Happening from time to time.
After a normal drop rate of quest item of 1 drop out of 2/3 mobs, the quest item just won’t drop anymore after dozens of kills. I am stuck now in Un Goro at 14/15 bloodpetals, made almost half a level trying to get the last item.
Happened also in the past, I had to abandon the quest…
Yes it happens. It happened in Vanilla too. All the bugs are copied as well Logging out, playing on another toon for a while or waiting till next day mostly solves the issue.
Yes questing in vanilla is as good as grinding, this why you see many spell cleaves or melee cleaves because 80% of the quest design in vanilla is just grinding in disguise.
Personally, unless a loot quest is part of a big chain and/or it gives me nice rewards, I would just abandon it after finishing with my other quests. And I’ll keep doing it until they implement dynamic drops. So, for the entirety of Classic.
No big deal, no one cares about one quest, I’ll level up anyway as there are more than enough quests. And yes, I know all quests in vanilla, so I know which ones are part of a chain and what rewards they give. Even if you don’t know, you can just wowhead it.
I’ve had this problem twice and both were caused by me leaving an item in the bank. The first time I didn’t notice because the drop rate was already low and I spent over half an hour grinding like an idiot. Second time after a few mobs I said to myself “waaaait a minute…”
Most Quest Items have an abysmal low droprate, you might get lucky and get 4 or even 5 in a row, but then suddendly nothing.
I nearly killed enough elder Gorillas in STV to level from 39 to 40 before that damn Skin droped…
I started out with no leather, and after I finished the quest and made all my heavy leather into Thick Leather, I had 46 Thick Leather, so that was nice… but it also meant that I killed like 200 Gorillas…
Well, I understand low drop rate, I also studied statistics in school and what I don t understand is how 14 items can drop at a normal rate than no drops for half a level for the final item. More than this, some time ago, during my attempt to finish the ghoul fangs quest in ravenhill, I joined several parties that finished the quest having all drops while mine was still stuck, I had to abandon the quest.
edit: In the case of bloodpetals quest from un goro, after being stuck at the final item for so long, I joined a party with someone not having the quest and the item dropped from the first mob.
Sadly it is. Even the most dedicated players don’t grind out the sort of numbers you’d need to achieve true “statistical significance”. Let’s say the sort of drought you describe is so long that it only happens 1% of the time. How many quests do you actually do? And how many players are there playing the game?
I think this sums it up nicely. Let me add some numbers.
Let’s say we have a quest where you have to loot 5 items with a 50% drop chance. Pretty generous, right? On average you would expect to kill 10 mobs, nothing crazy.
For the first 4 items on average people will need about 8 mobs (given each has a 50% chance). Very lucky ones will get them after 4, and if you need many more than 8 you’ll perceive it as a lower drop rate (“maybe it’s one in three instead of two?”). Now, how many tries does it take to get the last item? On average two, because as far as we know drop rates are not affected by previous looting. However there’s a ~1.6% chance you won’t get your last item after 6 mobs (0.5^6=0.015625), despite having obtained the first 4 in roughly 8 tries.
And how many of these quests are there? Say players only do 10 of them, which is far from true. If you do 10 quests like this one, the chances of not having your last drop after 6 kills would be (1-0.015625)^10 = 0.854 or 85.4%. So about 15% will have experienced this “problem” at least once.
Now think of how low some drop rates are, how many of these quests there are, and how little attention people pay to drop rates when they actually get their items after a reasonable number of kills. Many players will have this experience sooner or later and will remember it because of how much longer it took them to finish those particular quests.
Among thousands of players you’ll necessarily find hundreds that will agree with you (“yeah, it was really bad!”), some even with the same quest as you.
Welcome to Classic. What you experienced was normal. The RNG Gods are fickle and unpredictable. You’re obviously doing Muigin and Lario which has a notoriously terrible drop rate.
Happened to me countless times. Killing anything up to 30 mobs without a single drop, and then four of them dropping in succession from the next four mobs.
Abandoning the quest does nothing to alter drop chance, or drop rates; all it does is reset the clock - meaning you have to do it all again from scratch.
It’s been a quite a few years since I did that quest, but I do recall that the Lashers seemed to have a higher chance to drop the item than the Thrashers… but that could be wishful thinking.
What Boogie said. Basically, your sample needs to be much bigger in order for you to make such claims.
Again, if you want to avoid this, simply don’t do loot quests that are not part of chains or do not have good rewards. If you don’t know whether they do, just check them in wowhead. If, however, you simply want to complete all quests for the sake of completion, well, then you’re doing this to yourself…
My most recent example was the raptor hearts in Arathi. I went to the place, saw it had 3 other people, got 1 heart out of 4 kills, checked wowhead for exact drop rates, did some very simple fourth-grade math and abandoned the quest. Loot quests in vanilla are just bad and they will remain bad until dynamic drop (also called “bad luck protection”) is added. Which will not be in vanilla.
Do yourself a favor and adjust your mindset accordingly. Otherwise, you will suffer needlessly.
This is even easier to explain than OP’s example. Let’s say the drop rate is about 3-4%. That makes your experience very, very average. But 3 or 4 people out of every 100 who do the quest get your brother’s experience instead.
I think the drop rate is around 10% for those. Farm the higher level ones for a better chance at drops. I think they range from 48-51 and then 52- 54. Go for the level 54 mobs.