PvP is significantly harder than PvE

Therefore, it should grant better rewards.
I’ll go over the reasons as to why PvE is easier in this thread.

PvE players are free to do what they want.
Casters aren’t chased after, they’re not subject to interrupts. Healers aren’t getting tunneled, and they don’t need to avoid CC chains. PvE players don’t know how to bait interrupts, how to fake cast, they’d never think of using a spell from the “wrong” school of magic to freely cast something useful. For the same reason, they’re likely to interrupt a random Frost bolt and to let the mage cast a Polymorph right after.
Melee players might have an easier time in PvP, but casters and especially healers would absolutely get demolished in arena, even at low rating.

There are more people in a PvE group.
That means it’s less of an issue if a player is bad. It’s easier to complete a raid with 20 people, one of which is terrible at the game, than to climb the ladder in a team of 3 players, one of which is also terrible at the game.
It’s simple maths. Since there are more players involved, it’s significantly easier to get carried by team mates in dungeons and raids. The only exception would be boss mechanics where, if 1 guy doesn’t do it properly, everybody dies. But that’s rarely how it works.

PvE players don’t need utility. They have no idea how to use half of their class toolkit, because PvE is all about damage and healing, with the occasional interrupt.
The average PvE players would never use Shackle undead on a Death Knight during Lichborne. They would never use Scare beast on the enemy rdruid when in cat form.
They would never cancel Lichborne and Cat form in time either if they saw the cast coming.
They don’t have the reflexes necessary to cast Grounding totem in order to prevent their allies from getting hit by chaos bolt or polymorph.
PvE casters, DKs and DHs would absolutely waste their interrupt in Grounding totem as well.

PvE only teaches you 2 things:

  • move away from the red circle on the ground
  • focus down the ads

Tell 5 players with 2200 XP in 3v3 to complete all +15 keys within a month, you can guarantee they’ll be able to do it.
Tell a bunch of PvE players with all +15 keys completed to reach 2200 in 3v3 in a month, it’s not likely to happen.

The truth is, ranked PvP is a slap in the face. You level up, you do dungeons, and you’re doing so well! Then, you join an arena, and it’s a reality check.
You get destroyed. Again, and again, and again. It’s frustrating, and most players don’t have the patience to truly learn how to play the game.
So, they quit PvP, and they stick to what’s easy: scripted PvE encounters with one or two mechanics per boss, where the monsters are all focusing down the tank anyway.

PvP is significantly harder than PvE.
You can’t argue against the truth.

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Have you ever tried mythic raiding or high keys? because if you have not then this post is garbage PVE AND PVP is hard at max levels

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Why do pvprs need gear as a reward?

If your objective is to kill other players then you dont need it to achieve your objective. That comes from being better than them (mostly). For years pvprs bragged they didnt need no gear to pwn noobs - then cried loudly when they realised what the logical conclusion to that train of thought was…

Pve is a different kettle of fish, the game is designed around drip feeding you small improvements at regular intervals.

So, while i agree pvp has a high skillcap and the people that persist and get good at it would without exception be decent at pve - i do kinda question the whole gear premise.

Top bait though, i predict many foamy mouths and hurt butts if this gains traction.

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they should remove gear from pvp and remove skills too it should just be auto attack … perfectly balanced as the Devs intended :wink:

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Just like PvP the top end of PvE isn’t just a set script of boss fights.

People contend for the fastest clears, to be world first etc.

I can barely manage running through a +15 without falling over a mechanic.

Both require skill that requires dedication.
Also isn’t PvP ‘technically’ easier to get ratings on when the rating is inflated?

How’s 2’s & 3’s going for you this season pal?

Nvm I just checked you out on checkpvp. Explains a lot. What a goober.

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They each give completely different rewards so how do you establish a relation between them?
Like…PvP is harder therefore it should grant more…honor than PvE?

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The word “gear” was used 0 times in my original post.

I can barely manage running through a +15 without falling asleep, personally.

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Yet you didnt correct me…

legion was the last time pvp was fun but the pvpers hated it because everyone was on equal grounds thanks to the templates :smiley:

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Because I agree.

If anything, I’m all for disabling gear altogether and have WoW PvP work just like GW2 PvP does: you can queue for ranked PvP on a free GW2 account with a level 1 character, and you’ll be scaled up to max level with all talents unlocked, and no gear handicap.

Modern gaming rewards are mostly cosmetic.
In that front, PvP is already winning over PvE thanks to all the Elite rewards, and I believe it’s well deserved because PvE is nothing more than a tutorial.

I loved the templates in Legion!
However, Legion is indeed the most garbage PvP expansion ever released because it deleted 1/3 of all abilities and class mechanics from the game.

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Doing 15s isn’t even hard though. You can easily get KSM in 2 weeks if you’re remotely interested in getting it. Taking a month is totally overkill.

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No offence but +15 is joke level , try +22 or somethink

PvP is “harder” to get 2,2k cos mmr and rating system in this game is broken, play 5 arena games aroud 1,8k ration win 3 and losse 2 end up with negative rating\

Alsow some baise math, in PVE most players can be winners, in PvP 50% can be winners 50% can be losers

Okay but why?
The more I gain rating in PvP, the more I earn amazing rewards.

M+15 rewards the cool mount.
There is nothing to look forward to at +20 and higher.

It’s literally pointless.

You can do 20s for the gear and teleports. Score is why you go beyond 20s. There’s a pretty huge skill difference between someone who do 15s and someone who is pushing closer to mid 20s keys.

Sure but why do that?
In MoP, there was a challenge mode “rank 1” title called Mistwalker, so sure, there was a purpose trying to “climb the PvE ladder”.

What do you get now? Why suffer through so much boring PvE when you get 0 reward for it?

Wrong their mister i am thebestinpvp, in pve you can be a subject to interrupt, in pve you also can be cc. But somehow you at your magnificent pvp level greatness you already have a better reward tbh.

If you do a mythic raiding boss if 1 dies in progress you are basicly lost before hand if its the wrong person.

PvE players also need Utility you like it or not, also you again CANNOT COMPARE PvE to PvE.

Nope i argue this every single time tbh. Wanna bet that pvp player cannot kill mythic sarkareth? And a +15 you can do it with your eyes closed so yes you will even succeed in 2 days.

Personal challenge?

I went for it in SL to see how high I could actually push and I got to +26 and that’s where it started getting really rough.

The difficulty comes from never ending damage/HP inflation, not because the content is actually challenging.
PvP is much more engaging and requires a lot more focus and game knowledge. It feels way more rewarding as a result.

Ok, we can go do my key and see how you do in it?

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Yeah sure. I’ll probably be available at some point this weekend, feel free to add me.