Reaching top 0,1% without mythic raiding

The decision to award mythic raiders with myth track gear and leave m+ players out of this, will have a huge negative impact on the chances for m+ only players to reach the best 0,1% in this m+ season.

With the new cartel chip system, mythic raiders can reach their myth track BIS. Per item thats approximitly a 1% damage gain over the heroic track items. For 3 items thats a ± 3% damage gain. A full bis mythic raiders groupe in very high keys will have an 3% damage advantage over an m+ only groupe.

On a full run with a timer of 33 minutes, 1.980 secconds is this an equivalent of almost 1 minute (1980 ÷ 100 × 3 = 59,4).

With this Cartel Chip plan, it might be a lot harder for non raiders to overcome this 1 minute difference and reach the top 0,1% in their own content.

I am not a player that have any chance to reach the best 0,1%. However i believe in fairplay in a competative gamemode and it looks like the cartel chips will negativily impact this.

So i hope blizzard includes m+ players aswell in the cartel chips for myth track gear, to create a fair playfield for everyone that pushes high m+ content.

8 Likes

Yeah you are simplifying and overshooting.

For my character, the 3 best items form the raid (weapon, jastor diamond, and trinket) have a 2% difference in ST from heroic to mythic.

And that is with the assumption that there is no item i can substitute from mythic+ (like changing house se of card with priory signet).

Dps and timer in a key are not related 1 to 1. This does not account for all the time spent running, doing mechanics, or otherwise not actively killing mobs.

Generally it is doing to make a difference, but not big enough to lock players out of the title. The biggest difference it’s going to make is for the hype for the rest of the season, since people that wanted to play were hyped for dinnars.

Now everyone that expected dinnars like they announced, get this bad luck protection system that will do nothing for him. It is the perfect reason to just call it quits at this point for those people.

3 Likes

^^ All of this.

If you can´t reach .1% because you only have heroic trinkets instead of Mythic ones and do a world shattering 3% less dmg or healing, what´s really holding you back is with 97% certainity not your gear. Just like the people complaining every season they need myth track gear to clear the mythic raid, while the people that actually play at the .1% level were able to clear the unnerfed version with less than fullly upgraded heroic gear and only one embellished item (WF Gally was iirc 660 ilvl).

4 Likes

its not a loss in 3%

the right trinkets for me on myth track carry my dps from 3mil - 4mil

thats a 33% boost

It is definitly true that mythic Gally was killed without BIS. However in a m+ season players are competing with eachother. The players that come close to the best 0.1% and push the highest keys, playing allready at their top. At that point a 3% damage increase can make the difference between comming within the best 0.1% instead of 0.2%. Players in that range are amazing anyway and for them every little detail can make the difference with timing the key or failing on a few secconds.

1 Like

people like to make comments on gear upgrades as if it linear
its not.

certain trinkets synergize better with your class/ spec

most the raid trinkets fall into this catergory. you can literally Sim them on raidbots

we are not talking a flat ilvl increase here, it sims VERY VERY high, so much so , that those trinkets feel like they should be in the next season.

holding the dinars to ransom to myth kills, is like choke holding m+ players out of reaching top % scores and titles because of artificial scaling

4 Likes

Compared to the exact same trinket on heroic? I call Bull :poop: and so do the sims…
https://bloodmallet.com/chart/hunter/beast_mastery/trinkets/castingpatchwerk5

FOr those that are afraid of clicking links…

Kezan mythic vs heroic, both fully upgraded: 1,35% difference
Reverb radio Mythic vs heroic, both fully upgraded: .82% difference

You were saying?

Shoud I compare them to you current delve trinkets instead? Because your maxlevel SED is actually better than a heroic EoK, and your MCA, even as champion, is still only an “earth shattering” .21% behind a heroic reverb radio.

3 Likes

that is comparing the trinkets overall against each other

my point is, those Raid trinkets are GOD LIKE compared to any other trinket.
if you are a solo m+ player you do not have access to those trinkets.

this forces m+ into raiding .

thats the point. thats the whole reasons the community is upset.

  • trinkets synergize better with certain specs / classes
    this isnt the first time weve seen this… how expacs do we need to go back to prove a point ?
3 Likes

I disagree.

The community is upset because they for the most part don´t think for themselves and want ez-mode, so the blindly copy BiS lists and talent builds without ever reading the rest of the guide and install Hekili or GSM believing that’s teh silver bullet, then continue to refuse to accept that never learning to play their class properly is the primary thing holding them back, so they use gear as a scapegoat.

So this rolls right into their hands.

Ands we can go all the way back to Vanilla providing examples… because the numbers have never lied, while the players have always wildly exaggerated.

