Absence of heirloom items and dungeon finder. The latter makes blue items much harder to get. And that in turn gives people a chance to eactually sell their crafted (green) items via the AH while leveling up their professions as well as other looted green items rather than just disenchanting all of them.
Also when you actually get a blue item, its much more valued than the easy to get blue’s via dungeon finder.
Stuff that I miss: TBC expansion. I believe having this expansion and this expansion only would add a lot to classic without compromising it.
Sure, I don’t have to read the classic threads, but my point is, they are littering the homepage of the retail forums. I shouldn’t have to filter through threads and threads of a game I don’t play.
Very often. Waiting for a boat, fishing, even after some random PvP in Desolace I had a very funny conversation with a rogue that tried to kill a warlock without luck.
I play in Zandalar Tribe and I don’t understand people who complain they don’t get to RP. I tend to talk in character in /say and the majority of people respond positively. Perhaps there’s a lack of larger scale RP still, but most people are still leveling.
Someone even admitted they’d never RP’ed and started asking questions after we had already been talking for a while; I basically told them it’s like dancing, you pay attention to the music and what your partner does and see what you can do.
This is not intrinsically unique to Classic or Retail (Retail certainly offers more tools for RP), but Classic brings more opportunities because we physically have to travel to do things, and we don’t fly except between hubs.
It’s not exactly roleplay and I’ve never played a roleplay server, but if there are two other Alliance nearby and one is a gnome, I absolutely will lapse into Gnomish in /say and start making comments about the smelly dwarf, stupid human or tree-hugging elf. I’m kind of a jerk like that.
The world, thats the really redeeming factor for classic and one would think the WORLD in WORLD of warcraft is kind of a big deal.
But classes, raids, spell batching, viability is garbage, Rogues beat every class in the game in PvP and there is nothing you can do, only Warriors Mages and Priests are viable in PvE, 90% of talents and talent trees are completely useless and unsupported so you have pretty much 1 cookie cutter build for every class that has some support via items whatsoever etc
Basically, the gameplay of classic is a clownfest, but the other parts of it, the player interactions, the travel, the resources and danger of the world, the adventure style questing, is what classic does best imo
Well there is a healthy middle grounds, just look at class balance in Cataclysm/Mists of Pandaria, class identity through classes having distinct advantages/disadvantages, druid and paladins being hybrids, mages and rogues being glass cannons, hunters having lots of low impact CC to control fights, warlocks having lots of safety nets with huge slow abilities etc
Both BFA and Classic have really dumpster tier class design
There is a difference between classes being simple and 90% of the ‘‘available’’ ways to play are unsupported in any way shape or form.
I can enjoy simple games, i play OSRS and thats literally JUST auto attacking discounting prayer, but Classic is like if OSRS wich has 3 schools of combat, ranged magic and melee, and all of the sudden ONLY melee was viable, they only ever released melee gear, and no support or updates for any other combat type, thats ‘‘simple’’ but its not good design in any way shape or form