When will bliz decide that its time they redesign some of the class specs ? i mean its obvious at this point that devs have no idea what they are doing with arms anymore. And i ll quote the words from Archimtiros which i couldnt agree more with to explain what i mean.
"Arms suffers from an identity crises. Since Mists of Pandaria , the theme of the specialization has been that of a “slow but hard hitting juggernaut”, though in a game ruled by burst cooldowns, the ability to dish out large yet infrequent hits has been tightly controlled. Coupled with the generally unfulfilling feeling of a melee class which doesn’t fill GCDs, popularity has tended to the low side at the start of every expansion, until mid-expansion changes sped up the rotation - either purposefully through major patch tuning, or inadvertently due to general inflation (Corruptions) - Blizzard has never been able to find a way to make players feel good about slow rotations until they’re sped up to the point where they’re not really slow anymore.
Unfortunately Shadowlands doesn’t appear to change anything with regards to design intent. While there are certainly improvements, the core issue - that there simply isn’t any strong class fantasy represented within the toolkit - persists. Despite getting some very nice general changes, especially tools added in the “unpruning”, players on live can simply unequip their Corruptions and Heart of Azeroth, and they’re effectively playing Arms in Shadowlands … which isn’t a good thing. "
The only reason arms got so much success at the end of bfa is the broken corruption system where you actually stack so much haste to finally make it faster than fury to make it playable lol… Even the aoe skill toolkit is so poorly designed.
I cant believe that after 20 years of development on the same game they still make no effort to redesign these specs that have so many flaws and upgrade the game to the next level.
and the award of the dick of the day goes to… yes i have an idea. and i described it in the beginning in the quoted words. I guess it takes some brain to actually read and understand a few words which you obviously dont have. Didnt expect anything better from a 10 year old.
I disagree. Blizzard does know what they want to do with Warriors. Sadly it’s, “how do we prevent Warriors from being as powerful as they were in 2005?”
It’s 2020 and the game has changed a lot since 2005.
If you design around fears of what to stop you’ll never focus on what you want something to be. There’s a reason that suggested Arms revamps are often a lot better than what Blizzard offers.
Most of the things that made Warriors extremely powerful in 2005 were faulty game-mechanics that Warriors were in a position to take the best advantage of. Those mechanics have been rectified and then Arms was nerfed to compensate.
The Mastery is getting changed in SL to one that feels a lot better to use and is mechanically worse in just about every way.
Arms doesn’t need a re-design it just needs to be incrementally improved, arms offers an alternative play style to fury which is GCD capped.
Hopefully blizz can make a competitive alternative to the cookie cutter spec which excels with an absurd amounts of haste (later into an expansion) VIA the other talent options, i see they added a bit of synergy between overpower and the new cleave talent so i’m wondering if dreadnought and cleave synergy could give arms a strong start at the beginning of the expansion with low secondary stat levels.
Perhaps stacking mastery (as opposed to haste) with cleave and dreadnought might become a thing.
MS generates some Rage. This can only be used every 6 seconds.
Overpower generates some Rage. This can only be used when Tac procs.
Tac changed so that the first ability has 20% to reset OP, the second has 50% and the third has a 100% chance.
This way Arms still has the slow playstyle and it’s fluid since Tac will proc eventually. Make Slam, WW, and Execute Rage dumps.
The pro is that anything that affects your attack speed positively will improve your damage by a lot as it directly affects the amount of damage pr. second that you can do.
The con is that anything that will affect your attack speed negatively will reduce your damage by a lot as it directly affects the amount of damage pr. second you can do.
It also gives an outsized influence on Haste as the amount of Haste you have affect the feel of the gameplay.
I’ve been playing in the beta and there are a lot of things that affect your attack speed negatively. In Thorgast especially there’s a mob with a huge area aura that reduces your Haste by -20%. That mob really messses up your playstyle.
If MS and OP genereated Rage you’d have a fluid playstyle and while Haste would be good it would never be insanely good. It would also make the spec feel good to play even if you had low Haste.
It also really shows in SL as there are a few quests where auto attack is disabled.
There was no chance of SP getting changed in this expansion either, so I’m still hopefull.
The funny thing is that many of the issues that there are with Arms is caused by the passsive resource generation. Blizzard is trying to solve an issue that they made themselves. Which is business as usual.
Too boring and unsatisfacting tactician proc for now… and awful replacing and gcd on sweeping strikes. Colossus smash become a boring +30% an nothing interactive with spec anymore. Reckleness will looking better then such burst cd. Too much bad design decision and awful rage management tuning show that spec really need big love and maybe rework
Sorry for possible offtopic, but does FoB still replaces Slam in the rotation on PTR/Beta after it was nerfed a bit (10% dmg to WW removed)? Hate pressing Slam tbh
I would say yes for simply as you have too little Haste to keep it up.
That said, I would like it if Slam had the damage upped and FoB replaced with a Crushing Assault style talent. Because Slam as just a thing to use if we have too much Rage feels horrible to use.
No way, fob look nice and dynamic especially running around the boss and hit with slam when you forced to turn back of target. BTW draenei slam animation is really sux.
Except that for the first two tiers doing so will leave you extremely rage-starved, unless you use DC. So using it on anything other than AoE has a huge opportunity cost. It might as well just be removed then. And looking at it from a leveling perspective, unless you have DC you’ll never use this against single targets.
Arms is the “Weapon master” class in it’s fantasy, amazing how the master at arms can only use a single two handed sword. Obviously, historically it wasn’t always this way, but… Surely I can’t be the only one wishing we could use a dagger or fist weapon up close, a two hander for regular paced combat and then actually have some ranged attacks attached to a bow for playing against ranged classes…
Wouldn’t have to be stance related either, just tie the weapons in our bags to each attack. Better yet give us our 3 weapon slots back… let us have a stat stick as we tend to under perform early in expansions.
NGL I have so many ways I would like to redesign Arms it’s not even funny.
True. But i m find this fun when you reach some point of power up in progression when you can handle with FoB. Not only numbers increasing but more furious gameplay illusion). Nice feature of the spec for me.
It’s a problem with the spec instead of a nice feature. It’s only in a vast minority of the gameplay that you reach this state. Meaning that for the vast majority it just feels bad, which is the experience that most people will have as those that have enough Haste for the spec to feel fluid can only be found within a minority of players.