Therefore, it should grant better rewards.
I’ll go over the reasons as to why PvE is easier in this thread.
PvE players are free to do what they want.
Casters aren’t chased after, they’re not subject to interrupts. Healers aren’t getting tunneled, and they don’t need to avoid CC chains. PvE players don’t know how to bait interrupts, how to fake cast, they’d never think of using a spell from the “wrong” school of magic to freely cast something useful. For the same reason, they’re likely to interrupt a random Frost bolt and to let the mage cast a Polymorph right after.
Melee players might have an easier time in PvP, but casters and especially healers would absolutely get demolished in arena, even at low rating.
There are more people in a PvE group.
That means it’s less of an issue if a player is bad. It’s easier to complete a raid with 20 people, one of which is terrible at the game, than to climb the ladder in a team of 3 players, one of which is also terrible at the game.
It’s simple maths. Since there are more players involved, it’s significantly easier to get carried by team mates in dungeons and raids. The only exception would be boss mechanics where, if 1 guy doesn’t do it properly, everybody dies. But that’s rarely how it works.
PvE players don’t need utility. They have no idea how to use half of their class toolkit, because PvE is all about damage and healing, with the occasional interrupt.
The average PvE players would never use Shackle undead on a Death Knight during Lichborne. They would never use Scare beast on the enemy rdruid when in cat form.
They would never cancel Lichborne and Cat form in time either if they saw the cast coming.
They don’t have the reflexes necessary to cast Grounding totem in order to prevent their allies from getting hit by chaos bolt or polymorph.
PvE casters, DKs and DHs would absolutely waste their interrupt in Grounding totem as well.
PvE only teaches you 2 things:
- move away from the red circle on the ground
- focus down the ads
Tell 5 players with 2200 XP in 3v3 to complete all +15 keys within a month, you can guarantee they’ll be able to do it.
Tell a bunch of PvE players with all +15 keys completed to reach 2200 in 3v3 in a month, it’s not likely to happen.
The truth is, ranked PvP is a slap in the face. You level up, you do dungeons, and you’re doing so well! Then, you join an arena, and it’s a reality check.
You get destroyed. Again, and again, and again. It’s frustrating, and most players don’t have the patience to truly learn how to play the game.
So, they quit PvP, and they stick to what’s easy: scripted PvE encounters with one or two mechanics per boss, where the monsters are all focusing down the tank anyway.
PvP is significantly harder than PvE.
You can’t argue against the truth.