I just did the quest to get the Mallet of Zul’Farrak (which I’m happy for) and we all died due to getting killed by enemy players. My group said it was because I healed them or an enemy player, to be honest them explaining it was so confusing and tilting I just left the group. Another said it was because we killed a Horde NPC near altar which “PVP tagged us” so being /PVP off wouldn’t work.
I’m so confused can somebody explain PVP mechanics please. I’m on a Normal server and my PVP toggle is always OFF.
The mobs at Altar of Zul are hostile to both factions so i doubt you got flagged by attacking them. Most likely some of the horde players were flagged and one of your group mates accidentally hit this player, which turned his/her pvp flag also on. Then you healed / buffed this group member and you got flagged as well.
There is an npc at the top of the structure that will flag you for pvp if you interact with it. Fairly sure its a horde NPC, so you can attack it as alliance or buff it as horde. Either way it flags you pvp on
If you heal or buff a friendly NPC or player that is flagged for pvp, you will also get flagged and can be attacked. If you attack an enemy NPC or player that is flagged for pvp, you will also get flagged and can be attacked. You do not have to flag yourself in order to do either of these, but doing so will flag you.
Because a VERY large part of the endgame in classic wow is pvp focused, and by playing on a normal server, you miss out on that. As an example, phase 2 releasing probably won’t even be noticable if you’re on a normal server, while the difference will be like night and day on a pvp server.
If both players are unflagged, neither can attack the other.
If one player is flagged, he can be attacked by both flagged and unflagged players.
If a player is flagged for PvP, any attack (including accidentally clicking on them, AoE, pets on aggressive stance, or CC) can hit them and flag the attacking player.
Attacking an NPC of the opposite faction (usually marked with a PvP tag) will flag you.
Afaik, healing flagged players should not flag you, but I’m not 100% sure.
At very top of the zone, just before the cave with ST egg, theres altar with horde NPC ( Elder Torntusk, relevant to horde quest). He is PvP flagged and whoever touch him, gets flagged aswell.
I’m pretty sure healing a flagged player makes also you flagged. There was a group of flagged allies in WC when my group of hordes was going in. I was the healer of this group and one of my team mates attacked those allies. Without thinking i started to heal him as his health was going down and then i saw the reason of the health loss as i was instantly flagged for PvP.
That also makes lots of sense really. If you think a scenario where a lone player goes to gank enemy faction with an unflagged healer, who keeps healing and buffing the ganker while being untouchable himself. That just won’t happen in this game.
Ahh you are joking lol. My intention in endgame was to PVP. I literally don’t think I can bring myself to starting again… a new character on a completely different server I mean. Damn that f***ing sucks.
You’ll have to wait for phase 3 then, battlegrounds still work the same regardless of what type of server you’re on, there’ll just hardly be any, if any, world pvp on a normal server.
No. Wrong. If I’m not flagged for PvP, and you are. And I cast Frost Nova next to you. I will not get flagged. It has to be a direct attack like a frostbolt.
As someone who’s playing on a PvE server now and did so back in the day too that’s just flat-out wrong. We had massive battles between tarren mill and south shore that kept going for weeks at a time. Stop pretending “Your way” is the only way to play WoW.
If you say so. Guess we’ll have to wait and see when phase 2 launches, but I very strongly doubt you’ll get any meaningful amount of world pvp on normal server. This is speaking as someone who played on a normal server in vanilla and TBC, and being pvp flagged for most of that time, and it just didn’t really happen.
Never said anything like that. Just said that a large part of the endgame content in classic is pvp focused, which it is, and that you miss out on that on a normal server, which you do. On a normal server you don’t have to defend against the enemy faction when attempting a world boss, you just have to tag it first. You don’t have to worry about dying on your way to a raid after having gotten all your world buffs, you just go there and that’s that, etc.
As a hardcore player, those kinds of things are what make classic, because the pve content is honestly pretty lacking compared to, for example, bfa.