[PVPERS ONLY}Give warrior a baseline increased movement speed

I think we deserver having that. It fits the fantasy of a warrior an we’re the only class who doesnt not have a range dps/slow attacks. I cant tell any Melee class that have a real issue with mobility like a warrior.

Our engaging for the targets shouldnt be packed into two ability’s if they’re gone you’re stuck doing nothing except getting slapped while having the weakest defensives in game. Defensive stance is a joke. It should be the norm on battle stance sense all classes can send you to Mercury within 4 sec’s.

I really hope to see more creativity on the movement aspect of a warrior like giving us bounding stride for free rather letting it rotten as a waste in the talnet tree. Movment speed for a warrior by something like ~15% will be really awesome and it wont break the game imo.

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Compared to other plate melee, warrior is fine in term of mobility, with heroic leap and charge. Ask paladin or DK about beign slow…

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First of all

This

Secound, we already have a talent granting us 30% speed after every killing blow, heck even if people in the group gets kills you get the speed

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Not to mention that double charge has been mandatory since MoP…

Always been blessed with clueless pver’s. Thats why i mentioned the only class who doesnt have range damage dealer /slow is a warrior. Okay ty for your inputs.

1 Like

Ho, I get what you want. You want every class being able to do everything in the game ! Wow, songs good !

Besides, Warrior still has heroic throw. Each melee spec has one or two ranged or semi-ranged spell.

Well people in the class forums always want their class to be OP and to do everything.

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Meanwhile paladin is trying to jog to hes target as warrior bounces around the battlefield like a coked up bunny rabbit.

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That only happens if they have two talents for it, which excludes taking the stun talent. Tell me, if you had to choose between talents to get either Hook or pistol stun, which one of them would you take?

Also, the HL PvP talent means that the Warrior, and Fury only, have to HL against within three seconds of landing.

Meanwhile, DKs while they’re lacking in mobility they have some of the best counter mobility available. Ranged snare, Death Grip, talent to make no slow take them below 50% speed. Please look at the full story before you believe things like this.

6 Likes

Are we talking about PvE or PvP here?

When it comes to PvE warriors really are fine when it comes to mobility
When it comes to PvP Arms is one of the worst specs mobility-wise

Mostly PVP ,but i don’t see any pver could be harmed by that 10~15% movement speed nor its huge enough to be described as “OP”. WE dont have bubbles or heals or range slows and attacks ,we need something like that.

You have masive amounts more movement then those 2 other plate users.
bubble is a 5min cooldown do you want to have a 15% movement speed for 6seconds with a 5min cooldown sure you can have that but i am not ok with warrior getting more movement but the 2 other plate users are ignored with there slow movement.

You complain about having to walk up to a target try having to do that to something like 90% of targets if not more. That is the reality of the other 2 plate users.

We really dont need that in PvE tbh
I already feel like Im always hitting stuff in PvE with the charge (2 in raid) and the leap

In PvP I can understand why Warriors have low mobility
Every spec needs at least some sort of weakness and Warriors big weakness happens to be mobility

Heroic throw does less than 1000 on an enemy player.
But about this thread, I think warrior mobility is fine.

This has to be a troll post, there is no way someone would complain about mobility on warrior, it may not be the absolute best, but it’s not the worst, not even close to.

Also the usual… I can’t tell any melee class that have mobility problems like warrior, which tells me that you don’t know a thing, or are saying stuff to drive a point even if it’s untrue. Just your standard over exaggeration that we see on the forums, to drive the point that my class is the worst class at something, in spite of evidence.

Most other melee don’t have a viable range ability, the only class that can do some real damage at range while being primarily melee, is basically surv hunter, ret if you have hammer and dk, mostly unholy, but on dk it’s fine because they have really bad mobility, not the bad mobility you talk about, but actual, objectively bad mobility. Survival hunter is a hunter spec, so it only makes sense they have some range, and ret is a talent and can be used only in execute or during cd, so not really “ranged”, but it does do damage in the correct situation.

That’s why I despise those who are saying that melee doesn’t need more mobility tools. Sure for rogues, DH and warrior, but DK and paladins are so slooooowwww. It’s not fun at this point.

It’s about tradeoffs.

Personally i think many of the mobility talents of any class should be integrated into the base toolkit, like double charge, or double steed, or wraith walk, rogues, dh monks etc should still have the highest mobility though.

Talents should mostly if not only be about offensive abilities, defensives, utility etc should be in the base toolkit.

I do defend the idea of strength and weaknesses.
But regarding mobility, I do agree some classes being slower, but not at this point. Imo, paladin steed and DK’s walk with 30s CD were fine. But with 45s CD, it’s just horrible.

You have counter mobility tools instead. Please add them to the pool of overal mobility based tools that you have. Being able to close the distance to the target is just as good as the target being unable to increase the distance to you.

If you look at both combined then Warriors is the Class with probably the lowest amount. Baseline they have 1 Charge, 1 HL, and Hamstring or PH and no counter-mobility tools. To get 2 Charges a talent has to be taken. Taking this talent excludes them having a stun.

This is the only thing that’s universal. Everything else is talent dependent and further spec dependent.

2 Likes

This is only for PVP though.
and for paladin you kinda have to talent it in as otherwise it has a 30second cooldown lasts for 10seconds.

For paladin to get 2 charges of the steed you lose a talent that brings 30% reduced cooldown to bubble lay on hands and the shield that blows up in enemy’s face, and the other option is a 1min cooldown physical damage reduction decrease by 35% and it does some damage to the person attacking you.
The 2 charges of steed talent however will never recharge at the same time meaning the effectiveness of the talent is very poor. Yes if you wait 90seconds you have 2 charges of steed but that is every 90seconds if you take the talent and without it you will have 2 steeds if used on cooldown anyway at 90seconds.

The baseline 1 steed is 3seconds of 100% movement it can be slowed in pvp.
and that is the only movement speed a paladin has baseline.
if we add counter movement that is a 30second cooldown that works for 10seconds it can be dispelled.
The only way to not get slowed in the 1 charge of speed every 45seconds a paladin has is to burn blessing of freedom at the same time as the charger.

That is 3 abilities same as warrior. But on far longer cooldowns if we assume you only have 1 charge that means you also have a ranged stun in storm bolt a 20yard stun vs a 15 on a paladin.
i have also ignored that you can talent in to spell reflect for caster enemies.
You have talents both normal talents and pvp ones that increase movement speed.

Note: i am not saying warrior movement is way to good but it is not as bad as you are claiming when you actually compare to the other plate users in this case i used paladin as i can easily do the things from my old warrior char.