What several other problems will dual-spec cause in your opinion?
Increased pressure on people to play specs they donât enjoy for parts of a raid.
A larger portion of the players in the open world running around in meta pvp/farm specs.
Removal of a reason to move around in the open world.
Those are not worth saving the few minutes it takes to farm gold for a respec.
NO⊠the crying out for âQuality of Lifeâ is what turned a great game into what retail is today. You say it will not impact class balance. It will. it will impact the whole game actually. Dual spec should never have been in the game at all.
As opposed to the pressure to play the one spec they donât enjoy to be a part of the raid? Itâs an improvement with no downside.
And how is that possibly a bad thing? More people doing the things they do in a spec optimal for the task. Itâs an improvement with no downside.
You mean to farm for the respec money? Yeah, I guess the time spend farming for respecs will be replaced by time spent farming for dual spec gold dump. Make the dual spec cost 5k gold like the epic flying. They will farm (or more likely buy) the gold for it, and it will be more gold spent than 95% of them would ever spend on respecs. I mena 5k is a year of weekly respecs.
Sounds to me like you listed more reasons to get dual-spec. Thanks for supporting my position
Daily Reminder we want adjustable neck length.
Dual spec doesnât solve the tank problem. Stop saying this rubbish. In WoTLK, we had dual spec, more options for tanks and easier group content. We STILL had a tank shortage.
I should make a macro for this ListâŠ
- Making the game easier. Dual spec makes it possible to just switch your spec to one that fits the current encounter in the raid, therefore making easy and known content even easier. Maiden of Virtue? Feral becomes an Owl for less melee in the raid, Heal priest becomes shadow because the Tankpaladin becomes a healer to more easily get himself out of repentance via blessing of sacrifice. Similar things are possible for almost any encounter.
- Devaluing of hybrid classes and specs. Just be the specialist the situation calls for. No compromise needed. Anything that isnât cookie cutter meta has no use anymore.
- Lood drama. My second spec is Fury. So sorry, mr Rogue, but Iâm going to take that sword that you have farmed for for a week, even though Iâll probably donât even have a chance of using it much.
- More of an RP reason. But I donât like it if my character âspecializesâ in everything. Diablo 2 resurrected has shown the value of that again. Itâs much more exciting to have some difficulties every now and then, because my Fire-Paladin isnât exactly the best choice when it comes to killing the demons of hell. But those little buggers in the jungle are a walk in the park. A bit of character Identity so to speak.
- Itâs another change towards retail and will attract the instant-gratification-crowd, therefore changing the face of the community and probably adding more voices to the choir of those that donât appreciate what TBCC is, that would be much better suited playing retail. And with those voices louder and those of people that actually want to play TBC (again) more quiet, the game is more likely to change into retro-retail instead of being âclassicâ. Something it is struggling with already.
Do you agree that dual spec reduces the tank shortage somewhat?
OG TBC is gone, it will never be as it once was.
Embrace changes that will make this game last longer or see its population decline rapidly.
Its your choice
Itâd probably add 2-5 tanks per server; the number would be so low that it wouldnât be noticeable. People would quickly realise that tanking dungeons at this point in the game simply isnât worth the effort. Thereâs no real replayability in dungeons and wonât be until the badge of justice vendors get updated.
Dual spec would just make the same easier for PVP players and AoE grinders/dungeon boosters.
If the changes bring in players that I donât want to play with, because their mindset is that of an instant-gratification-gogogo-type, then I GLADLY take the decline in population. Because guess what⊠it might not be as many players, but itâs the quality, not the quantity.
You mightâve forgotten that its a MMO youâre playing. You cant be 23 players in sunwell.
And you seem to have forgotten, that not everyone thinks like you. In fact, I am pretty sure itâs more than 23 players on my âdeadâ server that are thinking like me. And on top of that there are the people who donât mind the changes, but wonât stop playing if these changes wonât come.
So stop misrepresenting things please.
Iâm not. I cant even play this game without people saying they want more QoL.
Canât find groups to do dungeons unless youâre a tank and healer together starting it.
