But you can actually level up your Heart of Azeroth through PvP, quite well even. Doing the various daily PvP activities give a nice bunch of Azerite Power, and farming Random Battlegrounds is not a bad way to get Azerite Power either. Not as good as farming Island Expeditions, but there’s definitely a PvP path for PvPers.
And again, when the next raid tier and PvP Season begins, then the Azerite Trait unlocks are balanced around players unlocking those traits over time. You’re not meant to have everything unlocked from day 1. Unless you’re playing in Method or you are a Multi-Glad eSport pro and you force it upon yourself to min/max to such a degree, you’re absolutely not falling behind by not having a 40+ level necklace in two weeks.
Yeah that’s kind of what I’m saying.
PvP actually is a good source of gear, but dipping into Heroic and Mythic raids may for some players be easier than reaching the Gladiator Bracket in PvP.
And if that is the case, well then naturally your best source of gear will come from PvE. But that doesn’t detract from the fact that PvP provides the same quality of gear as PvE does, so you’re by no means forced to do PvE. You may feel compelled to though, because you’re not able to acquire the good gear from PvP, but that’s more a limitation on your own part.
Now tell me dear jito in which aspect of the game are PvE players forced to do PvP?
For gearing? No way you can get better items/traits by doing pve
Azerite farm? This neither isle expedition is the best way which is PvE
They even have a fcking button to avoid world PvP by turning it off.
So tell me how the fck are PvE players “encourage” (forced like PvP players are) to do PvP?
The only reason they join is their superior gear which gives them unfair advantage.
But my point is – once again – that you’re not forced to do anything. The game simply adds lucrative rewards to every activity in the game, as a way to encourage players to do the various activities.
So PvEers aren’t forced to do PvP any more than PvPers are forced to do PvE.
You can do a PvP version of Island Expeditions.
There are lots of rewards associated with PvP that you can only get through investing yourself into PvP. Pets, mounts, titles, achievements, transmogrification sets, gear, currency, and so on. The same kind of stuff as everywhere else basically.
What superior gear? If you’re a scrub-nub like me, then you can get 370 items just as easily through PvE as through PvP. That’s sort of the base catch-up item level.
Beyond that, whether you do Heroic mode raids or are a Rival-bracket PvPer, then you’re getting slightly better gear.
And if you’re a Mythic raider or a Gladiator-bracket PvPer, well then you get the best gear.
The item rewards in PvE and PvP parallel each other in terms of progression as well as they can.
I would say yes. I would strongly object to the notion that to be competitive in PvP you need BiS gear. That’s simply not true. Many players who end up at high ratings don’t run around with BiS gear. And players who struggle to gain a high rating usually have more things they need to improve than just their gear.
This notion that it’s the lack of BiS items that’s holding everyone back from being Multi-Glad eSport pros is ridiculous. At least to me.
Srsly what? They nerfed the PvP drops because pve players outcry also there are speccs which bis trait for PvP doesn’t even drops from there, so you have to get it from PvE.
So what are you talking about?
If you do PvP – and you are good at it – you can get the highest item level gear in the game. You can be fully equipped in PvP gear from head to toe.
If you do PvE – and you’re good at it – you can get the highest item level gear in the game. You can be fully equipped in PvE gear from head to toe.
In practice, this means that many players see the value in doing a bit of both PvP and PvE, because that naturally doubles the speed by which they acquire their gear!
That doesn’t mean anyone’s forced to do everything in the game to gear up as fast as possible. But it does mean that there’s an edge to gain from doing so. Effort → reward, basically.
I found a troll. Tell Aff warlocks that they don’t need 3x ID traits or destro at least 2x flash point traits to be competitive. It is just an example.
Yes not all classes need trait stacking, but the ones who do can do jacksh1t without them.
Multi-glad eSport pros lol. You know that actual pros in tournaments have all gear available to them. In ladder they have m+10/heroic raid gear equipped. What are you talking about.
Being competitive means being comparable to others.
If other PvPers have decided to get an extra edge from acquiring particular Azerite Traits from PvE, then to be competitive, you will have to match their efforts.
If Method starts doing split raids and cycling 5+ alts and taking weeks off from school or work to chase World First kills, then others will have to match their efforts if they want to be competitive.
Being competitive is a play style often driven by a player mentality to min/max to the extreme in order to gain an edge over everyone else.
If other PvPers have decided to put in an extra bit of effort and min/max to gain an advantage, then you will inevitably have to do the same if you want to be competitive.
Being competitive has nothing to do with flawed game design. It has everything to do with players trying to gain every little advantage possible. If that competitive play style doesn’t appeal to you, or is too bothersome because you don’t like yucky PvE, then don’t opt into it. It’s as simple as that.
I only get 375 gear from 2.4+ rating and can bonusroll for that.
Pve players get 385 gear from Mythic and can bonusroll for that.
Aside from that, I have to play pve to:
Get PVP Traits
Level my Neck (Reputation and AP)
Make new characters ready for pvp
Push my item level to be somewhat competitive to Pve mains and get proper stats
And if I weren’t a high rated player, it would be even worse. 1.7 Rated players with their 370 gear get stomped by pve players with their 390 gear. This isn’t fair
Sure Pvp is the best source of gear. random battle grounds give you maximuilvl 330 and rated battlegrounds at 2k gives maximum ilvl 370. I also need to mention the fact to enable azerite traits in PvP gear you need to have more azerite levels. For example to enable all traits in dread gladiator chest ilvl 370 you need to have 32 azerite level, but to enable all azerite on honorbound pve chest same level 370 you need only 30 azerite levels.
