Rearranging and Removing Portals

What bold?

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Now the world is smaller i guess i’ll just do less content and spend more time with the family… sucks to be me :frowning:

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Time for some feedback about he portal room and the removal of portals:

When Blizzard talked about the portal room at the Blizzcon I thought their idea was to move all the portal around the capital cities into one room, which I thought was a good idea.
Instead of running around from the mage tower in Stormwind to grab the portals to the Blasted Lands or to Hellfire peninsula (which was down the ramp) or to Boralus, then having to go grab the portal for Pandaria on the side, then all the portals for Cataclysm on the Island.
There was also that portal for new Dalaran into the keep.
Portals where all over the place, same goes for Orgrimmar, and it sounded like a nice idea to group them all in one place.
I bet no one of us thought back then Blizzard would take advantage of the makeover to screw us up.

The new portal room in Stormwind:
Well apart from the removal of the useful portals, the esthetic is good enough, it just looks like a part of the keep if you ask me, and the set up isn’t functional at all:
You have to run from one side to the other to get to the desired portal, dunno how much magicians can get vicious, but that’s pushing far.
The portal “room” looks more like a corridor, and if you look the mage tower from the outside, you wonder how they made that room fit inside (circle vs length).
If mages were able to do that, they should be able to fit one or two portals extra into that room.

The new portal room in Orgrimmar:
It looks nice, it looks round and you can see all the destination in a glimpse, which is pretty nice.
The problem with removal of portals is the same then in Storwmind.
And lastly, “what the hell were they thinking about” when they put the portal room at that location?
Isn’t Orgrimmar big enough already that they had to stretch it all the way under the gate?

To sum it up, I’ve tried it, I’m not fussed, I’m bummed.

I can’t belive how deaf you are to our feedback, Blizzard. You say that you remove portals, we say it’s a horrible idea because it greatly messes up QoL and you do it anyway.

I’m glad I didn’t pay for that ship mount with a huge chunk of game time. It’s just not worth it anymore. It’s not about portals. It’s about huge piece of community feedback you conciously chose to ignore.

Bye, Blizzard.

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I guess that changes might be possible, but probably I’ll get used to the change.

My issue is and this is in no way a discredit to the Art team, but the Horde portal room is really really small, and compared to the Alliance once, it pales in comparison.

Its something that has irritated me for a few expansions now, that Horde seem to always get cut down basic structures (Garrison) and Alliance get those lovely majestic structures, that are are far greater in scale and look.

It seems that so much time is spent designing alliance structures that the Horde ones are an after thought.

Take Dazar’alor and Boralas, everything is close together and accessible in Borlas, Dazar’alor we have to switch between the top of the temple and the bottom, its a pain.

Why does it feel like Horde strutures etc… are an after thought.

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I can no longer get to pandaland on this character. It’s no real obstacle because a mage can teleport me but I don’t see why the vale portal had to be removed and why the portal to legion is now azsuna.

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Funny because I think just the opposite about the portal room, I think it looks better on the horde side where it’s round and easy to see portals, than on alliance where you have to run around until you find the good one. It’s not really practical not very convenient .

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Seconded - Maybe they should add a signpost? :stuck_out_tongue: Also, it’s really gloomy and the transition from the portal room’s style to Stormwind is jarring.

Also, does anyone else find that going through the portal at the top of the Mage Tower feels less fluid now? With the old room, you couldn’t really tell you were being teleported, whereas you can now.

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You couldn’t tell you were entering a long corridor that couldn’t possibly be situated in the top of that mage tower?

I feel that room belonged better to the keep.
If the aim of this was to make it look really different from the horde (not in circle) they should have made it else where then on the mage tower.
I really feel the Chamber of the Guardian in Dalaran was way better designed than this one.
Probably what bugs me the most, at least horde gets a whole new room, ours is just “revamped” maybe they should have let a portal up there, and make a separate new room for the “rearranged portals”.
But yeah I agree with you, it doesn’t feel like it’s on the top but rather underground, more like a prison feeling to it.

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Well duh, but the new portal has that momentary hang where you can tell you’ve been TP’ed whereas the old one it wasn’t noticeable at all - You just moved through as if it were really adjacent.

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New ones are like stepping trough syrup fountain. Sticky!

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Yup it was that you knew you were teleported but you didn’t notice it at all.

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I agree the system is flawed but do you have to be pedantic about it can people try and be civil in a debate for a change .

I’ll have to pay more attention next time I use it

You’re being too defensive - Asking if other people have noticed a change isn’t being pedantic, and saying “Well duh” isn’t being uncivil.

FWIW, I didn’t interpret Solithrien’s comment as uncivil. Just an expression.

On a more substantive issue, I keep wondering WHY the devs thought this was a good idea.

There was an interesting reaction-debate on YouTube a while ago. Travis Day, who designed loot for WoW during Wrath, gave a presentation on lessons learned. During it, he apologised for the system of badges using five different vendors. I couldn’t understand why. Then Preach reacted to that video, and he couldn’t understand why either. And Travis responded to that.

I watched all three videos, and I still have no clue why Travis thought it was bad. I don’t mean why he thought the negatives outweighed the positives; I mean I don’t understand why he thought there was a downside at all. But hey, I wasn’t there. But Preach was there, and playing hard, and he doesn’t understand why either.

When people learn a skill, they are first taught rules of thumb - general guidelines about what to do, what works, what not to do. You might tell a new mage to emphasise Intellect and Haste (depending on patch and spec). A more experienced mage will know about stats changing with rotation and talents and how to use sims. That’s more complicated, but that initial advice stays with you. New chess players are told to get their pieces and especially pawns out into the centre quickly. Later they learn that there are other ways of aiming for positional advantage - possibly when someone who understands not only that but also wing attacks and the effects of remote pressure with bishops, and rooks on open files, dismembers them.

These early guidelines are useful for beginners. They prevent stupid blunders. But they’re not always optimal, and sometimes they can be exactly the wrong thing to do.

I have to wonder whether someone in Blizzard is just applying “early guidelines” like:

  • Make players travel so they feel the world is big
  • Shuttle as many characters as possible into the same area to make the world feel populated (and then shard and lag the hell out of them!)

without understanding that they don’t give good results in this case.

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Sorry i apologise iam a little tired and touchy no excuse forgive me please.

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No worries, happens to all of us - Especially in forums

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Ir is weird that portals aren’t seen as a progress, as an advanced technology IN GAME.
As someone stated at this point of the story we are considered as hero. We should be able to everywhere it is available. We should have our very own mages to help us port anywhere.
it doesn’t make sense even RP wise to remove those portals.

But that how it works with a lot of things in WoW that you see just appear once in the history like the arcane boat of Jaina, and never get to see it again, although it was a powerful and useful tool.

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