Rares with long respawn times

Maybe, maybe not.

How can you say both of those sentences together?
“Plenty to do”
“People spending hours upon hours camping”

These people are choosing to camp for hours upon hours because that’s how they’re choosing to spend their time.

If they had plenty of other things to do then where’s the issue? They can go do them instead of wasting their time.

No it’s not - disappointment is fine , frustration isn’t. I dont think games are design for getting frustrated.

Maybe they should not give it if that’s the case tbh. Blizzard shouldn’t make unhealthy stuff just because some people play the game too many hours in a day.

Only a miniscule amount of people have reached the point where there’s nothing left for them to do.

Spending hours doing nothing but AFK and watch netflix while waiting for the rare alarm to come off isn’t exactly doing anything. It’s literally not doing anything in the game.

But Blizzard don’t care, as you are ingame and paying them money. Which is one reason why they put hard to get stuff like this ingame.

And I suppose it shouldn’t be criticized?

Maybe we shouldn’t criticize anything anymore. BfA is the best expansion ever!

By nature of farming rare items you’ll become frustrated.
It’s just… the way it is. I don’t know how else to put it. Disappointment and frustration are both emotions you’ll go through. One day you’ll get that relief, that joy and happiness.
The more frustration and disappointment you go through will make that moment so much better for you.

Can’t have your highs without your lows.

That’s the second time you’ve “counter” responded to me by simply paraphrasing what I said lol.
I was mocking that you said there’s tons to do in this game.
Now you’re surely agreeing that they’re doing nothing, they’re just AFK farming, because thats what they want to do. If there is nothing more appealing to them than AFK farming a mount then there’s not tons for them to do.

Those people would likely quit if they had nothing to farm.

You can criticise it all you like, just as I can say I won’t farm a mount like that, except once but it was a pink rocket and I could do that on 25 characters a day so it made it better.

I wasn’t sat around doing nothing.

Fair enough. Let’s agree to disagree.

to waste time.

And to make it special when you finally get it.

And to be honest, i’d rather see 1 hour respawn timers than something like time lost proto drake with 100% droprate, but goodluck ever seeing him.

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Back in MoP, I was ok with the idea of farming the rare mounts and it really is the lesser evil compared to the timeless. Since then we have expansions on top of expansions with content like that added. I dont think that people would easily get the Oondasta mount even if the respawn was instant (not advocating it should be).

But I digress - actually part of the essence in my post is also that its to do with rares to drop no mounts at all. Whoever is advocating that “rare should be rare” would also have to look at the most of the rares during the Mantid assault. I think thats how they should be when the assault is time gated and the mog items they drop are with tiny drop rates (+them sharing the drop item pool is a better approach).

There’s a Pet I really want but it has a 2% drop chance and the Rare spawns every 1.5 hours… R.I.P
It gets almost insta killed too, so you have to wait there

Nalak
Oondasta
Galleon
Sha
All Argos rares.

All on 5 to 15min respawn and they drop mounts and low drop rates so your point is moot.

Blizzard are stone out of ideas of how to attract the masses to do specific content. Mounts, toys and minipets are such overused, low-hanging fruit.

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Its all about the MAU’s.

It hurts the game at many levels, its the main reason for these layers upon layers of RNG.
Its horrible.

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I loathe this train of thought… Someone farming something for months/years, no luck vs someone that gets it on first attempt – your logic dictates the person that lucked out “put effort in” while the farmer didn’t should they whine about it.

Would be fantastic if commitment was rewarded, give the drops a bad luck protection… lil increments per try each week on failed drop. But no, we’re left with this archaic pure RNG system that leaves a foul taste in one’s mouth when you’ve worked your butt off to see someone lucking out.

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