And yet you think that all the mobility that Warriors have are without PvP Talents?
Now imagine if the two charge steed was in the same line as Hammer of Wrath instead since a -33% CD is optional while having a stun changes a lot of things.
Which gives you a blanket immunity to any slow while it works.
No i do not but what i ment there is that you are talking about pvp spesficly not pve.
That is not remotely comparable to having a stun. An execute is not the same as a stun at least try to make your examples the kinda similar.
But theoretically, you would not take the 2 charges because you are not getting anywhere near enough power to even remotely be close to having an execute.
Even now a lot of people does not take 2 charges on steed because it is so tiny speed increase compared to the power of the defensive power of the others in the row.
This is true but it can and is prioritized to be dispelled by players.
But your charge and heroic leap both can not be slowed in any way shape or form, so be careful on what you are talking about and i did add that blessing as part of the movement kit if i did not then it would have been only 2 abilities that have to do with movement on a paladin.
I should have really mentioned that anything regarding the mechanism of a game play for a class regarding others is an only pvp opinion thing. A pvers only can only be consulted on gear colors and how a dungon looks like and what he needs to do repetitively to be able pass a raid. No offense ,but lets assume that i was talking to pvpers from now on.
That in no way makes sense. This has nothing to do with Execute. I did mean Hammer of Justice rather than Hammer of Wrath, so your argument makes no sense since my statement made no sense based on the name alone. The second part of the argument says “stun” though which makes the effect rather clear over the faulty name.
And how am i supposed to know that when you write down the name of the execute and not the name of the stun?
I assumed you where talking about the warrior choice where you have stun or 2 charges of charge or impending victory.
But even then it cahnges nothing paladins for the most part would still take the stun over the second charge of horse because of how the Charge system on the horse works if used on cooldown you start with 2 horses then you have 1 every 45second so the only bonus you get is at the start.
As Right Now people most of the time do Not take the second horse in that talent row as the others are already to good not to choose unless you have time enough to store that second charge between each time you need the movement.
So the answer is the same regardless of the mistake on the name.
So using your way of thinking it still is the same amount of movement abilities but the warrior ones are better.
Because the other part of the sentence read “a stun change a lot.” At which you can ask me to clarify, or you can do as you did and lash out emotionally. This argument has just proved to the world that you never read the rest of the sentence.
And by further doubling down on your statement like this you also prove that yo act on pride more than rationality.
And i told you
I was wrong because i did assume it when you used the name of the execute instead of the stun. But as i explained in my post it does not matter as even if we are talking about the stun and even now the 2 charges of horse are not often taken. And i could tell you why it is not taken if you want to know that.
You would want the stun of course.
You dont get it. Warriors does not have any dependable counters to other classes and they cannot. I repeat ,CANNOT do anything on range to their targets. A ret , like you would just troll with freedom then devine then bop while doing massive range dps with your wings while having a horse inreplacement of a charge. It is rediclous that yo even can freely heal anytime and the warrior has none. Even if we compared the dmg it is nothing really different from yours ,you actually got the burst as well. It is silly that you talk about warriors not needing anything while escaping to your pala lol. If you dont have a warrior then you’re clueless and an only mouth. I already expect if you were a warrior you’re just a casual to this class who mostly does pve runs.
wasting my time replying to a ret regarding how warriors having big issues toward catching up with other players. shameless lol.
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The thing about a lot of the other classes, they frontload their damage while Warrior backload it.
The funny thing is that Warrior damage has been changed from being front to backloaded because they were afraid our burst was too high and meanwhile the frontload danage of Paladins have been increased. I wish Warriors were designed around 2017 paradigmes instead if 2005 ones.
Every other frontloading class would also rightfully complain is some of their damage was moved to backloading.
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And you do not get how pvp balance even works. hint it has never been balanced around 1v1 or even 2v2 in the whole lifetime of world of warcraft.
And dude i never said that warrior does not have that problem what i did say it sure has better movement than the other plate users, and here you come talking about nothing that as to do with the actual Movement abilities that you are complaining about in the first place.
But i guess i should not expect more from you.
Wings is not a movement ability is it a damage one come back when you are not a troll.
If you want to talk about movement talk about it and not about things that has nothing to do with movement.
