Quest design or classic bug?

Lottery winner, I abandoned the quest due to the ridiculous drop rate, 2 or 3 drops after 50 kills, I reached level 60 and no quest finished.

You get more XP/h by doing kill quests and more mad lewts by doing quests that actually matter, so no.

What’s so different from killing mobs for a drop and killing mobs for a kill count? You still need to kill to complete. Logic no?

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Do I really have to explain something so simple? sigh

Let’s compare two quests:
One is the last part of the chain Mok’thardin’s Enchantment (https://classic.wowhead.com/quest=573/mokthardins-enchantment), the other is Akiris by the Bundle (https://classic.wowhead.com/quest=617/akiris-by-the-bundle).

Both quests are extremely similar, they have the same objective count and target the same mobs. Mok’thardin’s Enchantment gives 4,650 XP whereas Akiris by the Bundle gives 3,600 XP.

The first quest is done after you kill 10 mobs. That’s it! 10 mobs, poof, done!

Considering that Akiris Reed has a 42% drop rate, you will need 24 kill statistically. The keyword here is “statistically”.

By the time I am done with Mok’thardin, I will not have even half of the Akiris reeds (and indeed this morning I was on 3/10 when I was done with Mok’thardin). I will need to kill ~15-20 more nagas in order to finish with this quest and get less XP as a reward than Mok’thardin.

Of course, this is just a comparison. I’m not saying that you should abandon a loot quest that goes side by side with a kill quest. But I am saying that doing loot quests for “XP” is just bad judgement. There are better ways of grinding XP, like kill quests, dungeons, or farming cloth/leather (so basically everything else).

I killed roughly 250 whelps in badlands to get the black heart. Not kidding.

Statistics are terrible, RNG is even worse. My son gave up on the Cats Eye Emerald Quest in Barrens, I got it after 5 kills.
A relog, do something else for a while, and so on normally helps the RNG to reset :wink:

I remember getting 2 levels by murdering turtles in hillsbrad for meat quest. And on one character, even 3 levels to get spider ichor.

The smart way to do that quest is to quest through Thousand Needles first. You’ll get all the meat you need while collecting shells.

Edit: can’t believe I mistyped meat

No. Smart way is to skip it. As well as whole hillsbrad. Only good thing in Hillsbrad is mine. Ez farming.

Are you calculating travel time between objectives, that seems like a neat xp quest hub to me. + You aren’t calculating the xp gained from the extra 15-20 naga kills ontop of the 3,600xp.

Travel time between just pure kill quests I’m sure you’re at a loss mate. Besides you’re forgetting classic is a big old grind regardless of kill count.

Look at drop quests as kill quests instead. The objective is 30kills rather than 12 akris drops.

To each their own, I’m not a min maxer but I’ve found completing both have led me to almost out leveling my next zone. I’m 56 without having touched epl/wpl/felwood/burning steppes/brd quests/ winterspring/ I’m only 50% of the way through ungoro.

That’s because I’ve been doing both types of quests

Then maybe you know that your past roll(s) have no influence on the current roll. Nothing prevents you from throwing a coin for 1000 consecutive heads, it is just unlikely but not impossible.

You know that game where you can guess “true” sequence of coin tosses from a “human made” one? The one with the more consequtives is the real one.

30 seconds to fly from BB to Grom’gol. I don’t know what you’re on about.

Why should I kill them?

The mistake all of you in this thread are doing is thinking that loot quests are worth it because they force you to grind. Because grinding gives you XP, gold, items, bla bla bla… If I wanted to grind, I would just pick mobs that are actually worth grinding and I would grind them. In any case, I would not grind mobs that have almost no trash drop, have sh&tty abilities, and are contested by other people.

