PvE is harder than PvP (at least arenas)

But it is a nice troll from a 1500 xp player

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Idk, I was able to nearly time (-36 sec) +10 after beginning of m+ season in Shadowlands with 183 iLvL.

Pre nerf Rogue-Mage was also much more deadly than Mythic Denathrius I’m sure. It depends…

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Can’t wait to see the pet battlers going

Reeeeeeeeeeeeeeeee

for disgracing their pillar hugging mode.

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Pve will never be more difficult than arena

Ever

Pve gets easier over time due to everyone gets better gear but arena remains hard because you know, you play vs actual people not a pve encounter with weakauras all over your screen telling you what to do

What’s harder? Running a marathon or writing a scientific paper?

Well, writing a scientific paper is running a marathon while sprinting, so…

Both are very, very different content.

But in general, PvP players assimilate much better than purely Pve players and perform much better if they start doing PVE than a PVE player would if they just started doing PVP.

Each has its own complex and very different system, however PVP gains a big advantage in that PVP is very hard to predict versus PVE, but many people take that for granted.

If you measure the first fight versus a mythic boss without even knowing it’s tactics, then yeah PVE is definitely way… WAY harder than PvP.

But players always go in with detailed knowledge of PVE fights, which significantly reduces the difficulty of those fights, unlike in PVP where you don’t really know what the opposite team would do.

And this is also why you can’t really measure the two in terms of difficulty, because how often would you face another team in PVP while in PVE sometimes you can attempt a boss over 500 times.

Another reason is counters in PVP, where sometimes there’s absolutely nothing you can do against the other team, which is not something as prevalent in PVE ( unless it’s for cutting edge world first / HoF progression )

Different things imho. PvE is about tacs and gear. M+ can get chaotic but not as much as PvP. Different game modes that require different approach. Also, PvE encounters follow predictable patterns. PvP is more unpredictable because you can’t really predict actions of other players unless you’re talented tactician.

To be honest, your amory say something different.

In m+ you managed to be in the middle of bracket, while in arena you are not even lower bracket.

If you dont play both on simmilar level your opinion does not matter.

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Not like i really care, but imo pvp is harder and the point you brought up has barely anything to do with the difficulty difference. When you go into a dungeon, you know what will happen. Same enemies everytime, using the same spells everytime, you have video guides about what to do and when, and an addon that yells at you just to be sure.

In pvp you have none of that. You don’t know what comp you will face, when they will use their cd-s, players try to outplay you, some players have class advantage. You have to understand what’s happening on your own and react in a logical way instead of having an addon that tells you to run 2 yards to the left.

not going to discuss this whole post of pve being harder or easier than pvp, but what exactly takes 10 minutes in pve? I’m curious.

Get to level 60, get into a 15 other side tyrannical, have one player afk Hakkar, and tell me how that goes.

“Not possible in pvp”…well how come every pvp guy out there has 2 videos per week where they 1v2 every team ? How are there so many boosts going around ?

The comparisons are stupid. Calling pve “scripted” is stupid when ability queue/priority is a thing. Calling pvp easier is also retarded as you need a lot of knowledge of other classes.

Nothing else that this game offers is harder than high rated arena.

Spoken like a true 1.5 hero.

Most of them are at lower rating or skirmishes, why don’t you get 2.1kcr and 1v2 or 2v3 people? And they are not winning all of them in a row. And it was in the start of the season where alot of classes could 1v2

De other side will most likely be possible with a person afk if the other players has the gear. And you still get the vault and a drop for depleting a key.

Generally fights like the last boss of a raid.
The others are usually between 4-7 minutes

well, even if no wipes happen and things go perfectly for it to take that long, Who goes into a raid, finishes one boss and is like, yea i’m done? Who even allows this person to join raids?

Yeah, i was just talking about 1 fight only, each of them + trash, usually take 3 hours or so once gear is enough and the bosses are on farm.
On heroic… mythic obviously takes a lot longer until gear is enough and everything is on farm.

Way harder. No PvP comes close to encounters like mythic Kil jaeden, heroic Ragnaros back in Cata. Extremely challenging.

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Don’t forget original nax xD

Lol what.

You think all arena games go by the telegraphed tactic? Are you joking?

Just because a comp “are likely to” do something, it doesn’t mean you know when.

That raid boss will ALWAYS do ability X in 1 minute intervals, followed by ability Y. It’s just a memory test. Not reaction.

In PvP you may know what behaviour a fire mage is like to display, but you have no idea when they’re going to play that card. The best u can do is equip yourself to know “what to do” if and when they display that behaviour but the issue becomes that your kit is limited. That’s what pvp becomes about: exploiting those windows when u know the enemy can’t play their defensive card and working the game towards that by baiting them into overplaying their hand.

For example let’s say fire mage and sub rogue.
Sub rogue → if a sub rogue opens on you with CS what do you do? The default response here is to trinket, pop defensives and attempt a CC on them to stop their burst hard yes? If you don’t, they will probably kill you, especially if their buddy assists.

Let’s take the amge going for a Poly into RoF before fire wombo combo on you. Again the strat here is when u see that ring go down when polyed, you should probably trinket to get out so you can actually survive the inc burst and then engage the mage when their burst can’t be opened so easily.

So in a game versus these two, what happens if they don’t open at the same time on you or spread their opens? You trink that rogue, you’ve set yourself up for the mage to get you in 10 seconds time. You don’t trink, you’re dead? What do you do?

PvP may have “meta strats” and so on but if you think they follow a predictable script then you are having a laugh. That’s like saying you can predict every single football match to the last minute because each team is using some predetermined strategies to try and win the game.

PvE has a lot of stuff to remember, but it always follows the same rules every time. It is JUST a memory test and reaction test. If everyone follows the script, there is far, far less real time decision making in the encounter. In PvP even if u doing well, there is tons of real-time decision making which determines the whole encounter. Just yesterday I had a game that lasted 6 minutes in arena 2s and eventually we got the win by opening a kill window after a kick on their disc. Prior to that our game was basically revolving around staying alive and trying to get the disc priest into a position where they would be both somewhat damaged and put themselves in a situation where they’re likely to prio penance YET be in kick range of melee and that isn’t as simple as it sounds when the enemy player does not follow predictable pathing and their ally is peeling our melee kick. We essentially had to move the match around to manipulate their positioning and in conjunction with apt pressure timing so they felt an urgent need to go for penance on their ally.

As always, if PvP follows a script, go ahead. Read the pvp guides and faceroll your way to 2.4. If it;s that easy, do it. I mean surely by this logic any joe could simply read a pvp guideand then win every game they happen across; after all it’s ALL so predictable. Yet that doesn’t happen. I wonder why.

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