Reaching top 0,1% without mythic raiding

I think its more than fine to design the game around the 99.9% that this makes no difference to. In fact, its more than that because some of that 0.1% do mythic raid.

:rofl: in what world? What utter :poop:

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I’m sorry, but if you want to be in the top 0.1% of tennis players, you don’t whinge about how other players have better elbows. You buckle down, and you do what is necessary. Or you don’t.

You don’t HAVE to shoot for 0.1%. The vast majority of people do not. It’s not even 99.9% of people tried and failed to be in the 0.1%, it’s that 99% didn’t bother and the 1% were left scrapping amongst themselves for who is the top 10% of that 1%.

“I deserve a better chance to be the top 0.1%” already admits that you don’t care enough to be the top 0.1%. If you cared, you’d have been in a mythic raid guild already, because you knew that was how you got there. That is the rules.

It doesn’t actually matter what the rules are; you’re not fighting the rules of the game, you’re fighting the other players who care and who will do literally anything to come out on top. They will find ways to make you work just as hard, no matter what changes happen to the game. If it’s easier for you, it’s easier for them.

If you don’t want to compete on their level - admit it. Accept it. Play the game the way you want to play it. Move on. You’ll legit be happier.

Professional sportspeople dedicate their entire lives to their sport. It’s ok not to want to do that, it’s normal not to want to do that!

But it’s a good idea to admit you don’t want to do that.

Pretending you want something you don’t care enough about to earn is
 self sabotage. Pick another battle to fight.

Your logic is flawed, saying u need to raid to be a 0.1% m+ player is like saying I should go football to be the best at tennis. They are 2 entirely different modes with different skillset requirements.

You are super right. I am definitly not able to reach the best 0,1% and thats fine.

I love your sport comparison, but i would rather go with F1. Not all drivers are able to win because their car is not fast enough. From the drivers with the best cars, the best driver will win.

How much extra % damage is necessery, to put up a wall for m+ to reach the best 0,1% is up for debate. But better gear matters on a level that most players play near perfect. More damage is a faster clear and less pressure on the timer.

I am asking for an equal playfield instead of an F1 situation. This involves that myth track items are ballanced in an acceptable range, without having some overpowered or overtuned items from any form of content. Better class tuning is also on my wishlist. Now it feels that there is a intentional flavor of the season.

On top of that i believe that badluck protection is a good thing, but shouldn’t be dropped in mid season as an experiment like it happens now. And it requires a more ballanced loottable without overpowered items.

Bad luck protection in a new season could also be in the form of never disapearing loot from your vault. Every week there will be new items added, so every week there will be more items in your vault to choose from.

For example: Week one drops a ring, leggs and bracers. You pick the leggs. In week seven your new vault items contains no upgrades, but the ring from week one is still an upgrade so you pick that one.

I think you could run a competition and not come up with a worse analogy.

Who asked? Point made

At this point you could just say “ice is cold” and claim victory. What point did you make exactly?

that raiding and m+ are two different things, at this point I am wondering what are you trying to get at besides just being a toxic little brat?

15855 posts, nevermind I am talking to a literal chronically online manchild, end of discussion, touch some grass kiddo

The right pulls carry you even further. Or proper cd usage. Or not dying. Or chain pulling.

Please. Gear is not the issue for you guys.

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This is complete BS. You easily get the title without mythic raiding. The season lasts how many weeks again? 20? Mythic raiders have a headstart, but the title push is a marathon.

Maybe we can all agree that everybody who never played high keys stops talking about the „theory“ behind the title push.

Do you even sports though? The YouTube comment section is filled with sports experts who would need a Paladin to cast Intercession if they ever tried to run the width of a soccer field.

Yet they somehow know more and are better than elite level soccer pros who have won all the best competitions.

These sports experts are the equivalent of someone who watches people play WoW but can’t even complete a WQ.

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I have to kind of disagree with you there Razgard. If it were true that the difference is only a 2%. And it’s inconsequential


Then it would be equally true to Raiders themselves. And they would not be so keen on farming those trinkets in Mythic. But they are. Because it matters.

And then. Raid gear is not only trinkets and weapons. There are also rings, necklaces, boots, and things like that. And those have a much more performant stat distribution.

Most specs want to stack 1 secondary stat. So for example. Why do people want the “Jasper diamond” so much? Is it because of the cantrip? Well kind of. The kantrip is “nice” but not game changer.

The reason they really want that ring is because of its stat distribution. 85% of the secondary stats are allocated to Mastery. Combined with “Gobfather’s Gifted Bling” which also has 85% allocated to mastery.

Compare that to its M+ equivalents. Footbomb Championship Ring (Haste Mastery) has a 50% Mastery allocation. And for the necklace (Haste Mastery) Strapped Rescue-Keg has only 30% of the stat allocated to Mastery.

And I can keep going with the rest of the gear. Boots, capes, ect


And now lets go to the “big” items. Such as chest, legs, and helmet. The “big stat” items. These are usually just converted to a tier set with the Catalyst. But there is a difference: Because Mythic raiders practically get a 2nd chance to loot a myth track item, they can transform it in the catalyst. Something which is equally shared between everyone.

So on average, Mythic raiders ill have more “big stat” mythic tier set pieces. And the divide between M+ and Mythic Raid increases the longer the season is. Because the more time they “farm” mythic bosses, the more chances they get at having a drop.

And 2 or 3 mythic “big-stat” items is no longer just a 2% increase.

So you put all those factors toguether, and add a couple of weeks into the season (5 or 6 weeks) and the divide is no longer 2%. Its more like 10% or 20%. ESPECIALLY if you are a class that stacks mastery or some other “favoured stat” from the raid.

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Isn’t Because the requirements for Mythic raiding is way way harder than M+ ?

M+ is what ? 2/3(4) abilities of a boss and just an increase in % dmg/health reduction .

Don’t tell me that flat increase in health and dmg is a difficulty increase over having more abilities + to be aware of position of 19 other players+ 10-15 abilities of bosses ?

In m+ is that in 1 you have a boss with 300 million health at lvl 1 difficulty
and 900 million at 10 


The difference in raiding is that in Normal you have 5 abilities in Hc 7 abilities and in Mythic you have 10+ abilities + majority of those abilities are instant death and mostly a wipe .

2nd week i was watching plenty of people including myself doing boost on 10+
Have you ever seen a boost in Mythic Raid ? :smiley:

At the end you guys want the best gear-free.

When you look at only 1 boss in a whole dungeon, and not to all the bosses, all trash and the time for clearing a whole dungeon, yes then you are correct.
We are not getting loot and a vault from killing 1 boss though.

I would argue that a single mythic wall boss (Tindral, ovinax, stix) is more complicated than title keys.

But oh well, just my opinion.

Yeah i would argue that too.
The title key players are all mythic CE raiders.

completely different difficulty curves :)))

I usually only talk about topics I experienced.

I take any title range key over any mythic wall boss.

Many are 4/8m at best. Most CE raiders don’t bother pushing m+.