I hate to be that person but there is really one very simple solution to this “issue” - make your own group.
I mysefl am 380 and Uldir M 4/8 (5 tonight I hope), but I am not getting invites into M10+. Am I complaining? No, I realize that there has to be (as always was) some kind of system which allows you to filter out puggers. I may be the best Balance druid out there, but as my RIO is low, I am not getting invites.
Solution? I accepted my fate and I am only doing 1 M9 per week and thats it. I have no intention fo asking for removal of this system, even though I am the first one to suffer from it.
Just as I am that guy who asks Curve for Normal run. Why? Because I can also set any other requirements for my runs, like onyl dwarf females allowed, and no one has right to complain, you are free to move on and make your own group, if you dislike requirements set by others.
Raider io wowprogress is the cancer of WoW becuz there are fake raider ions whi got boosted by other players and then in ur pug list aign up and he fails at the first trash then leave and ur m+ run failed so it is uselesy in any ways while ppl able to buy boost.
I don’t think people are complaining about others that got boosted. While, certainly that is a minor glitch in the system.
People, usually bad players that expect a hand out, are complaining because they want to get invites.
Let me rephrase that, maybe OP is a good player. But, he plays an undesired/favored class, which is probably even more condemning that a bad raider io score.
I know, me personally, I am also affected by it, both positively and negatively. On one hand, I am late, so my score is lower than “average” for the type of content I want to clear 10+. I have done every dungeon +7, 1/3 at 9+, but as someone mentioned, unless you do all of them at 10+, you won’t get the “sweet” score of 1k. So, I usually get refused to an 10+, immediately, even though it could very well be the case, that I have done that dungeon 3x over, at 9+. Sad, but true.
Positively, I am a “favored” class, resto druid healer, so I can get invites all day long from 5-9, almost without delay. I am just having a little difficulty bumping up to the next level.
Rio is the main reason I stopped playing. I really don’t care if people think I’m a noob or whatever but having a 3rd party site dictate what you can and can’t get into was a no no from me.
This entire topic has me thinking, I need to join a legit guild again, not some “social” guild, which is code for we don’t do anything, and there are no relationships, and basically, you just get a guild tabard from us.
As with all things, it does rely on the person using the addon having some idea what to look for. Some will just look for an overall score even though the addon can show what the person has completed in that particular dungeon etc.
I like Dejarous suggestion with this.
Essentially the first person to leave is the only data needed. They are the person that made everyone else have to ruin the run. There is a vast difference between a group trying a high key and having to call it and a group doing a key under 10 and someone being impatient and going.
I don’t think there is any way to measure this so sadly we make do with what data we do have.
There are various third party sites that show how people are performing. If you look at raiding, many guilds/players will log raids and a third party website allows you to turn those boss kills into scores. The only difference is the data on the site depends on users live logging or uploading their logs to the sites.
There are then other websites you can use to analyse those logs to see where you can improve, or identify where things went wrong. You can also just look at your own logs or guild logs of course without an analyser.
Sites like wowprogress track how well guilds are doing, raider io does too. It gives people a ranking based on when they managed to kill a boss. You are ranked on your server, you region, the world etc.
I’m not sure about the world of PvP as it’s not an area I dabble in. Wow does actually have it’s own ranking system for that.
So it’s not really a case of a third party site dictating anything. It’s just third party sites using the data from Blizzard API and putting it into an easy scoring system for people to see.
A casual raiding guild might not care about your raiding scores any more than a community like Calm Keystones cares about your raider io score. It’s just a case of finding like minded individuals. Many do that in guilds too or just with friends.
Yes that’s why I said Dejarous suggestion was really good. It would need to show the data of the first person, the key they were doing etc. There is a vast difference between someone leaving five minutes into a +5 and someone leaving after bashing their head against a +17 for two hours.
I said in one of the other topics that I genuinely believe it’s harder to find a social guild than a raiding guild. You can see how a guild is performing and match up with guilds that are at your level. There is nothing like that for social guilds. It’s just so hit and miss.
They can add a forfeit option for M+ dungeons. It’d work similar to Ready Check, as in the group leader starts it and other players are voting ready or not ready (or in this case, forfeit or don’t forfeit). If the majority of the group decides to forfeit and the vote passes, everyone can freely leave the dungeon and it wouldn’t count as desertion.
Can this be solved by only tracking leavers that get reported? If a player leaves, but is not reported, nothing happends. If a player leaves, and get reported, then it Counts?
If the first to leave is the key holder there is no issue i guess. That would also fix having higher keys which need to be repeatedly downgraded being mistaken with somebody leaving right after dungeon start to troll.
Or even better revise the whole keystone system: the huge barrier to entry in groups is in large part due to the cost of failing a key being so high. If I need to push my key back +1 on failure that’s 20+ minutes plus the hassle of forming another group plus the risk of the key switching to some less favourable dungeon… no wonder players are so risk averse when forming their groups.
20+ minutes? Most dungeons take closer to 40 minutes, unfortunately, more like 30 on successful runs. So, the time investment is quite huge, as it’s all additive, as you mentioned, gotta form the group again, gotta get everyone to the dungeons, and gotta hope the run is successful. Because, god forbid it’s not, adding more time to it =(
The penalty for failure is certainly steep–for the key holder. I mean, for me, even if we don’t make the timer, and we complete the dungeon in a somewhat timely fashion, I can live with it. But, a completely depleted key, after one wipe? That is pretty sad.