So I just got a 27" 4K monitor that I love. I also got a AMD RX 580 8GB. My plan was to run WoW in fullscreen 1080p on my new 4K monitor, because RX 580 is not great for 4K, which I’m fine with. But… I can’t. It used to be possible, but as I can gather, 8.0 removed true fullscreen (aka NOT “windowed fullscreen”). That means that the only way to run the game in true fullscreen is in 4K. The only other option is to run it in 1080p windowed fullscreen, which first of I find super annoying, and second of lowers the fps.
So Blizzard… why did you take this away? Why can’t you just leave it as an option? It have worked fine for so many years! Seriously… why?
Alt and tabbing out of fullscreen paused some in game timers.
So achievements that used timers, like the Dalaran mail sorting, could be paused by simply tabbing out, then you go google the answer, tab back in and complete the achievement.
Now you see why Blizzard refuse to answer any questions about it.
But, I’m sure they will put it back when they find a way around the exploit possibilities.
Anyone saying Vulkan/DX12 can’t support fullscreen, need a slap.
that doesn’t make any sense at all cause the game is still running in the background and is still fully rendering aswell when you alt-tab out, by default the game runs at 30fps after you alt-tab.
also i am sure that timers are most likely server based.
Its was on reddit, and I don’t have a problem posting it because Blizzard removed it from the game.
/r/wow/comments/87x66h/i_really_wanted_the_postmaster_title/
DX12 can do non-windowless fullscreen, but windowed fullscreen (with a borderless window, naturally) is the only mode in which you can get unlimited frame rates with tearing. In any other mode, you are not going to get that. Ask Microsoft. Drivers run on their operating system and DX12 is governed by their components.
That’s why Blizzard don’t do non-windowless fullscreen.
Set the resolution to 1080p. It seems to me it actually looks better than native 1080p as it might use some scaling tech rather than simply forcing the resolution.
I don’t see what fullscreen would have to do with timers. It just doesn’t work that way - I mean, you can code timers so that they would pause the moment you switch to a different application as long as you are in exclusive fullscreen mode (and only then), but you’d have to code this specific logic. And why do that? I think someone on wowhead misinterpreted something. Or maybe there was a bug that they fixed, perhaps wider than just fullscreen, and it got misinterpreted to only be related to fullscreen.
you get tearing when you dont use v-sync/gsync/freesync and your fps is out of sync with the refresh rate of your monitor.
exclusive fullscreen or bordered fullscreen has nothing to do with tearing.
ill say it again, shadow of the tomb raider a way more demanding game then wow and has exclusive fullscreen under dx12 since release day, exclusive fullscreen under dx12 is fully possible but blizzard decided not to put the effort in it and gave us a half baked dx12.
^^ We are talking about getting “unlimited frame rates with tearing”, not just about “tearing”. DX12 only allows getting that in windowed fullscreen mode. Again, ask Microsoft. Or NVIDIA.
Added: BTW, Wigz, I went through your reddit link and I get what it is about the timer. The achievement uses (or used, don’t know how it is currently) custom code to count how long you spent and that code could have been stalled by a simple CPU-eating loop. No wonder it could have also been stalled by something like switching to a different application (and not getting render calls).
…is a different name for windowed fullscreen. In that the game launches in DX12, sees “please use exclusive fullscreen” setting and since it’s DX12 and exclusive fullscreen on DX12 is a no-no, the game does windowed fullscreen. You can override this behavior if you want, but you’d be shooting yourself in the foot.
how is full functionality shooting yourself in the foot? your ‘‘tearing at unlimited fps’’ is not true cause you will always get tearing when you unlimit your fps no matter if exclusive or borderless.
blizzard dindt do it cause they dont want to invest the time and money.
Last reply from me. You do not get unlimited FPS with DX12 in exclusive fullscreen. You might get a relatively high limit for some combination of driver and system patch level, but the operating system makes no guarantees about any of that and with many other combinations of drivers and system patch levels you aren’t getting it period, you get limits imposed aggressively (and yes, for a reason).
since you are stubborn and dont seem to understand what you are talking about:
its running on a i9 9900k with a gtx1070.
everything on low and monitor set to 100hz just cause tomb raider is a demanding game to run 144hz+ and my 1070 is running at 100% load with 2k core.
no g-sync or v-sync active.
you can see on rivatuner on top left its running dx12 and by alt tabbing and game settings you can see its running in dx12 and exclusive fullscreen.
its going above 100 fps while in 100hz wich shows there is no fps limiter active.