Question for anti-RDF people

And to add to that, the people who are on these forums who were here from the beginning are the type of people who watched the interviews and listened to the podcasts where it was talked about.
The only reason most of us said wait for wrath was becouse just like DS, RDF had no place at all even being brought up before wrath. Now its understandable that its brought up but it was made clear from the announcement that it wouldnt be in so by now everyone who thought it was the most important thing ever should have had time to ether accept it and move on or have their subs run out.

They did say it on that announcement stream though a fair few months before wrath.

No, ICC patch. But atleast the cvlassic devs seem to have learned from their retail counterparts misstakes.

The latter part of it without any major content updates yes.

No, no they didn’t. They still suck same way as they did back then. If they learned anything the game wouldn’t open up with exactly same bugs that happened during original release. Same exploits even. Fate of Ashbringer shows that Blizzard either didn’t learn or didn’t care about realms health. They didn’t learn and they still repeat the same mistake they made and still make. They just don’t get the audience.

Just cause you hate Ruby Sanctum doesn’t mean you get to write it off.

RDF was available for something like 48% of Wrath and despite the huge content draught you keep alluding to subscriber counters still went upwards.

They literally never dropped till Cataclysm.

But it’s cause of RDF.

:roll_eyes:

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Kek people still malding in this thread.

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The fact that the player numbers dwindle is one of many pieces of evidences, that at least suggest an argument to be made, do you have any evidence for the opposite, that LFD/LFR has had a positive effect directly after these implementations or as a whole. Again i didnt say it was or wasnt negative, i am however saying it is pretty evident that those fixes i mention will combat the issues you say quite a bit better than LFD will.

All of this had absolutely nothing to do with LFD vs other solutions, as i said migrating servers and managing servers better will fix the issues you mention a lot sooner and a lot better than LFD ever will. LFD wont magically make a lot more players start leveling in old content either…

I never said that, this time you just keep doubling down on your strawman arguments and fallacies. It is 100% accurate that classic has nothing to do with 100% faithful expansions from the very start and all of you coming to complain about that is in fact something you can and would be able to brush away with “go to x” cause this version wasnt made for the purposes that the Pro RDF whiners are making it out to be. Which has been enforced by blizzard comments ever since vanilla classic years ago.

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Yeah. The number of players after releasing RDF during ICC stayed the same for entire year. Much longer than a raid even if anticipated would hold them.

Pool up all players looking for dungeon in every server and you’ll end up with sizeable numbers from which you can form a group. That’s the core idea behind cross server RDF. We have enough servers that even if on each only two players would look for dungeon you’d be able to form a party or even two.

My point was, we know Blizzard won’t do jack to solve the situation from lower population realms untill they absolutely need to. They’d rather wait and milk money from transfer fees than actually start managin server population.

Oh they learned. They are not putting in RDF this time. (So far)

Ah yes, lets put in a dragon nobody did or even remember and call it a major content patch that totaly blew Naxx, Ulduar and ToC out of the water.

Who on earth called it a major content patch?

Other than you that is?

Well, you RDF fans seem to think that most of the relevant parts of wrath was played with RDF.

No, just almost the half of it, with only one piece of content after it yet somehow keeping up the sub count steady despite that. You do know our current specs only lasted this long as well?

Half of it that was more or less dead except for ICC. Yes, that part. You know the content drought era.

Yes I know. Remember what happened then? Sub count didn’t drop for that entire year. Are those things correlated? Maybe, maybe not.

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Subcount did not improve. People stayed for ICC and then as soon cata hit the crash happened and the game never recovered.

Who has said this?

Again, other than you that is?

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Wrong.

Sub counts actually kept going up throughout WotLK, even after RDF was launched.

It only plateaued after Cataclysm was nearing release.

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Gee I wonder why … could it have been because cata was garbage ? garbage talents, garbage dungeons, garbage raids, garbage story, garbage world changes ? …

Nah it was RDF that was added before cata … yeah for sure it was RDFs fault, what was I thinking …

sorry but out of sheer curiosity and to not make yet another post about rdf as they are plenty already…why are people so agaisnt it??? what we currently have with the lfg system is basically a worse rdf