Maybe, maybe not.
How can you say both of those sentences together?
âPlenty to doâ
âPeople spending hours upon hours campingâ
These people are choosing to camp for hours upon hours because thatâs how theyâre choosing to spend their time.
If they had plenty of other things to do then whereâs the issue? They can go do them instead of wasting their time.
No itâs not - disappointment is fine , frustration isnât. I dont think games are design for getting frustrated.
Maybe they should not give it if thatâs the case tbh. Blizzard shouldnât make unhealthy stuff just because some people play the game too many hours in a day.
Only a miniscule amount of people have reached the point where thereâs nothing left for them to do.
Spending hours doing nothing but AFK and watch netflix while waiting for the rare alarm to come off isnât exactly doing anything. Itâs literally not doing anything in the game.
But Blizzard donât care, as you are ingame and paying them money. Which is one reason why they put hard to get stuff like this ingame.
And I suppose it shouldnât be criticized?
Maybe we shouldnât criticize anything anymore. BfA is the best expansion ever!
By nature of farming rare items youâll become frustrated.
Itâs just⌠the way it is. I donât know how else to put it. Disappointment and frustration are both emotions youâll go through. One day youâll get that relief, that joy and happiness.
The more frustration and disappointment you go through will make that moment so much better for you.
Canât have your highs without your lows.
Thatâs the second time youâve âcounterâ responded to me by simply paraphrasing what I said lol.
I was mocking that you said thereâs tons to do in this game.
Now youâre surely agreeing that theyâre doing nothing, theyâre just AFK farming, because thats what they want to do. If there is nothing more appealing to them than AFK farming a mount then thereâs not tons for them to do.
Those people would likely quit if they had nothing to farm.
You can criticise it all you like, just as I can say I wonât farm a mount like that, except once but it was a pink rocket and I could do that on 25 characters a day so it made it better.
I wasnât sat around doing nothing.
Fair enough. Letâs agree to disagree.
to waste time.
And to make it special when you finally get it.
And to be honest, iâd rather see 1 hour respawn timers than something like time lost proto drake with 100% droprate, but goodluck ever seeing him.
Back in MoP, I was ok with the idea of farming the rare mounts and it really is the lesser evil compared to the timeless. Since then we have expansions on top of expansions with content like that added. I dont think that people would easily get the Oondasta mount even if the respawn was instant (not advocating it should be).
But I digress - actually part of the essence in my post is also that its to do with rares to drop no mounts at all. Whoever is advocating that ârare should be rareâ would also have to look at the most of the rares during the Mantid assault. I think thats how they should be when the assault is time gated and the mog items they drop are with tiny drop rates (+them sharing the drop item pool is a better approach).
Thereâs a Pet I really want but it has a 2% drop chance and the Rare spawns every 1.5 hours⌠R.I.P
It gets almost insta killed too, so you have to wait there
Nalak
Oondasta
Galleon
Sha
All Argos rares.
All on 5 to 15min respawn and they drop mounts and low drop rates so your point is moot.
Blizzard are stone out of ideas of how to attract the masses to do specific content. Mounts, toys and minipets are such overused, low-hanging fruit.
Its all about the MAUâs.
It hurts the game at many levels, its the main reason for these layers upon layers of RNG.
Its horrible.
I loathe this train of thought⌠Someone farming something for months/years, no luck vs someone that gets it on first attempt â your logic dictates the person that lucked out âput effort inâ while the farmer didnât should they whine about it.
Would be fantastic if commitment was rewarded, give the drops a bad luck protection⌠lil increments per try each week on failed drop. But no, weâre left with this archaic pure RNG system that leaves a foul taste in oneâs mouth when youâve worked your butt off to see someone lucking out.
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