This - people who don’t get it are just dense.
Also my personal experience with Razzle is one thing - but statistics of last boss kills or the number of people who can’t pug Razzle or guilds failing it kinda supports my sentiment
I have tried to pug Raszageth for many hours and it is simply not doable unless you get a godlike group that plays as if they are a rehersed guild. I have had many groups with decent players but a single mistake with one orb ruins the whole run, and the shield in P2 also destroy groups when its damage ramps up.
Another problem with this run is that you NEED very high damage dealers, everyone NEEDS to be 50k dps+ and that is the absolute minimum. There is no gap which allows for mistakes or a single low dps player. EVERY other fight allows for ‘‘casual’’ players, except Diurna and Raszageth, Diurna is easier but there is still a need for decent damage as P2 hurts more and more, Raszageth shield is almost the same BUT it hurts like crazy unless you have very high damage.
that’s why there is a problem - any dead person just increases the hectic last phase dps requirement… and it’s so easy to randomly die… Especially hunters on the pushback ring - they always die to the point where people don’t want them in the raid.
I pugged it first time with a group that made a Discord server for a kill. And nobody was toxic for once.
There is usually one or two players that dies in P1, P1.5 or P2 and needs a cr and then the run is usually over because those cr are needed for later in P2.5 or 3. Raszageth is also a massive damage check which makes the run unplayable if the ones dying early are not resurrected in HC, and it is also often unplayable if you waste your cr in early since there will be more casualities when all hell breakes loose in P2.
My thoughts exactly.
I agree and as a LFR hero i will probably never ever beat her.
But in general, raid bosses are designed by and for the 1%. This is a mistake for the game imo and it pushed “dads and moms” guilds out of the raiding scene. Hence why they went to Classic instead or just flat out quit organised raiding (like me) or the game.
Then add to the mix an alternative to raiding giving great loot (m+) and the consequence is they spend tons of ressources just to fuel dying content (raiding).
True but the problem is that 6 out of 8 bosses are easier than M+ bosses. Pugs sleep through Eranog, Terros, Primal Council, Sennarth, Dathea, Kurog and perhaps Diurna because those can be explained by the raidleader and the tank is keeping the boss from deleting the whole raid. Razageth is on another level, ANYONE in the group can make a single mistake and the whole raid suffers from it.
The problem is that 6/8 of all bosses are made are hard as M+ bosses while Diurna and Raszageth is the ONLY ones that behave like raid bosses. Pugs steamroll up to Diurna if they have read guides, then the wipes begin.
Something is seriously wrong with the tuning when players get 2-4 Mythic kills before they get Raszageth kill on Heroic.
I think it’s super easy. But, it seems lots of people struggle with using defensives and consumables (and doing good dps).
This is the expansion where the devs are saying it’s time to use your defensives rather than be an extra weight for the healers.
The only other thing is the game performs badly and there are fps drops when theres lots of adds and Razageth breathes on the platform. The new group loot system is also responsible for the slowing down of raider only gearing. If you don’t do m+ things will get rough for sure.
I think it is easy too ‘‘since I tank lolz’’ but there is not a single fight in Dragonflight that prepare players to fight Raszageth. Players progress through the raid with ease and gets stuck at HC Rasz because of how much is going on, Normal Rasz is easier because people can mess up and someone can die and you can still complete it with ease. The upgrade from 1 orb to 2 orbs is something that a ton of players struggle with, because it is usually melee that kick/disrupt stuff and people are not used to double disrupts. Everything just feels overtuned on Rasz HC, there is no room for mistakes or low hps/dps.
You are assuming much. I am actually a DPS and back-up tank.
Every class has an interrupt and a stun or fear, purge or grip or pushback or knock up. On top of that there are things such as mass dispel and prot divine toll.
In the raid there might not be fights that ask you to do these things cause you relied on the melee to do them for you.
On Dathea you do need interrupts and stuns on the adds. They help on broodmother too.
If you go on mythic+ it is par for the course.
This is the devs saying they gave you the tools on your talent trees. You can change builds on the fly. It’s time to up your game and uses those long lost buttons.
Oh and btw, the tanking is harder than you think. Not as bad as broodmother, but razageth hits like a truck. A defensive cooldown rotation is needed.
DPS’ing is far easier.
Healer is where the biggest difficulty is, cause it requires the others to do their job properly.
But, if it makes you feel better, i am certain it will get nerfed cause most raiders aren’t trained to use their defensives and pop them in advance and rotating them, and as you point out, asking to interrupt and cc 2 adds seems to be out of their comfort level.
Sylvanas was difficult and i’d argue memorable, didn’t make for a good fight. It’s imo one of the worst bosses they’ve ever designed.
Nah. Its fine. Imho Vaults is one of the best tuned raids in a long time…and yes its kinda easy.
For endbosses only thing i would change is the length of these fights…because anything around 10 minutes is just unbeliveably unfun to progress on…
you wanna prog on P3? you just have to sit through 10min of boredom.
Idk, Sylvanas was too long but didn’t feel as intensive. Like, phase 2 was just boring and you could only die by falling through holes in bridges. Phase 1… eh, just dodge and not even hard dodge. phase 3 was hard but nothing back then felt as bad as Raszageth xD
I am not the one struggeling on Raszageth, I am only telling my observations from many wipes from what really is not hard mechanics. Raszageth is a sure sign of that the raid is unbalanced when 7/8 in hc is easy to pug and that people pug 2or4 mythic without having Raszageth hc. I am on top with interupts on most fights with many adds casting with my disrupting shout, pummel, stuns, charges and so on. All bosses is like a walk in the park till you get to Raszageth that is very non-forgiving compared to EVERY other boss when somebody messes up.
Simple?
Its the healers that need to keep the raid alive on Razsa or they people will simply get one shot by raidwide.
And considering there’s alot of bosses that repatively require cd’s.
Its a good foundation as baseline because that arguement can be thrown right back at you.
Just because you move said baseline to a different tier doesnt mean the same method cant be applied to determine if something is more done more or not.
Obviously the exact numbers are remain to be seen but if you do go by those numbers, its not good.
The amount of leavers on normal rasza tells me different. This is the whole reason why I dont pug. You constantly deal with these on normall allready so I cant even try to imagine how it is on heroic.
Sylvanas was hard cos it relied heavily on tanks in P3 where a single mistake on their part would wipe the entire raid in 1sec. With Rasz if they nerfed her hp, the add hp and the barrier in P2 i think it would be fine cos she has no real 1 fail and the entire raid blows up mechanic.
Normal Raszageth might be annoying to pug but it is like a cakewalk compared to HC because of how much everything hurts in HC. HC Raszageth is a CDC/HPS/DPS check while Normal Raszageth is just a stay alive check because healers can outheal the damage and there is 1/2 amount of orbs to kick which makes it super easy for most.
the boss is easy if 2 tanks can carry the raid. the boss is hard if people get constantly one shot and there is not enough people to dps. Sylvanas was interesting case of a fight too long, kinda boring, but nothing as deadly as constant mechanic overlap on Rasza.
It doenst matter if its a cakewalk. That isnt the point.
The point I made was that normall allready have leavers after 1 wipe and since Heroic is harder, leavers are probally far more common.