PvP hit chance vs skull players

Somehow i’m resisting nearly nothing when getting attacked by lower levels, a lvl 26 mage can easy nova and poly me … a lvl 20 priest can fear me without problems… I do notice resists but barely any at all…

Anyone else ?

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Yup. Level 30 warriors have no issue hitting me tested it multiple times somethings off.

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Yep most people on my server have noticed that in PVP weapon skill level and resistance for casters does not change no matter the level of the target,

Made for some funny situations where ive saw level 60s been killed by 3 level 30s
I my self as a hunter killed a surprised level 60 mage when i was 41.

I will also add that in vanilla stuff like this would be impossible.

I’m not sure if this is really the case or not…I remember kiting a skull warrior around for like 10 minutes when I was in my 30’s on my very first character (a hunter), ended up killing him and damn it felt good. This was in the first 2 months of the game too

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I think resists/dodges were big back then, low lvl hunters could be nasty tho.

Trying to sheep lvl 60 as lvl 30 would get about 75% resist I’d say.

+hit works differently vs players

for mele it’s;

Targets defence skill= ( level * 5 ) + any defence from gear
miss chance in %=5 - ((Your skill with the current weapon - Targets defence skill)*0.04)

Examples:
Orc Axe guy vs target without tanking gear/spec = 4.8% miss chance
horde sword guy vs tank with 400 defence = 9% miss chance

For spells your “weaponskill” is always 5*level, and so is the targets defence

so at level skull ( 10 levels difference ) it’s 5-(50*0.04) => 5-2 => 3% chance to miss
+1 base miss chance for spells

Add in any resist gear/racials as “defence”

There is something missing in the above for spells because as I recall the base +hit needed for same level pvp is 5% (1% of which you cannot mitigate) but lets just assume it’s arround that.

Most casters have a tallent that gives them -resist to a school of magic ( =+hit ), for shadow priests it’s +10% hit for 5 tallents.

While levelig people take this to avoid getting killed by a mob being 2-3 levels higher than them.

This effectively eliminates any resistance of the target.

TLDR; +hit tallents man, +hit tallents.

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Note there are two kinds of resists - binary and partial;

a frost bolt can be partially resisted, reducing the damage it does - the snare effect, you either resist or you dont.

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If level 20-26 players are too hard for a level 60 rogue such as yourself I recommend going even lower. There aren’t that many players with the PvP flag enabled in the starting areas but they do exist and have fewer spells or abilities, which would make combat more balanced :wink:

But yeah, hit penalty is lower against players than it is against mobs!

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Lmfao at this reply ;), i have no issues at ganking them whatsoever mate i just don’t recall back in vanilla i got ccd like mad by lower levels ^^ even when they took their hit talents something just feels off.

I don’t know if the numbers are “off”, but killing level ?? enemies was already possible in vanilla. My first encounter at crossroads 15 years ago was actually me&my group of friends killing a ?? tauren after he had ganked us.

Ok, what? You’re the first one I see saying something like this, ever.

https://wowwiki.fandom.com/wiki/Formulas:Magical_resistance

According to this, +10 levels should be 62% miss chance for spells in PvP. Those +7% per level probably don’t work that way all the way because it’s not impossible to land spells on a higher level target, which it would become at +16 levels if it just kept going.

But 3% chance to get resisted by +10 levels? It’s higher than 3% for the same level.

This is also wrong. Binary spells only have two results: The full effect or no effect. You cannot partially resist a Frostbolt. Either full damage + snare, or nothing at all.

Also, binary vs. non-binary doesn’t even matter while we’re discussing hit chance and level differences, given that these terms are only relevant for resistances.

Instantly finding former private server players creating such threads. The hitchance to players is not the same at all as in pve. Get used to it and be glad you can outplay and kill while defensing yourself of a player 4+ levels above. It is blizzlike and it was as i remember all the time in the game.

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Wheres the #nochanges brigade?

I’ve noticed this too, I distinctly remember “dueling” high level players in vanilla and barely being able to hit them at all.
However, in classic, I fought 3 players ~15-20 levels lower than me in the gurubashi arena and got rekt, pretty much every attack/spell hit me.

Yeh it’s probably bugged i know you were able to kill ?? Players in vanilla but not the way its happening in classic 100% it’s not working as intented

I’ll just leave it here for private server players as an example. Note: Vanilla World PvP had the same principle

Try reading :stuck_out_tongue: You can partially resist the damage portion of any spell
The SNARE bit is binary

Same goes for mind blast - you can partially resist it, but shadoweaving and blackout are binary - a spell can have both.

No, you cannot partially resist the damage of Frostbolt. If you have what equates to 20% frost resistance on average, then on average 20% the Frostbolts thrown at you will be fully resisted and the other 80% will do full damage and snare you.

Typically any spell that baseline causes CC (with or without damage on top) is binary; full effect or no effect. So Frostbolt, Cone of Cold and Frost Nova are binary, but Blizzard is not, even with Improved Blizzard. There aren’t two rolls made with each cast, like I believe happens in your example with Shadow Weaving (I seem to recall you can land a Frostbolt but then have Frostbite/Winter’s Chill get resisted, so it adds up).

By the way, Mind Flay is also binary. You could duel another shadow priest and see if either of you ever gets partial resists on it, or if the flayed target sometimes takes damage but doesn’t get slowed by the flay (without some general immune-to-snares effect like Free Action Potion). Buff yourselves with Shadow Protection to get some resistances going.

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