How to spot a filthy lie:
Just check below:
How to spot a filthy lie:
Just check below:
maximum effort
maximum effect
not holding back
almost as filthy as these wow token boost schemes
No, the community is upset because blizz announced at the beginning of the season a system that will:
Then, at the middle of the season, they pulled back the rug, and instead of having this system for all the players, they only reserved for HoF. The blowback was not about the design, it was about the communication and the setup.
And you also had the majority of players talking about how it would be a good idea to include a vendor with m+ trinkets.
And LFR, which qualifies you for the lions share of the power and is more than all but, as of this writing, 4-5k players worldwide will ever need, makes a +2 look like a +200 in comparison. Your point is?
We will simply have to agree to disagree. Again, IMO dinars should have never existed to begin with, especially in a non-fated season, and arguably neither should myth track gear in and of itself. Becasue m+ will never, ever be truly âcompetitiveâ as long as someone can get better gear than others, be it through luck, skill, or time investment. And then none of this discussion would exist, and m+ would be the true test of skill that challenge modes once were.
im just pointing out a m+10 is max gear from vault.
if you are raiding thats not a steep hill to climb.
but locking myth track gear with dinars to MYTH RAID KILLS. is a steep hill.
you cant just pug that. if that was the case EVERYONE would have cutting edge achievement / hall of fame
you can " disagree " with me all you like but thatâs factual.
Yes, a roughly 3% chance of 1 usable item if you fill all 3 slots. And running 8 10s is arguably more time invested into m+ than most mythic guilds invest in actual progression.
The hill is steep, but it´s not insurmountable. you just have to be willing to climb it. Just like the mythic raider has to be willing to spend +/- 5 hours /week running m+ just to perform in the raid, not including teh time spent farming specific items like the mechagon bracers or trinkets from M+ that are not guaranteed drops any more than Best in Slots is a guaranteed drop from OAB.
Again, maybe i´m just too oldschool, because the way I see it, you either do what you have to do if you really want item X, or you simply don´t get item X. If you didn´t farm Gruul every week despite being in sunwell progression, you were never getting your dragonspine trophy. If you weren´t still running ulduar 25 even though ICC was out, you were never going to complete ValâAnyr. and so on and so forth.
But these days Blizzard has run out of good ideas to keep the game actually interesting, so the only thing they have left is showering people with free gear for farecoll content, and then everyone complains when it isn´t exactly what they wanted but 1-2% worse. meh.
im too an oldschool player, but i can still see the issue at hand, i was there raiding black temple and kara and sunwell in tbc. i know the pains we had back then.
waiting for that fabled drop to only have people ninja it
but
thats not this game.
this. is. Modern. WoW.
gear progressions is split across multitudes of content. m+ devles raids, pvp world content
but having dinars benefit EVERYONE else apart from m+ players. is an oversight on blizzards mark.
its clearly either to push wow token boosts or to increase player participation in raids
Considering a gallywix M carry currently costs goldcap and you can only purchase 10 tokens /month worth +/- 350k , anyone wanting to take this route better start swiping right now or they won´t be able to get enough tokens to afford the carry before the season ends.
Sorry, this is IMO aluminum fedora territory.
you can buy 20 tokens a week now btw , puny clarified this the other week in a linked blue thread
not that i would do that anymore
i used to buy 5 a week
for the whales out there, im sure they already have the clear on myth gally, or are ok with spending the gold for the clear though
One is trolling anyway if they are using Kezan in keys.
One mythic item per week, but there are 15/16 slots.
Just wait to find that those people are doing max 10-12 every season and complain like they are in the 0.1%
His calculations donât matter at all. I just donât see why m+ players have to be at disadvantage at all
Sorry but the delta of the difference DEFINITELY matters.
If the difference was 5-10% of course it would matters, since it would be high enough that it would lock you out.
On the other hand if the difference is 1-2% then it does not really matter for the achievement, since player skill has a way bigger impact than this difference.
And you really want to argue that ANY kind of advantage is too big to exist, then the counter argument is that myth track for m+ is still locked behind the great vault.
It is completely possible to go the entire season without your BiS items from the vault. In that case are you not locked out of competing by your argument?
yeah then we can argue that it might be 1% overall but 3-5% single target which is a huge advantage especially when prio target and bosses live forever in higher keys so item like Capoâs Molten Knuckles gains more value.
The solution is âsimpleâ. Make BiS items for raid come from the raid and give M+ their own path for gearing.
Some raiders donât want to M+ and some M+ players donât want to raid so thereâs no issue there. Blizz keeps insisting on âkeeping raiding relevantâ but in reality no every player wants to commit to a guild for raiding.
And no, Mythic PuG are not a solution either; just need to look how mythic lockout works and how is absolutely awful for people that do it.
Yeah, thatâs what i was saying above.
In my sims, the difference was less than 2%, with the 3 bis items (wep with dot, house of cards, jester diamond).
That is without even considering that other myth track items from m+ can be upgrades (like trinket, or other ring).
So yeah, it is not even close to 5%.
âomg you guys here have a bad luck protection systemâ
same system doesnât even exist in a M+ variation.
Ion hates M+ players as well as EU players
What they realy should do is make 0.1% title spec wide instead of team/player wide also exclude multiple chars of same person . Kinda annoying when u see pros are having 3-5 chars in top 100 âŚ
In a perfect Sim world âŚ
1st of all you are talking about the 0.1%âŚtotally low number of players (and even lower by the people are doing m+ )
Second you start with perfect stats like 1980 seconds and âŚxxxâŚxxx What about the crits? what about the procs What happens when you have 44% crit and during a fight you ende up with 30% crit??
What about the classes-specs ? Majority of those that are in 0.1% are 5/6 specific spec-classes that every season we are calling them Meta .
I find amusing how people are so interested in this 0.1% while 99.9% of people that complain perhaps they never did a +15âŚand think this is unfair :"D
I got tired of reading i need this mythic-raid item âŚ
Your best timed is 11 ⌠if your best timed is 11 those 3 items on mythic i doubt it would help you reach the 0.1 âŚ( Oh right your not even a meta-specâŚeven worse⌠)