I play a tank, but i cant even roll a alt for DPS cause there are no players.
This isnt a isolated case, this is ALL servers that does not have FULL FACTION DOMINATED status.
Stop with the âIâm doing fine, so everyone else must be doing fineâ talk.
Iâve played on 4 different servers, its all the same everywhere
If that is the case then you are doing something wrong. With you playing on 4 different servers, I assume you donât have a decent guild. Find one. Itâs an essential part of the game to become part of a community.
Iâd count that still as a bonus.
Even 5 tanks on the server could work miracles on a server, even though I would argue its more like +10-30% to the amount of warrs/druids/pallies being available for dungs as tanks.
Also healers.
Also there is the factor of easier way of filling pug raids or make maintaining reasonable guild raids more convenient.
You do know that you are sounding like something like an elitist, gatekeeper and such, and that is ignoring that the game already is filled people who just want to find groups or spend their time farming and not just sitting in IF for hours. You are paying for the time you can play the game, its
And devaluing of hybrid specs? Oh please, even back in 2007 we laughed at people who were hybrid speccing in raids. That stuff happens in before you hit max level (back then), and then you get wiser and spec properly.
I agree that some people might not want to be optimal, but this is an MMO we are talking about, the genre has been minmaxing since the days of everquest, and this is 2021, its even more so now.
And honestly, there isnât any RP that can be classified as true RP (as in roleplay) as a D&D player I would talk about it. I play on an âRPâ server and havenât seen any RP beyond 3-4 guys being at some inn sometimes.
I also donât agree with the argument that it is improved LFG, dualspec or LFR that killed wow. I would argue it was the fact that it was starting to be the 5th / 6th expansion and people just started to get bored with it, never mind lore dislike and such, and some things like the stat changes that happened which eliminated gearing being anything interesting, and dungeons and raids seemingly just being more of the same repeated.
I said it before and I said it again, if you wanted the pure tbc experience as way back when, it was dead on arrival. You think you got it, but you didnât.
Partially that could be said for me, my full 2.4.3 addon collection was completely disfunctional for the game. Not that it would be a dealbreaker, but its a complete bummer.
Then wow was doomed to turn out into what it is now from the moment it was first released? As for impacting class balance, I wonât say it wont impact raid class balance or in any âdamage dealing or combat wayâ, but only ease the non-dps shortages that are ever present, which the game by/because of its design contains. I wonder, were there people who quit during something like MOP having any regret over posting that they wanted something like getting a dungeon group easier. It might be funny, that way one can think that the retail was ruined by its own players.
As a final thing, the reason why I would like the improved proper amount of grouping potential, as something that could be seen as something like there being issues with a lack of low to mid level schools, so people cannot get into the higher levels just because there arenât enough schools. Not a perfect comparison but its similar enough, with some people feeling like if anybody could get to something comparable to oxford, it would diminish their oxford just because they arenât a special snowflake anymore, even though graduating difficulty is not diminished in the sense of difficulty of learning or succeding in non-grade entry ways.
For some of you people, you might count it as a plus that finding groups is a pain, but hey, whatever floats your boat.
Have you tried any PvE or RP servers? Itâs not the same everywhere.
HuâŠ
Are you arguing that adding double spec would actually impact the game LESS than the (admitedly idiotic) changes to emote and paintings ?
False.
Those warriors, druid and paladins are ALREADY available to tank, they just donât want to. Dual spec isnât going to encourage people to tank.
People donât want in TBC not because they canât because âomfg 50g respec!!!?!!?!â, they donât tank because they donât want to, because it isnât worth the effort. Thereâs no replayability value in dungeons.
Youâll get more tanks when badge rewards get improved, probably around phase 4-5.
Pretty sure this is an exact copy-paste of the arguments we saw at the time.
Seems that some people are so blind they canât notice they are asking for remaking the exact same errors.
Because all this âQoLâ bullcrap happened, and it certainly didnât seem it actually made the game more popular. Remember what are the forums weâre posting in right now ?