Do you want to talk movement or do you want me to go on about what you can do as a warrior that would counter what you said and it would be simple if you used your abilities, (ofc i assume you have them all ready to use as you assume the paladin has) And if you do not know how then you are honestly kinda bad.
This is Off topic as all heck when you are talking about MOVEMENT damage can and has been changed patch to patch before actual abilties are harder to gain and lose in mid expansion.
If damage is your only problem you are not actually complaining about movement and this whole topic is useless as it is not true in your eyes.
you’re being one sided like a horse his eyes being covered to go in one direction only. I dont expect you to get what im saying if you dont actually pvp and you prefer to stay in your safe bubble all the time.
Again ,Movement could be a tool replacing what warriors need to catch up with other targets if he doesnt have a RANGE SLOW. better than giving him 2 charges then cry about it in forums for getting in targets in seconds.
I dont really wanna be too forward ,but your opinion as a pver ret is irrelative sense you obviously have no idea of what you’re talking about. So it will be great if you give some space on this thread for other pvpers or players who knows what I’m talking about.
ty and good luck
Wtf u talking about dk Gas More mobility than a warrior Cause of range 70% Slow and they cant geht slowt??
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U ape Ur bubble has 3,5mins cd when specced into it
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Why we discuss with an clueless ayellin which has Zero maxraiting ?? I mean Look at Check pvp ZERO xp
wdym weakest defensives lol.
try playing enhance
This is on-topic. This is a holistic view, that you’re unable to see this just proves how biased you are before you even go into this debate. Warriors’ low base mobility combined with their base low frontloaded damage makes them useless in PvP as people can easily escape them and backloaded damage it easily healed if there’s only one source of it. This is the reason DoT specs have multiple DoTs. This is done to make up for their relative little frontloaded damage.
I’ll accept your premise from earlier about the game only being balanced from 3v3 and up. Which is all kinds of wrong since if you’re already good in 2v2 and 1v1 you’re also good in 3v3 and higher. Your efficiency never drops, your relative value might drop because what you bring to the table might also be brought by someone else and their overall Ability package is better for the group than their’s.
If an Arms Warrior is teamed up with an Affliction Warlock as the DPS you could replace the Warrior with a Shadow Priest as while the SP has lower frontloaded damage it has greater backloaded damage, which synergise nicely with the one from the Affliction 'Lock. Taking the Warrior reduces the effectiveness of the Warlock as the Warrior has no means of effective CC if they want mobility and if they do take a CC they lose out on the good mobility they need to actually damage things because their damage is partly backloaded and melee based. So they need to be in melee to apply the backloaded damage.
How effective would you be in PvP with your mobility only if half your damage was moved to a light-based DoT that could only be applied in melee? You’d then have to choose between better mobility or your stun because you had no CC other than the tiny AoE daze.
Neither mobility and counter-mobility tools exists in a vacuum and they have to be considered as one package for design purpose even though many think that they’re seperate. It’s easy to say “I have no mobility,” when comparing yourself to a Fury Warrior. And because the grass is always greener in your neighbor’s yard you forget that the Warrior only have one counter mobility tool, two if specced for it, and both need to be in close range to be used whereas the DK slow can be used at range and their Talent makes it so that any slow used against them has its effect reduced.
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Arms probably has the best mobility in the plate family.
DK is immobile af but it’s not an issue for them since they rely on CoI and DA to have uptime.
Ret is just sad.
Both would kill to have Charge and Heroic Leap for mobility, Avatar for root break and Bladestorm for CC immunity.
Without counting immunities, warr can probably prevent the most CC on themselves.
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No one has denied that. However, mobility is one side out of two. Their counter mobility is the worst though.
Yes, they would, because the neighbor’s grass is always greener. There’s no denying their mobility is low and instead, they have a lot of counter mobility tools. Also, Avatar is a Talent afaik and Blade Storm it’s atrocious that we have to use a DPS CD for breaking CC making it hard to use it for DPS. Avatar is better, however, saving it for breaking a root makes it hard to plan in advance for when to use it.
How? The only preventer Warriors have is Bladestorm.
I would have no problems at all with the root break and CC immunity from Blade Storm being decoupled from those two abilities and given baseline as a Shout to the Warrior class, since it means that we can use those two things for their intended purpose only instead of having to waste it.