Raids are overdesigned for nothing

Remember this:

So, kindly stop telling me how to play the game.
Thanks.

Also stop saying I’m trolling. I’m not. I’m just disagreeing with your opinion. That’s not trolling. Deal with it.

ye i remember that … simply let other to play what they want … if they want more raid let them … simply if u want order what should order players should not play that also means that you should play aslo … but thing is i was not ordering you i was just calling you to play the game fully and than u will see what is fun when u play with others

Definitely sounds like an order. Stop lying.

No. YOU don’t get to tell ME what I find fun.
I’ve done raids. I KNOW I don’t like them. I’m not going to like them by playing them more.

So stop telling me to play the game like YOU do. I play how I like it.
End of discussion.

And with that said: Raids are overdesigned and have too many bosses.
That is my opinion and it will not change.

I want a storymode option to have a nice relaxed, cinematic way to experience the raid’s location and story.
That is my opinion and it will not change.

I’m done with you calling me names because I disagree with you.
I’m done with you saying I’m trolling because I disagree with you.
We disagree. That’s fine. The end.

when u want to order others to not have raid just bcs u dont want to play… simply play what u want … and just bcs u dont want to play something … that doesnt mean that will disapear

Heroic + should have the best gear.

Make Mythic only for cosmetics.

Bring back 10 man Mythic .

problem with big raids sepulcher in particular is that it is an 11 boss raid, where most bosses are so overtuned, that it literaly takes to long for most guilds to even clear heroic, let alone mythic.
only way a bigger raid works is that bosses needs to be easier, with a few harder ones, this is what actualy made legion bosses so good, even bfa was like that, a few hard rest easy to moderate hard, this is not realy the case in sepulcher, where first 3 bosses are fine, but they are again scattered, one is down one is up, meening if you want to do the easy bosses you have to travel a lot, and then we have anduin 7th boss, that is technicaly more demanding or was more demanding for a long time than even the dreadlors.

sepulcher would have worked better buy beeing 2 raids instead of 1 with anduin as last boss in one, and Jailer in second one.

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It’s vice versa because neither can the players imho.

Imagine how fun this raid would have been, if you only had Halondrus, anduin, Rygeleon and Jailer, and that’s it. Quality > Quantity

This is probably the first raid tier where Im literally avoiding to try and get AOTC because even watching the video guides started making me nod off at my desk and give up on the idea of even trying.

Normally since BFA, I was at the point of seeing it as a chore to tick off where midway through the patch I would go “alright then, lets get on with it and stick with a weekly guild run to kill the last boss at least once”. The Sepulcher raid is just making no sense to me as mechanics, as lore theme and no way in hell Im staying for anything over a dozen bosses at most (but maybe thats just me when I got only evenings to spare playing).

Also, even 1 trash group between any two bosses is 1 trash group too many.

But gotta say, its a real shame considering that Im loving the return of sets.

I am a raider, and as a Mythic progression raider 6hr/wk it is very very hard :sweat_smile:

I like Mythic Arti and Mythic Skolex :sweat_smile:

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