-Quiet, somewhat cracked laughter-
Not knowing ā30 years of loreā feels rather weak when warcraft is among the leaner franchises and the wikis are among the more detail oriented ones.
While nothing here is particularly new, it does seem to make it clear that the Light has a very negative and hostile reaction towards the Void. The sudden surge of āwrathā and aggressive activity in the Light doesnāt seem to be its natural behaviour, but how it reacts to the overwhelming presence of the Void.
This is an inversion of my theory before now, which is that the Light is at its most dangerous when its wielders donāt have a great threat to fight against, which is what led to the Lightbound of Draenor seeing the Magāhar as threats and dealing with them there. Apparently the Light (or more accurately, those who wield it) can become just as unpleasant when confronted with the overwhelming threat of the Void?
Iād be very interested in the statistics regarding how many new players the game brings in every year and how many stick around which arenāt bot accounts and multi-boxers. Mayhaps even at what level or what expansion do new players play the game until they just quit.
Today I would incredibly struggle to imagine what the new player experience looks like and perhaps I might even require a whole new account just to truly get into the mindset.
Lore deathmatch.
Let me explain the plot of Warcraft 3, itāll take about 20 minutes.
vs⦠Let me tell you about the Horus Heresy, itāll take about 4 hours.
vs⦠Let me explain CHIM. Weāll need nine hours and youāll have to eat these funny fungi.
vs⦠Let me tell you about Bionicle Lore. Weāll need the next 14 days.
Would probably help if Chronicles didnāt get retconned the moment it got released. You know, so new players could have something easier to get into to learn said 30 years of lore.
Whatās more likely: the newcomer immediately starts spending 120 euros to buy all copies of Chronicle, or they read the wiki?
Also majority of the stuff in Chronicles never got retconned.
Theyāll load up a YouTube video of āWorld of Warcraft lore in a nutshell.ā and never look further, really.
Which in turn is something Blizzard inherently has no control over. It doesnāt matter how accessible the lore is if people wonāt read it anyway.
TBQH best way to make the Lore āapproachableā imo is to make it interesting from the get-go. Look at how often people just wistfully spend their time on UESP.
This doesnāt really apply to the majority of video game MMO players however who will never have any desire nor incentive to be invested in a story or lore.
Oof. Cheeky mutt.
Jaina shows up, touches thralls chest, gets all wobbly then decides theyāve all done terrible things and must be pun- wait no, different xpac.
I will hammer SWTOR for its many and varied game crimes, but the Codex in-game, and how you can so easily come across swathes of the background, enemies, species, whatever? Fantastic, 10/10, WHY we donāt have something neat like that in a WoW-themed wrapper in-game is beyond me.
Iām (genuinely) not sure what point youāre angling at with this; is this a āPeople could make the bare minimum of effort, including the devsā or āno one cares, and so why botherā point?
(And Iām not trying to be snarky, I am just a little confused is all)
A WoW Dev on Twitter recently said its difficult to fact-check and make WoW questing accurate because thereās āthirty years of loreā to cover.
Ahh, right. Thank you.
That is a stupid reply on their part, and I hope everyone told them that. My godā¦
Man, I WISH I could just turn up at work, not do my job and then, when questioned, shrug and go āI forgorā. Like, wow ![]()
I donāt believe that everyone who works on a piece of art is necessarily invested in it. So long as they are competent, Iād expect them to deliver professional work. Iām a bit puzzled though that some people really embody a corpo mindset and just clock in and out without even soaking in the universe they are working on. Is there not even the slightest bit of curiosity?
Thatās the wrong question. The right one is why being openly incompetent without as much as promising to change is not denounced on their side as well, and is presented as complete norm on the return.
I canāt lie I do feel like if Iām being paid Ā£60k+ on a lore dev wage one of the basic requirements is probably methodical knowledge gathering techniques to know when/where to look for highly-specific pieces of information, kind of like what you get taught at University when searching for a research topic.
Cherry on top that it came from arathi highlands story quest developer.