PvP Damage Reduction Test #2 - 3 May

Warriors will not preform well in PvP at 60 because they take too much damage as if they are wearing cloth. This video is from vanilla (2004) game where armor would matter and where equipping a shield would not get you killed in 1 sec.

SoD will be terrible for warriors at 60 PvP wise, wearing cloth as they do now.

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They will be balanced for 3.30 i believe

Still feels way too overtuned.

Melee reduction 30%
Magical reduction 40%

Should be the sweetspot.

every other class that has a mana drain either have to channel it or hard cast.
why should hunter be the only one who gets a massive fire-and-forget mana drain which is also twice as effective as its counterparts?

i just don’t really see the justification is all.

Class homogenization is Cata and retail, you have access to both. In classic, classes are different

I’m not a beta tester. I’ll be raidlogging and playing cata in the meantime.

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the viper sting is bs in vanilla classic too btw

Armour matters little to every single class, except warriors. Which is ironic. We specifically had bonus sets be better for leather in Gnomeregan because plate was supposed to be an extra positive. How quickly that changed this phase, I suppose Aggrend thought plate doesn’t mean anything anymore, and he’s right.

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Ok, guess we will see how it plays out…

WAY too much dmg, unplayable atm

warmode exists on pve servers, you toggle pvp on and off.

Wtf, this seems so random and lazy :smiley: Why only 20 % melee while 30 % magical? Melee are already ahead in all aspects of the game. You only do this to nerf one specific class - Shadow Priest - and make every other magic user trash in the process…

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Hire a fkn test team u greedy mfs

Seems a bit unfair to melee classes using a mix of magical and physical damage though. The nerf should take range of spells into consideration.
No, let me rephrase it : blanket damage reduction is poop idea, nerf what needs to be nerfed and buff what needs to be buffed.
I’ll even point you in the right direction : nerf shamans first.

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Are the changes even live? Everyone is still dying way too fast.

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This is a fantasy. They have no Community Team (especially for the EU region) to read our comments. In reality, they try to hide that they don’t have capacity (resources, w/e) to run beta tests, to collect our feedback and to make proper changes. They can’t balance classes, runes, abilities. They just nerf everything instead of tuning some classes or runes. They just milk every single opportunity, that’s it.

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It’s how it feels to met just one shaman. You need 4 night elves hunters for that :slight_smile:

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if 1 shaman manhandled 2 or even 3 hunters to the point you needed 4 to take him down i have no idea what the 4 of you were doing… i can imagine it being embarrassing to watch though.

about the damage reductions though? yeah those are too high still.

shouldn’t have touched healing.
should have done 20% physical dmg reduction.
maybe between 10-20% magic reduction… not an outrageous 30%… that just takes us back to a scenario similar to when 50% dmg overall reduction was in place.

I have a great idea for Battlegrounds and world pvp. How about you make hacking not allowed (like it was supposed to be) and stop exploiting severely depressed children for monetary gain. Then you will have a much easier time balancing classes and specializations. You can even implement a pvp filter (like in retail) so that you can balance damage and healing in pvp and pve better.
It’s strange how there’s so many lessons to learn from all these years of WoW, yet you’re still too daft to implement them.

They don’t have the capacity and they are racists who discriminate based on regions and player’s beliefs