Kill quests also force me to grind. The difference is that kill quests have an exact target and will be completed in an exact time. Kill quests are also group-friendly, whereas loot quests are not. It has been proven already that unless you’re a mage or hunter, questing > grinding. Your kill speed as anything non-mage/hunter simply isn’t enough to justify grinding. So, why bother doing grindy loot quests then when you can switch to a better zone with kill quests? By the time you will have finished that sh&tty loot quest, I will have finished an entire kill chain. In fact, that’s exactly what happened with another guy a couple of days ago, as I was doing the Call to Arms chain in Arathi while he was trying to do the raptor hearts quest. I finished the entire chain + the Trol’kalar chain (2 parts of which are sh^tty loot quests), the Foul Magics 2-quest chain and The Real Threat, and he gave up at around 4/12.

tl;dr - if your main argument for loot quests is that they force you to grind, then 1) there are much better ways of grinding; 2) unless you’re a mage/hunter, you will not be faster; 3) I don’t know how you’re having fun with this game at all…

There’s a whole bunch of positives in there ontop of the two quests with bonus xp! If you are talking about the naga specifically, they drop pretty fast selling ‘trash’ pearls, clam meat ect.

Besides it’s how we choose to play, to assume we don’t have fun is your problem :slight_smile:

See you at 60… eventually.

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I believe Nessor already addressed this by stating that any tangential reward could likely be ground out more quickly elsewhere. I think it’s a perfectly valid approach to drop quests that demand a certain number of drops, but I also think it’s not an approach that will appeal to everyone. It’s very efficiency-focused, which is pretty much the opposite of what I play this game for.

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The clam meat sells for nothing and I just vendor it. The pearls have a single-digit drop off the clams (0.5% for Golden Pearl - the only pearl worth mentioning), which by themselves have a 44% drop.

This “whole bunch of positives” can all be reaped from better NPCs in better areas where you specifically go to grind. If you enjoy grinding and find fun in grinding, then you should do it with mobs that are at least worth grinding. Right now, you are defending your side of the argument with the very point that rebukes it.

Xp gain? Hardly…

Unless you’re a hunter/mage, XP gain is higher with questing than with grinding. Don’t try to change your argument… with another one that doesn’t work.

There’s no change in argument. You’ve picked a rather selective example of a drop rate quest, not factoring in travel and kill times to your ‘kill quests only’ campaign.

Kill quests are few and far between, with an overwelming majority of quests in game being gather quests. Sure one or two example would show killing 10 mobs then handing in would give you xp/h gains. But it wouldn’t flesh out for the full experience would it. The xp/h would then drop as you travel to the next one which is time not killing mobs, or gathering quest items.

There’s no change in argument, there’s a difference in opinion. Good luck finding enough kill quests to achieve your goal. You’ll end up having to grind to make up for the lack xp gained from quests you chose to skip.

Except you’ve changed your point of orientation. The argument wasn’t “is questing better than grinding.” The argument was “kill quests vs gather quests.” (just a friendly reminder to stf u and sit down) Before you throw another trash statement into the air.

Your loot quest defense has 2 arguments:

  • more XP (wrong, unless you’re a mage/hunter)
  • more items (wrong, unless the quest specifically targets good mobs for grinding)

I picked an NPC which is targeted by two different quests - one a kill quest, the other a loot quest - which both have a target of 10. Travel time for Mok’thardin’s Enchantment is 30 sec to Booty Bay and 30 sec flying to Grom’gol.

That’s just plain wrong and a single glance at STV and Tanaris will reveal that. In fact, the best leveling zones in the game are those where kill quests prevail.

I already have two +40s, having used the same approach for both: “skip loot quests if they don’t reward items and/or are not part of a chain”. Both of them could’ve been 60 by now if I didn’t change realms 3 times.

The reason why kill quests > gather quests is BECAUSE questing > grinding. Your argument that gather quests > kill quests is because they force you to grind. Questing > grinding, so your argument fails. I haven’t changed my point of orientation - you’re just not seeing things.

By doing loot quests and “grinding” for them, you are slowing yourself in comparison to doing kill quests back-to-back.

You might sound like you know everything about the game but is that really true in reality?

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