PvP Damage Reduction Test #2 - 3 May

What is this reply even? I’m talking about freezing, not rooting.

Fk you and sht the fk up lol. If you dont want to pay then stop ffs. why you still here. Blizz stated in the beginning of sod, that it would basically be a test. So its basically your own fault, sitting here, crying like a little bish xD

you ever met 4 stealthed night elf hunters at Arathibasin Blacksmith?
Its fun to eat 2GCD of 4k crit out of nowhere.

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Hi there. Is nice to see that you try new things, but there is a problem for us as warriors. With this dmg reduction we get no rage anymore, we hit for like 175-200 dmg on cloth, can you do something about it. thank you.

The devs hate warriors and they’ve planned to ruin the class into the ground since phase one, there’s no other reason why they would not buff it in first phases to make the class enjoyable and later on nerf it when starting to scale or just revert to initial values.

Right now they are planning to ruin it even more with rage normalization and force you to play fast weapons to generate rage, your crits won’t matter and so on.

I’d say expect the worse at level 60, they got a personal vendetta against warriors.

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But SoD is different from other versions, dont you get that? Yes cata have had its few wierd stuff in it now aswell, sure. But they dident go out and said “Hey cata will be experimental”, so there you expect a more tuned version.

You setting your own expecations is what you did wrong, you dont like it, fine, keep crying on the forums about this and that, dosent change the fact that this is a experimental version of WoW. Period.

This is what you dont get, SoD is runned differently then the other versions of WoW. Deal with it.

I absolutely and wholeheartedly aggree with the warlock here, the amount of hunters I have killed that after the two chimeras just panic and backpedal is insane. If you can’t kill with these PvP changes, I’m sorry to tell you, but you are just not very good at PvP. Also if you were an experienced hunter player in PvP you would know that “kIlLinG” is not the only thing you can do in PvP. Hunters have great CC in form of ranged, in-combat freezing trap, scatter shot and improved concussive shot, entrapment and improved wing clip. Also Viper-sting is really opressive in a slower meta and using viper instead of serpent sting can literally OOM even a healer and can lead to your so desired “kILl”. I don’ mean to single you out, but you provide a great example of how low skilled clickers try to justify their low skill and inexperience in every way possible, which you can see a lot of on the two threads on PvP damage reduction.

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What you talking about? Not really sure thats how rage gen works, slower weapons generate more rage per hit than faster weapons.

You don’t see a difference between a beta test (QA, QoL and balance testing) and testing something new and unusual. Between those two meanings of the same word there is a huge difference.

the freezing trap can root you in place too (if you got the talent). it can even proc back to back. its the most oppressive root in the game and blizzard just allowed hunters to spam this annoying trash everywhere basically making the use of trinket or decoy/freedom/fap mandatory in 90% of group pvp scenarios.

on a sidenote viper sting was always immensely broken. this isn’t news. people sleeping on that ability in SOD up to this point just makes them bad hunter players.
first thing you (should) do when you see a caster is pop this sting, pop it again if he cleanses it. he will oom before you do.
fun fact: you can spam this on a whole group of casters, there is no limit to this ability whatsoever, other than mana cost which is a non-issue.

frankly they should add a cooldown on viper sting because even when you cleanse it, you’re the one who will go oom first, which is :poop: design

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not after rage normalization they won’t.

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casters complaining about the two abilities hunters can use. why tf am i not suprised. just have 2-3 shamans and vipersting is a nonissue, decoy for the freezing.
just further shows how biased casters/shamans are against war, ret and hunter.

We we’re told to suffer through phases because we’d be OP at level 60 and now they’re taking away the only thing that makes us shine at end game.

This is a joke! Maybe if they didn’t give every damn class in SoD retail abilities we wouldn’t be in this mess where we are completely useless in PvP!

So fun that warriors are the only class still suffering by hit rating in PvP. The rest of the classes can just spam their abilities endlessly! So fun that your concussion blow misses 4 times in a row during STV.

That is how rage works now, if/when they will normalize rage, you will get more rage with faster weapons and far less with slow weapons.

The old formula that we are using right now is

  • (Damage Dealt / Level Factor) x 7.5 = Rage generated

The new formula will be

  • (((Damage Dealt / Level Factor) x 7.5) + (Weapon speed x Weapon factor)) / 2 = Rage generated

So basically you will get far less rage with slow weapons and even less rage when you crit, ruining warrior to oblivion since those changes were barely sustainable when introduced in TBC with abilities being scaled and so on.

LMAOOOOO, Lets use our Iceblock for a Chimera Shot with 6 second CD. Dude is cooking beyond reasonable limits. How does not getting 1-Shot help with being able to set-up a setup for actual PvP plays / execution? I dont know, it seems like you look at PvP like a toddler

imma be real, playing shadow priest in SOD is so funny. Watching a warrior attempting to kill me whilst they melt away in their regrets whilst I literally stand still and not press a single button and texting someone on my phone if I have to. its so cute.

Yes, I totally agree. It happen to me multiple times to have a priest dodge 4 of my attacks and then miss 4x overpowers in a row last phase in STV. also having execute miss and being parried makes rage useless as it is. Imagine having to play fast 2h weapons in pvp to even get rage for that opportunity to miss.

Something needs to be done regarding PvE but in a way that won’t affect PvP even further, 3 phases of suffering were enough. Just create a warrior specific aura and add a condition to check if warrior is in raid or not, and if in raid nerf his damage but leave it as is outside of raids.

It might be funny for you, but it costs me around 10-15 gold everytime I kill a priest just on consumables choking all those restorative potions and what not, but at times is worth the cost just to see their smug faces turn into panic and disbelieve.

  • top DPS phase 1 (even as tank)
  • top DPS phase 3

Ye, suffering, right

If it was as pink as you’re claiming, everyone would be playing warrior.

Reality is that warrior was and is a punching bag class and low level raids do not matter, many of us do not care to raid at all. Warriors right now are bank alts because you can’t farm efficiently on them to gear up, you can’t farm efficiently to get consumes and enchants - unless you got lots of friends to help you or other chars to farm for you, you are useless.

Every phase we’ve played with a handicap, we could not farm boxes for reputation, we could not join certain events because people would not accept us in grps and the list could go on. Don’t tell me you would take a warrior to farm STV coins with when you can get melees with stealth that die harder than a warrior if not going with full casters to sit on top of walls.

In the raids that most people don’t care about the only reason warrior preforms good is because those classes give the warriors means to achieve those things, try going with a warrior as dps and see if you get anything close to those results without fully world buffed, fully stacked on consumables and raid being made to work around you.

The other classes buff warrior in raid, that doesn’t mean warrior without those wild strikes/wf totems and all those raid buffs would preform.

That is if we have windfury.
Tank got nerfed in phase 1.

For warriors to be top DPS, they require a lot of support. Parses are skewed too.

Also, I was talking about PvP. Warriors shine at level 60 PvP if they are supported by a healer. Right now, any class fulfills that role better than a warrior.

In the open world to farm, we are useless. We don’t have any self heals, we barely can pull two mobs without dying and we take longer to kill something, because we rely so much on support of other classes.

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