Remove Arena Rating Req for most items

So this is a well known issue and widely discussed on Reddit and the US forums. The old system were all the arena gear is locked behind Rating doesn’t go with the new Rating system at all.
Before u are going to say „get better at arena and gtfo noob“ hear me out…
The Rating climb has become insanely difficult compared to original Wrath. Why? Because there is a very small playerbase left that actually plays Arena now compared to back then. 90% of the people that play Arena now are really going hardcore, which makes it impossible for more casual players to actually get anything done. It’s either full pve or pvp for the majority… no middle ground.
Boomers (yes, like me) that played a few raids and a few arena matches here and there are very rarely seen anymore.
There is a massive amount of players that are stuck at 1100-1200 rating with 800+ games on my server :scream: and judging from the forums that seems to be the case everywhere. To be clear I am mostly talking about 2v2s and 3v3s.
Now I wouldn’t mind NOT being able to get a somewhat decent rating, since i am used to being stuck at around 1500 rating since TBC with my grandpa reaction time. But literally everyone of my friends that focused on pvp stopped playing Arena already… because why even bother with 10 weekly games if u cannot buy any items with the points anyway. You have no goal to work towards.
So all the casuals drop out… which only leaves the sweaty players to themselves, creating an even stronger rating barrier for the remaining playerbase.
Remember without noobs or casuals there wouldn’t be any pros either, cuz everyone is just at the same level then.

Solution? Remove Rating Req for most (ofc not all) items. Might aswell increase the cost, so us casual players take longer to get there, but at least we would have a reason to queue Arena and create a healthy player-pool-size again instead of not bothering with it at all anymore.

16 Likes

Omg yes… i would love to play Arena but i cannot get myself to lose 8 out of 10 games at 1000 rating (yes, i suck bla bla)
The only way to get Arena pvp gear is thru pve (VoA) that feels so messed up :joy:

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Just let shoulders remain at 2k for prestige. Rest can all be without rating. You wont be losing cause 1 item has slightly more stats.

Just my take on it.

6 Likes

Well the ppl pvped first day of arena gained a huge advantage since they got free arena points in 1 day to due a bug, blizzard didnt revert it, and ppl have no idea how much imbalance this creates in a gear based pvp game like wow. No you are not skilled because you could abuse wg and arena bug from first week.

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That is what I have been saying since beginning: Introduce rating only for rings and necklet - the rewards from arena should be: unique mounts, titles, gold AND EVERYTHING THAT DO NOT AFFECT STATISTICS.

I will tell that again: present principles maybe are good if you are in prison for life sentence with an access to WoW - then ok.

CLASSIC does not mean we love old rules - CLASSIC means we love the world, classes, talents, balance, UI, no flying mounts in Azeroth… etc.

But it does not mean that WoW is perfect. Just adjust WoW (Blizzard) to your customers’ needs in 2022.

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In TBC, 1500 was the breaking point at which 50% win ratio was not enough to climb further. I suspect in Wotlk it’s even lower.

Instead of removing rating requirements from arena gear, I’d suggest to increase the “cap” to 1850 so that even 50% winratio is enough to get your gear (incl weapons but excl shoulders). This would solve the issue but preserve the spirit of simultaneously improving ourseleves and our gear.

Just remove arena.

No there is no point to remove arenas, why? People still can get unique titles, mounts, tabards, pets etc. everything that not affect wildly understood resi and attack power.

Just adjust WoW more to casuals and then this masterpiece will thrive.

PS: People are not angry that some1 has a 2400 rating mount. People are angry when get killed by some1 who has not only a skill but also better gear (not available for casuals) and that makes him too OP.

not sure that’s how MMR/CR works, but if there is a 50% ratio in place, it definitely is even lower than that, probably around 1k for v2s.

Source: i have a (slightly) positive ratio and i am sitting at 1100 CR and can’t see getting much higher (without much improvement).