Simple emisary quest gives you ilvl 370 and warfront quests and world bosses gives you up to lvl 385. Heroic uldir gives ilvl 370 and can be warforged or titanforget. I got ilvl 390 just from hearoic uldir. I never got any titanforged or warforged in arena and RBG higher than 370.
I agree with you doing world boss in darkshore or daily emissary quest is way more difficult and requires more coordination than get 2k in RBG. If You can do this emissary quest and cannot do 2k in RBg then somethingis definately wrong in your side.
Anyway to understand you better with current gearing system and everyone who play arena or RBG have to do PVE to be competitive in PVP. I am not going to do that, because i just do not like PVE, if they cannot fix that, than bye bye blizzard and welcome private server. We need vendors and gear even from random BG should be better for PvP than any PVE gear including titanforget from mythic uldir!!!
You get 375 from winning an Arena game and 385 from your weekly cache.
The reason why you get 375 from winning an Arena game and not 385, is because there’s no limit to how many Arena games you can win during a week. With raiding there’s a limited amount of bosses that you can kill within a week.
Mythic+ dungeons has a similar adjustment. You can kill an unlimited amount of dungeon bosses during a week, but you can’t get any Azerite Armor from Mythic+ dungeons.
It’s sort of Blizzard’s way to try and make different activities lucrative in their own right, since they’re not directly comparable to each other.
Likewise, an activity like Island Expeditions is meant to be very rewarding in terms of Azerite Power, the flip-side being that it rewards no gear at all.
The Azerite Armor with PvP traits on are all availiable through PvP (there’s the Warfront World Boss, but that’s hardly the end of the world).
I fail to see how this is “PvE”. To me it’s just questing.
I mean, questing can be just as unappealing to a high-rated Arena player as to a Mythic-mode raider. Presuming that competitive raiders love everything that’s PvE-related is silly. They usually just love raiding, and then they do the questing and the Island Expeditions out of necessity, just as you do.
There’s as few similarities between raiding and questing as there is between Arenas and questing.
It just so happens that questing is the bread & butter activity of WoW and any classic MMORPG, so naturally the game is designed around players engaging in that content - and that goes just as much for raiders as it does for Arena players.
If a 1.7k Rated player is getting stomped by someone, then that someone is also 1.7k rated. That is the definition of fair as far as PvP is concerned. You’re not matched according to gear, you’re matched according to performance.
Well Random Battlegrounds are the equivilent of Heroic mode dungeons. They’re entry-level content (which most people skip these days as far as gearing up goes).
A 2k rating in Rated Battlegrounds is only the 3rd highest gear bracket. Reaching 2.1k gets you better gear. And reaching 2.4k gets you the best gear.
One arena game takes about 5 minutes and you get an item in 1 out of around 20-30 games. You can’t get azerite armor here either. Aside from that, you mentioned M+ yourself which is spammable 370 gear.
The traits on PVP armor are completely useless for pvp, could use no traits at all and it would be just as good.
Which is pve
But he is only 1.7 rated because of his broken gear, without it he would probably be 1.4-1.5
Yeah, but WoW PvP happens to be designed in such a way that players aren’t necessarily on an equal footing in terms of gear. So that’s the reality players should come to terms with (at least for this expansion, Blizzard seems to shift back and forth on this design).
WoW PvP (except legion) was designed in such a way, that PvP activities gave you PvP gear/rewards so you could compete with other players doing PvP activities. (yes exceptions with PvE trinkets)
How can you even defend current PvP design? There is no logic whatsoever.
Lets see what we have atm:
Vital azerite traits for PvP - PvE
Targetable stats - PvE
Highest amount of AP - PvE
Residuum - PvE
ALL PvP gear rewards are RnG there is no way you can target any specific piece, except that you can do it in PvE.
Defend this.
P.S. I don’t mind gear relevance in PvP, just it is stupid that it cannot be acquired through PvP only activities. And RnG…I don’t want to talk about the amount of RnG…
Do not get me wrong jito I have no problem doing PvE, since it’s a faceroll you can stomp through a plus 10 with 330 gear for f ppl know what to do, but it’s just sad how the PvP community is just ignored.
Dragonslayer retards get better reward for far less harder activities. Even worldquests give better rewards than PvP.
Also another example of blizzard ignorance which you can’t defend is that if pve player cry about something they get it in 3-4 weeks while pvp playerbase is ignored for eternity.
I am correcting a misconception, that PvPers are forced to do PvE, which is simply untrue.
PvP provides both gear and Azerite Power, which is all you need to be able to engage in the activity.
Then we can have a discussion about whether you need to stretch yourself beyond Arenas and Battlegrounds if you want to have BiS gear and be optimized from head to toe and compete at the highest levels of play, and the answer there is definitely yes.
But I consider that a natural part of competitive play, that players will always seek to get an advantage through whatever means are available to them.
If others are willing to go the extra mile and you’re not, well then you’re not as competitive as they are. Too bad.
I don’t consider this a design problem, but that’s just me.