Raiding is dying,fix it

Why? The underlying problem is that raids don’t drop enough loot.

They drop 1 item per 5 people, while 5-man dungeons drop 2 items per 5 people, and can be done infinite times.

They need to DOUBLE the amount of loot that drops in raids, just to bring in on par with 5-mans on a per-person basis, and that still doesn’t address the weekly lockout. Tripling the loot - or even more than that - wouldn’t be inappropriate if the weekly lockout remains.

They should triple the amount of loot that drops in raids, and see how that goes. Then reevaluate from there.

Bringing loot systems as GL that promotes toxic behavior, is Blizzard solution to the issue?
Do better

16 Likes

You’d be surprised how many people like raiding… check on my post :wink:

3 Likes

People raid for loot, if it dropped more loot, you would be done raiding sooner.

Sure, some might start raiding on another char - but most would just stop, when that is done.

Pretty sure that more loot would simply create the situation that the raid tier would end earlier for most.

1 Like

I hate wasting hours in raiding for nothing. So i do mostly m+ now.

12 Likes

So why dont people stop m+ when they get gear?

4 Likes

M+ is more fun.

3 Likes

M+ is about pushing an infinite scaling score system, to get ranking.

You dont push M+ to get gear, you get gear to push M+.

Now, you can do M+ to get gear, but you would stop, as with raiding, if that is your goal.

3 Likes

Because is more rewarding and less time consuming

4 Likes

If the rewards are capped at +20, then why do people do +21s and above?

For The score and challange.

1 Like

What are you basing this presumption on? I’m just curious. I raid every week.

Some stats somewhere?

3 Likes

But ofc Puny.
Here is the sources:
www. trustmebro. com
www. itstruebecauseisaidso. net.

7 Likes

It is just the normal dip of players doing raids, as they have completed their raiding goals.

This discussion happens every season, when PuG raids don’t fill as easily as the first few weeks. Then, at the end, it becomes relatively hard to get a group going (compared to what they remember from early on).

This creates a picture in their head that raiding is dying. In some aspects, it is kind of right. I would call it hibernating though.

1 Like

I don’t raid for loot and neither do most who see it as progression.

1 Like

Hes on to something there ! :smiley: Raiding as a concept is almost 20 years old and has not changed. So IMO our friend Calandra is 100% right. Times change.

So my opinion is:

  • A) Raiding = wiping many, many, many times. You literally go online just to wipe. M+ = playing keys and depleting/timing keys and try again and again.

Much more dynamic. Less dying and more killing. So M+ wins here. Also, not every guild will kill end-boss in mythic. Most will stay at some boss before that. So, a typical raid night is “log, wipe, log off”. For months at a time.

Most people dont like this.

  • B) Raiding = fixed end M+ = infinite.

Once your done with the raid, your done. M+? You can go as far, or as low as you want. Choose whatever suits your game needs best.

  • C) Raiding implies complex logistics and many impediments (like 20 exact players for mythic). M+ can be pugged EASY basically up until 5 key levels (out of 30) bellow what the pros do with out compromising difficulty.

Done with heroic? Well, get a 2nd job at organizing a raid or your stuck in heroic for the rest of the season. GL !!! M+? EZ…

For all the reasons above raiding is loosing traction. There are 10 times more people doing M+ than raid. At any level.

So… IMO… maybe… just maybe its time to reconsider what raiding means. And take some of the succesfull elements of M+ and try to introduce them to raiding.

Not all of them because raiding is NOT M+ with more people. But some.

6 Likes

When Fyrakk mythic is dead, progress is done.

I could care less about some leaderboard. Progression for me means MY progression. Beating the game at the highest setting.

Yes there is a video analysis done by Bellular ,where it shows a dramatic decrease in player participation across all raid difficulties

1 Like

Why does Raiding and M+ have to be the same thing?

Different strokes for different folks, am I right. Not like we ask for PvP to be made into m+, or raiding into PvP. Or world quests, or any other of the content.

Now interaction wise, last time it was mentioned, LFR (raiding, technically) was the leading engaged instanced content consumed by the most players (and by a huge margin). So, maybe M+ should become like LFR?

Many do forget, the biggest part of the playerbase does not enter M+, most don’t even do m0. HC dungs and LF raid, is more than enough for them and is where they set their goals to experience the content.

Or,you can stop trolling and check the video analysis of Bellular where you can see a dramatic player participation in raiding throughout the last expansions

2 Likes