PS: otoh, I was able for the first time to get into a group of v5 with 4 randos, and we instantly blasted from 0 to 1400+ in less than two hours, and were still climbing as we stopped playing. judging from the teams we met, we would have been able to climb to ~1600 without any trouble.

v2 vs v5 looks VERY imbalanced.

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It’s insane how we’ll known of an issue this seems to be and Blizzard still decides to ignore the pvp playerbase.
2v2 and 3v3 is completely unplayable at this state…
Removing Arena is a troll idea ofcourse. The solution to this problem is rather simple, it just needs to be addressed

2 Likes

dont think theyll do anything, basically maintenance mode
they dont even fix annoying or gamebreaking bugs on classes

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Nowadays 1600 is like 2k+ in the original wrath. Adjust the rating requirements accordingly and we should be fine.

Otherwise arenas will be left with the top 2% war + hpala comps fighting each other 24h a day.

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What good does removing the rating requirements do? The deadly gear is not that much better than the hateful set which you can get with honor / Valor tokens.

I, for one, enjoy working towards a certain rating to be able to buy certain gear.

Do you want the gear just for the sake of having it? Simply having the gear wont make your arena experience more fun. You will still get stomped by better players, regardless of deadly gear.

i do enjoy progressing with my arena partner, but i’m getting close to reach the arena point cap (which will go into the trash bin after that), and around 1300 rating we get like really out of league players as enemies which shouldn’t happen at that low mmr.

and dont get me wrong, theres nothing wrong playing against better players than us. its just getting boring to face the same meta teams/pve tryhard double dps teams, and ofc they make no mistakes not even small ones that you can use to win a match / or survive the insane dmg what they can do even with 1k resilience.

in the end that rating is not even enough to buy the lowest rank required deadly item at the moment.

i played 624 games of 2´s this season and peaked at 1790 Rating. Played Priest back in the day and trying Paladin now (not Warri /Pally).

We struggled at first, but after i farmed all my hateful set gear and the deadly off pieces it went better. A 1400 rating is attainable by everyone if you put effort into it.

The point u made about facing far better players this early on is true tho. Was a bit weird facing gladiators at this rating.

However, another big issue imo is that one is basically forced to do pve for those weapons in order to stand some type of chance. The Arena weapons are just that bad.

im full hateful + deadly offpieces + kt weapons fully enchanted gemmed. im getting nuked by those double dps melee teams (1000 resilience, pain suppression, all the defensive stuff).

i got my keybindings, meta professions, meta team, i know most of the obscure mechanics what i can use and still it feels impossible to climb a bit higher atm.

so i cant believe that much effort is needed for the lowest rank items…

Honestly that difference between hateful and deadly gear isnt really that big, and you should be able to get 1500-1600 easily even in savage gear …

What they should do is introduce savage/hateful weapons so you dont have to run around with zuldrak blues or waste time in PvE (they literally already exist in the game) … and introduce those tier2 weapons for 2,2k+rating that would be equal to raid weapons …

What they should do, but what will never happen, is adding more items for PvP players … offparts with other stats than just stupid crit, PvE equal trinkets that would be like “works only against players” or “disabled in raids”
Or even different set bonuses … majority of pvp set bonuses are absolute garbage …

Yeah, i would wager that you boys are doing something wrong if you can´t climb above 1300.

Double dps is bad yeah, but you are not alone in the arena =)

I know that it is frustrating sometimes. I play with a DK and i almost want to quit if i get matched against Warri/Hpally or feral/priest, since both of those can just put out such a tremendous amount of pressure which we can rarely match. Just an easy L.

well, tbf paladin and DK comp is kinda easier compared to our priest mage. so that might be the thing why you feel it easier to climb.

i know how hard a dk can pump on caster clothies…

Yeah,

DK/pally certainly has the edge over Priest/Mage, but im sure you have combs that you beat quite easily. It came down to just play a lot for us.^^ 600 and then some games are a lot of practice.