And what did your most Holy Lord and Savior tell you? Give me a TL:DR version of it.
Surprised you didn’t mention Asmon tbh.
And what did your most Holy Lord and Savior tell you? Give me a TL:DR version of it.
Surprised you didn’t mention Asmon tbh.
Its a data analysis. Your personal opinion in regards with the youtuber, has zero value in the face of numbers and math
A number without context means nothing. Even if the raid participation is lower, is it purely due to “raid is dying”? And no other causes?
Your prophets just sell you the info you want to hear. They make income of it. If the current trend is “raid is bad” they will blame the numbers on that. If Cotick stubbed his toe on a lego is the current “trend”, they will blame the raid numbers on that.
Anyone can take the exact same sole numbers and twist them…however they damn please.
https://www.youtube.com/watch?v=D6EinaD6mXk
Belluar said: It is legion levels, it is looking really good.
Sounds like raiding ain’t dying, but has improved?
To me is seems healthy and usual trend when most people have gotten curve and CE.
As long there is people like me that enjoy even a full night of wipes raiding will not die.
I would say normal and heroic raiding is that dying, especially the former. With this narrowed focus on mythic raid, these are no longer enough, or valuable by the community to play together. Maybe some boomer guild settle for these difficulty levels, but the major directive is mythic from the beginning, which makes a quick segregation within the playerbase (casual vs tryhard).
If they stop blocking people to do any more mythic raid if they ever kill a boss with a group, raiding will be popular and you’ll see many raid streams all day everyday.
I don’t know why they insist on this. If they block someone from doing another +30 ataldazar because he already killed a boss in a +30 ataldazar with another group this week, m+ will die too.
You see those people with +30 keys timed and 9/9 heroic? They will be 9/9 mythic and stream it if blizzard would let them.
Actually, you know what? I can join a group 19/20 in front of mythic Council of Dreams and do a pull with them. The next pull their 20th mate log in and they ask me to leave and i cannot do any mythic boss untill next reset.
I cannot be bothered. I’ll keep doing m+ when i log in.
If raiding drops more loot people would be geared quicker and stop quicker which wouldn’t do anything to improve participation.
I don’t know why all this big brain bellular worshipping thread creators can’t understand the consequence of a change.
Also, “data”, don’t make me laugh he has a clickbait conclusion in mind and looks for numbers that plausibly support it.
Belluar didn’t even say what OP stated, I linked the video above. Belluar was positive inclined, calling it up to par with Legion in participation. So, OP just spinning their own narrative.
That being:
OP is a M+ enjoyer
OP want loot faster, so raids should drop more loot, so he gets done faster
Disguised as a “It is for the people struggling!” line of arguments.
I mostly raid for the social aspect and for the sense of raid progression. The raid also drops good trinkets, but it’s not why I do it. M+ is a far better source for loot with less competition for the drops and infinitely repeatable.
I don’t feel that raiding is dying, but I agree that it’s not a great source for loot. It’s easier, faster, and more reliable to do M+ for gear. In a way it’s almost mandatory to do M+ if you want to raid (HC and M), but not vice versa.
Raids got loot M+'ers really want, or need. Be it Legendary, Trinkets or early tier. While the most efficent way is to do M+ and raid, to do both types of content. M+ is far more often forced to make sure they get every 0.1% of edge they can from gear (as the content scales infinitly), while raiders can make do with what drops from raid (as content gear req is capped a lot earlier on).
So I would say it is more mandatory for M+ to raid, than raiders to do M+. Efficiency wise, you would do both.
This is why Raids becomes quite ‘dead’ later on, as the first month or two, everyone rushes into it for gear. Then the raid calms down as people kills the bosses and get the needed loot. M+ stays populated, as the goal is not the gear, but the score. Score that can always be pusher further.
Its gonna calm down completely, for good. And good riddance , if they dont modify the loot drops to be similar to m+, its just a time sink
They dont do m+ for gear, they do it for the score similar like why people play pvp. There is no ceiling but the ones own capabilities and some people like that. Your pushing to time higher keys constant and the gear was side product that became on the way long before you reached your limit.
Ok so let me get this straight, players dont do m+ for gear but thats where you can get easy gear?
And players do raids for bis items but thats where you kinda cant get easy gear?
If this is the case,they doing it wrong,no?
the it people kind of took the money and ran stack 20 same classes ninja loot . The it people are just killing raids putting the best loot in there i wont raid the raid more than 2 times knowing the gear that drops is garbage.
Raiding is a time waster in shadowlands when the loot system was PL we actually had gear drop.
First of all, that… And second that most armor and weapon sets have been rather underwhelming (for me personally at least) in the last few patches. DFS2 had so much promise for me as a Paladin but the robe was clipping again on Draenei so I didn’t really bother playing.
Also, tying Story to Raids isn’t so much fun either. I still haven’t finished chapters of the story because I simply don’t raid.
Then there is the player size requirement. As much as people like Raids with 10+ people and more, I think the minimum player requirement should be 6-8 players. That’s enough players (1-2 tanks, 1-2 heals, 4 DDs) for the content and with the right scaling it can be just as challenging as 10-man raids while needing less people to start a raid.
Back to the Loot topic again… I personally would prefer if EVERY encounter drops for yourself an item but it is soulbond on pickup and you can’t trade at any point those items.
You asked why dont people stop playing m+ once they got gear and I said that they push m+ for the score they gain from timing higher keys and that gear is product that they attain on the way long before they reach their limit with the m+ that is essentially limitless as there is no other ceiling on the content than the players own capabilities.
Its same for pvp, we gain max gear long before we are on our limit and yet we continue playing arena and which ever is ones content related pvp
Raiding is something you complete on mythic and personally I dont know what comes after that as I was never interested on parses and only on progress phase of the raid. I think here lies the problem more than on gear.
Nah, i do not raid becourse it takes too long and requires schedule
Sorry OP , but you incurred the wrath of the Mythic+ lobby . They would sooner get everyone else in WoW quit than let someone touch their holy grail .
Also according to them they do it :
and
Also according to them :
So to sum it up . The only logical solution that would make everyone happy is :
Remove gear from Mythic+
OP is happy > people now have to gear in raids
Mythic guy 1+2 are happy > They can keep pushing for rating because gear does not matter
Guy 3 is happy because you no longer get gear faster from Mythic + so you will be done slower as it drops only in raids .
EVRYONE IS HAPPY .
Logic™ by WoW forum posters
This… pretty much. That is what Blizzard don’t understand when they timegate the tier sets:
People want to push keys, not waiting for others to have better score than them and not being invited into groups because of that.