and just see violence as the sole solution to the world’s evils.
The Light’s Hope segment reveals how a bunch of the Silver Hand’s greatest heroes grounded themselves with something other than warfare, from spreading joy through carousal, to guiding others in matters of faith, to healing the sick, to aiding refugees as a volunteer.
The Scarlet Monastery segment focuses on how the Scarlet Crusade still wields the Light and how wielding the Light isn’t a sign of goodness in and of itself, as the Light answers all beliefs and convictions if they’re strong enough, even if it just leads to an endless spiral of violence. The sparing of a Scarlet Crusader who joins the ranks of the Army of the Light is evidence that the spiral can be broken though.
The Hammerfall segment focuses on Sunwalker Dezco and other sunwalkers as they spend their days helping Hammerfall recover from the Red Dawn attack, rather than fighting off the Void invasion at Quel’thalas, and the importance of small deeds, that the rest of the world doesn’t stop moving or suffering just because of the latest big threat.
The Blackrock Mountain segment combines all of the prior lessons and explores the moment where Turalyon lost sight of the importance of small deeds, lost sight of what kept him grounded and began his descent down that spiral of violence. The broken shield is a metaphor for all of that, as when it broke, Turalyon forgot about that which he was defending and fighting for. From that point, all that mattered was fighting against evil for the sake of fighting against evil.
So the reforging of Turalyon’s shield is an attempt to break him out of that spiral and to remind Turalyon what he is actually fighting for and that there’s more to life than the fight itself. That paladins aren’t just supposed to be vanquishers of evil, but defenders of the meek and healers of the sick and so much more. It’s all about grounding Turalyon and making him remember that he’s more than just a weapon in the war against evil, as viewing the world in such a light is ultimately bad for everyone.
Read the above, as that seems to be what the Arator series of quests is all about.