2 Likes

if a barrier is put in place that hinders any player " less powerful"
its an artificial barrier that shouldnt be put there.

we can argue all day and night about player performance and i agree they could improve
but
when we can see a barrier to entry to a power creep.

it feels like wow is taking 20 steps back to Shadowlands/bfa . its artificial and should NOT impose itself on a player.
even if we are talking 3-5%

I disagree here as well, but I´m oldschool, If I want an item, then I run the content it comes from until I get it, instead of just demanding that blizzard give it to me for free.

And If I can´t get it despite my best efforts, then “maybe” I just don´t actually play at a level where I actually need it :wink: :beers:

1 Like

so myth raiders can get m+ top % titles because they do raids

but a m+ only player cannot because they dont do raids?

dont you see the problem?

  • a m+ player is at a disadvantage in their own content. because they dont raid.
2 Likes

That works both ways, my firend, because not everyone’s BiS trinkets come from teh raid, Seaforium pacemaker for example. Or Changeling last season. Or IQD for half of shadowlands, or or or…

But asking mythic raiders to run M+ to be optimal is for some reason never a point of contention, that´s just accepted as something normal?

And we´re still talking about +/- 3%, because everybodd that has facerolled LFR still gets the heroic version for doing effecctively nothing, while the mythic raiders actually had to progress through and clear the mythic raid to get them, which as of this writing fewer than 4k players worldwide have achieved. And most of the people running the WF keys also do not have the M raid clear yet, and some of them haven´t even entered the raid on any difficulty…

That´s teh point. While theoretically they are at a 3-5% disadvantage, in actual practise it´s quiclky discovered to be nothing more than a boogieman that´s being paraded around to justify free stuff that still won´t help them reach goals their prowess as a player isn´t sufficient for. If you´re not already >3,5k rio today, you were never going to have a snowball´s chance in hell at the title either way.

IMO dinars should have never been introduced, ever, beause all Blizzard has effectively done is create a system where people now jsut assume that they will get their bis items for sitting on theit thumb in Dornogal and given them a reason to whine when it´s not the platinum plated diamond encrusted version but “only” the sapphire encrtusted platinum one. :wink:

1 Like

but there isnt m+ players taking up the top % of titles from raiders.
entry into myth raids is far harder than m+

all people want is equal opportunities , even if they just gave the m+ players a myth track m+ trinket as a choice from the dinars

its not too hard to argue .
and i wouldn’t say the community is divided par the few couple of people like yourself. the community is whole heartedly in agreement

The opportunities are already there, for everyone. Most people just refuse to actually take them because they don´t want to put in the extra effort of joining a mythic guild.

And even then they would, and still will in 3 weeks, complain that they have to enter the raid to get them.

That´s the thing, 1 side simply doesn´t want to invest the extra effort but still wants the rewards, and parades around how hyper OP the other side that does invest the effort is and how it´s oppressing them, when the truth of the matter always has been and always will be that they just don´t want to actually leave their wheelhouse to acquire the advantage.

All the while completely ignoring or at best disregarding that the pople that got that miniscule advantage had to leave their wheelhouse first just to be able to perform in it well enough to be able to get that far.

It´s a classic case of what´s good for the goose is not good for the gander, simply becasue “i’m” the gander.

With all due respect, just because people, even millions of them, agree on something doesn´t actually make them right. See also Germany 1938-1945… an extreme example, yes, but they thought they were right, too :beers:

1 Like

already answered that, its a barrier to entry.
not everyone can kill myth gallywix. it requires a large group of people

some people just want to play m+ . and that should be enough to get the m+ titles.

yes i agree, if theres a barrier and its stopping them progressing. why shouldnt they moan

completely off topic,
Hitler didnt need a trinket. he was boosted in mythics and got called out for it . :upside_down_face:

i understand your reference but we are talking about a game not real life. people can sim and dont want to Raid

For average players like you and me it does not make much difference indeed. However for the top players it definitly does. In the end of the season most players are full geared and thats the moment the 0.1% gets decided. The 3% extra damage will make the difference.

Asking from m+ players to raid is the same as asking mythic raid players to pvp in order to be able to archieve their goal.

And some people just want to raid… but you still have to run m+ to do it at a high level. And without doing both, you´re never getting far enough to get the items that provide the microadvantage everyone is bawling their eyes out about.

So, you need to run m+ to perform in mythic raid, if nothing else just for crests to be able to upgrade your gear. But it´s a sacrilege to need to raid at all, even lfr level, to be able to perform at the highest levels of m+?

That’s a pretty damning double standard, don´t you think? :beers:

they only need to run m+ 10 for max gear.

what we are talking about is the TOP end m+ 15-20 keys that give you end of season titles

a m+10 is like HC raids. its super easy to do

  • you literally cant compare myth raids to m+10

You are going to have to buy a boost to be on even playing field. That’s what I’m going to do.

At least raid gear isn’t mandatory like in DF.