They could rework arms to this: Would be great if they would fix Arms like this: Fix arms and make it unique!
Lets us be the warriors we were born to be!
They could rework arms to this: Would be great if they would fix Arms like this: Fix arms and make it unique!
Lets us be the warriors we were born to be!
Everyone who says arms is fine, no its not fun to do m+ and topping dmg, just to see 50-60% of all dmg done is only deep wounds, didnt know we were a dot class instead of raw power and big hits.
Second highest is execute… (should be imo)
For spec identity should arms be thematically redesigned to blademaster or weaponmaster.
You can call it like you want even bulldozer spec. Just bring us big hits with mortal and execute.
It definetly feels rage starving in the BETA.
Slow, tactical and big hits would mean slower pace rotation with very rewarding combos.
The numbers are not there as we don’t have stat inflation like you do end game.
But the mechanics are definetly there. Loads of ways to increase your next mortal strike which is very “tactical” to me.
1.) CS (30%)
2.) Avatar of chosen (20%)
3.) The legendary that execute buffs ms by 25% stacking twice (50%)
4.) Rend if chosen (10% extra on crit)
5.) Dreadnaught x2 overpower (40%)
6.) PVP Sharpen baldes (15%)
7.) Mastery increase on deep wounds (baseline 20%)
185% or non pvp 170% increase to your next MS. If that crits…
I don’t think arms should follow other classes in their fast paced craze. We have fury for that. The slow, taking your time to pump up damage modifiers then unleashing it in one short window is Blizzard’s view of what arms should be and i agree.
I agree it feels lack luster.
In BFA blizz knew that they did not want to go through the legion route as they wanted warriors to have a d.o.t tree. Fury doesn’t do dots. So Arms got that job with the bleed. They overtuned it to what we now see in end game.
A lot of people liked arms in legion, i think it was thanks to the critical strike chance was baked in… every CS you do gives your next MS or execute a much higher chance to crit.
An obvious fix would be to bake in Crit modifier like the fire mages have or make CS give you a lump of crit %. That leaves the spec to focus on mastery and haste to get some rage with little relience on crit. As the expansion matures we will enjoy bigger numbers.
A range sister to arms warriors design is frost mage glacial spike. They get shatter as they rely on thier big spell critting. Mages only need 33.3% to guarantee a crit if the target is frozen.
Fire gets a 100% crit fire blast and a volcano button (combustion)
Frost dk’s need obliterate to crit, they get killing machine that gives them that crit
When your pumped up mortal strikes start to crit nicely again this would put this “arms is dead” to bed.
It’s damage + DW + the rest.
Damage + DW is multiplicative with the rest instead of additive.
And the issue is that we can get so many +%. It scales exponentially. If the MS in 9.0 is base 2000 then all the % bonuses add up to a critical hit of 6.360 damage, If the MS is later patches scales to 3000 base then all the % bonuses add up to a critical hit of 9.540 damage. This is a significantly larger increase than the stated double damage of critical hits.
Due to this MS and similar have to be underpowered in 9.0 else it would scale out of control later. This is due to Blizzard wanting to prevent Arms from having the insane burst that they had in 2005. This fear bias makes the designer focus on what Arms had in 2005 instead of what they need in 2020.
The correct solution would be to abolish all the +% damage that Arms get spread it out on the abilities base so that they do the same damage over time. While this gives a more consistent higher damage it removes the insane, spikey burst that Arms will have.
insane, spikey burst is what arms should be.
When you see a destruction warlock don’t you get anxious?
When that big spike is floating above a frost mage head don’t u poop yourself?
When a hunter is charging that shot dont you think “this is going to hurt”
When an arms warrior is on you for long enough you need to be panicking also.
That’s three out of all the DPS specs. The rest is unable to do that, which means the problem is with Destro 'Locks, Frost mages, and MM Hunters. Big random spikes are both unhealthy for the game and unhealthy for those spec as it means that outside the big bursts their DPS is lowered.
The other reason Arms has so low damage on their MS is due to all the stacking +% damage modifiers they can get. My MM Hunter can in beta get higher MS hits/crits than my Warrior can since I need to boost it with CS and 2* Overpower and make a second MS unless I choose Cleave to apply the DW debuff, to get even close and my Hunter Is ILVL 70 while my main is ILVL 130. And then it comes out on the other end with my MS hitting for more than AS because I stack those modifiers. The solution is to remove them completely and put the damage back on to MS default so it scales linearly instead of exponentially.
Not really, they still lack defensives and selfheal, so no matter how much you pump the damage, you cannot do it if you are dead.
That is true and what I said would still exist and be a problem even if Arms had that. That’s the sad reality.
I agree. Would be cool with kinda this rework: Fix arms and make it unique! play around rage and stuff
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.