Numero Uno: Playable High Elves and Wildhammer dwarves, and I don’t mean in looks, but in an RPG sense.
Who wouldn’t want to be able to rock a Viking warrior slightly empowered by elemental magic? And while Blizzard wants to pretend that the high elves are no different from the blood elves, even in lore, the high elves are the Mag’har Orcs of the elves. Okay, despite their name change, the night elves are still the original highborn.
But still, the blood elves have gone from kinda into fel to really into holy. I am surprised they are not called holy elves and don’t have different racials.
Which brings us in…
Numéro Deux: The ability to slightly change one’s racials.
This is an RPG, right? And what is more role-playing than selecting your racial passives? I mean it has been in every actual rpg from the time memorial. I am not talking about sweeping changes, but just slight ones. Everyone wants high elves; change the void buff to the option to burn your own mana to be more effective with a flat resistance to all types of magic. Everyone wants a wildhammer dwarf; a flat resistance to all elemental damage and an elemental buff instead of a titan one. Some wants their blood elf to not only look like a fel elf but to feel as well. Or maybe someone really wants to really embrace the changes in the land of Quel’Thalas in feel too. The fel elf and holy elf racial options are there for them. And who wants their elf-type character to feel like an undead elf? Or maybe you want your orc character to feel like a real fel orc?
But that is two hard. So, let’s go easy on the blizzard…
Nummer Drei : The ability to change your character’s voice.
How long has the option existed in other multiplayer games? I am pretty sure to the point their adding the ability to change the pitch.
After all, the orc and human players would probably have a you have a message sound reaction if they heard the voices of the voice actors in real life at this point.
I mean, Starcraft has voice packs, and even that game from the 90s,what was it called, ammmm… It was something like a person who is admired for their courage, outstanding achievements, or noble qualities Of The a violent disturbance of the atmosphere with strong winds and usually rain, thunder, lightning, or snow has voice packs as well.
How hard can it be to add? It has only existed since the end of the 90s.
I went two easy on them. Time to make it hard again.
Número Tres: Where are the other classes, Hazzikostas? The classes, Hazzikostas.
It is time for the missing Trinity of class fantasies to join the world of warcraft.
Obviously, neither the spellblade , the tinker, or necromancer need to be hero classes, because in lore they have existed for years.
The spellblade will be easy. It is basically a mage that attacks in the melee range.
A tank specialization there and a melee here, and you’re done.
The tinker will be much harder, but it will most likely be like the monk, but more ranged.
They can tank, heal, ranged dps, and even close range dps. The world is your oyster when it comes to designing this class.
The necromancer is already pre-built. The specializations are known. So, no need to speculate.
Plague is the dps, Blood is the support, and unholy is raise the . Some will ask, “Why not make a Death Knight or a Warlock specialization into one?”.
For one, you don’t have to be undead to be a necromancer, and second, fel and undeath are like fire and oil.
But talking about that…
Number Four: The class fantasies that exist in the existing classes need to be available.
The Survival Hunter only needs to be able to use other melee weapons, like they used to in the past, which should include that glaive hula hoop thing, and you have Rexxar and Warden style Hunters. Add the invisibility and glaive throw from the Demon Hunters, and you have a baby warden. People can get the ghost owl for themselves.
The Shadow Hunter is a bit harder. Despite people pointing at the hero characters as the reason why the shadow hunter is so varied to the point where it should be its own class, what they don’t understand is that Vol’Jin is basically multiclassing and Sylvia is an undead that also happens to be a Banshee with a body and the knowledge how to use death magic. So, no, they’re not shamans or death knights, but rogues. They use shadow magic and stealth, basically what the rogue does. And let’s be honest, the assassin and the subterfuge rogue are barely different, and it is weird that a rogue of all classes can’t use a ranged weapon. Which is doubly weird because they could use them. Give the subterfuge a bow; they already have the shadow covered, and you have a shadow hunter.
The blade master is easy; it is a monk with a two-handed sword and an earthquake ability.
In fact, the whole spiel of the blade master is that their samurai orcs. Twisted Nether, one of the abilities in Warcraft 3 for the blade master, is called Wind Walk.
After all, everyone wondered why the Mag’har Orcs could be monks. Well, Timmy, if hunters are druids but physical, demon hunters are warlocks but melee, and paladins are priests but with heavy armor and melee, then monks are shamans but mostly melee and into ancestral/LOA magic.
The obvious other stuff is the shadow/void paladins, but at this point you need to change the text and color and pretend it is special void/shadow magic, and you’re done. Maybe add a damage effect for healing.
And the nightmare druid is just cosmetic.
That's All Folks
But as the meme goes,
Ratagain: I want a dragon for Christmas.
Santa: Be realistic.
Ratagain:I want these stuff from Blizzard.
Santa : What color do you want your dragon to be?