Remove Arena Rating Req for most items

My tip is either play double dps in 2v2 or stay away from it. Dps/healer in 2v2 you end up counter comp super hard. Or you reroll warrior/dk+paladin. Face a mirror and fall asleep in arena due to how stale those mirrors are.

Welcome to arena pvp brother climbing is always difficult especially on the first season.

It is expected, those players hardstuck on 1200 deserv to be there. Idk why they expect to be instantly high rated when they just returned to the game or never played pvp in their life.
If you are hardstuck on 1200 with 800 games maybe try to get better instead of crying on the forums to remove rating requirements LOL.

Also i dont understand this you have goals to work towards, reaching the rating requirement is a goal. The problem is casuals like you dont see getting better as goal. So why should you get the gear if you are not willing to improve ? Also the improvement you’d need to do is not huge cuz lets be honest reaching 1500 is very easy, you just need to be willing to learn the game and your class.

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Bro just don’t bother commenting if u didn’t actually understand my thread… nothing u pointed out even remotely relates to what the actual issue is

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But why do you need full deadly gear if you dont even try to push for a semi decent rating? The (super easy to get) hateful gear is enough to enjoy battlegrounds/lowrated arena. You can have full hateful (shoulders from marks) + deadly neck ring wrists cloak with literally 0 rating.

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If you played retail during shadowlands you would understand why having gear locked behind rating is a bad thing.

I rather not have a repeat of that even if it is to a lesser extent.

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I didnt play shadowlands, however I get your point. Better players dont need better gear on top of the skillgap, HOWEVER first of all as I said the difference between hateful and deadly is very small PLUS it basically never happens that a person with 0 deadly gear due to lack of rating plays against someone with full deadly (2k+).

Lets make a reality check, what is the worst thing that can happen? Someone stuck at 1200 plays against someone with 1400 rating, so that person has deadly gloves + boots + belt. Is that rly such a big deal?

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Oh my sweet summer child. Shadowlands had so you could upgrade gear at 1400/1600/1800/2000/2200 and weapon only at 2400. The diffrence between 1400 rating and 2.2k was about x3 danage output. So what happend? Everyone swiped credit card for boost(piloted) to 2.2k as average 1400 players.

Those players were still stuck at like 1.6-1.8k but the teams facing them had a fun time facing a team doing twice their damage.

It was an absolute clown fiesta.

Well thats completely different issue with blizz attempting to ruin pvp for 15 years …

2k rating giving you worse rewards than m+5, pvp trinkets that cant be used in arenas etc …

PvP on retail is absolute garbage and insult to all pvp players …

Okay that sounds terrible, but again - were playing wotlk. Thats not even slightly comparable. 3x the damage output in shadowlands compared to 6! more resilience / mainstats from the deadly shoulders/head in season 5.

Sorry, but not a single player ever in the history of wotlk classic lost a game because they had for example 3 deadly items while their enemy had 4 or 5.
Also, no one buys arenaboosts for gear right now, because weapons arent bis (neither in pve nor in pvp). People buy boosts for the achievement so they can act like theyre decent, but that wouldnt change with 0 rating requirements on gear either.

lol, maybe try to understand what other players saying, 1300 shouldnt be considered as “high rate” its basically the bottom of the barrel.

the problem is not willing to improve, the thing is that the reward what you have to work really hard to get it and its not better than pve things or slightly better than hateful and ofc the whole pvp scene is full of toxic elitists sweaties.

you can say the reward is to get better.

but lemme ask why?
would you swim in a pool of sh#t for months just to get better at swimming then never swim again?

wouldn’t it better if most of you have stopped gatekeeping things and maybe you could have a healthier arena system at the end with casuals and pros equally enjoying it.

in the end i don’t want rank requirements removed from the items, but rather somehow make the whole arena scene remotely rewarding so maybe more start playing arenas => which ends up in the ratings shifting upwards.

I’m fine with rating being gone at this point for gear, it’s not as if 2k was ever prestigious (that’s what tabard/titles are for) and at this stage I would much rather see participation go up. If season 1-4 are anything to go by people will end up with 5/5 deadly for a 50% arena point discount with no rating req at end of season anyway.

whilst at it add cross realm arena partnering.

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Idk it sounds like u play the game for loot. I play the game cuz getting better at it is fun. Guess who gonna have a better time in general.
Also i saw a lot of people like you crying about pvp loot in every other iterations of the game. I think you are the same type guys who cried against pvp scaling. Nothing is good there is always a problem with a system and definitely not with you.

I dont think im elitist we are talking about reaching 1500 rating. I dont expect you to be good like, i expect you to not to be giga trash there is a difference imo. Elitism is when you ask for 2,4k achiv for 1500 cr arena.

This will be happening. The expansion is 1,5 month old . Like in every pvp season ever at the beginning its very hard to gain rating cuz there are a lot of good players on low rating its been always like this.

Another thread exactly the same as the others? As said on too - nope.

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nice you might have really bad sources where you get your informations.
maybe you shouldnt base your response on your assumptions.
so let me correct you.

i dont care about loot, i’m trying to finish some arena related achievements thats all. i’ve got my gear for pvp already, its the best what i can get with my current rating.

yes you are an elitist, just you didn’t realize it yet.
but again let me ask you if reaching 1500 rating (low elo) requires you to be a pvp god, isn’t that considered a bad game design? so maybe the system is wrong in the end?

you can call me giga-trash i dont care, i’ve played a lot with this game on my priest and spent insane amount of time pvp-ing (vanilla ranking, arena / bgs, already at 132k honorable kills), so i don’t think im a bad player. i might not be pro but im above average thats for sure.

but i’ll collect you what im doing and whats not enough to climb at 1300 rating atm:

  • fakecasting ✓
  • los ✓
  • cc ✓
  • using SWD right before a poly or other cc hits me ✓
  • pvp gear fully gemmed enchanted + endgame weapons ✓
  • pvp hitcapped + soft spellpen capped ✓
  • dpsing/mana burning when its possible ✓
  • im an engineer with rockets ✓
  • 968 resilience ✓
  • keybindings/macros/addons ✓

so you mean all of that stuff is not enough to reach the bare minimum for the first deadly item? let me tell you that says something about the system not about the players.

just to tell you we already won matches against higher rated arena teams, so i don’t think we are missing skills.

great when? half of phase 1 is already over. lemme guess that magically players will start suddenly playing arena? haha nice joke

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makes sense

Don’t worry, i’m currently at 2350 rating and my Priest die in 5 second if I leave it alone against a Sub Rogue. I grinded as much as I could as SP/Rogue then switched to Feral/Disc at higher MMR when we were constantly facing DK/Hpal.

Resilience feel bugged and there’s clearly something wrong. Rogue do currently insane damage, they can destroy you in a single dance. Feral insane bleed was already hotfixed 2 week ago but they still do tons of damage, be carefull. DK was nerfed today with the corpse explosion, gargoyl are still overpowered. Warrior are in their own fields, but it seem the more “balanced” class at the moment. And i’m not talking about caster lol (Destrolock, Elemental, Moonkin), they blast.

The game is currently in a very weird state where 2vs2 game feel very composition dependent. I’m playing Feral Disc and if we tag SP Rogue we leave instantly because we know what’s gonna happen.

Some matchup feel impossible to win no matter how they play, your composition and the ennemy composition already tell you who gonna won if you have equal skill (with 10% chance of a surprise).

There’s also a lot of bug that are currently unfixed and lot of high rated player asked GM to review if resilience work correctly. Blizzard said nothing about that.

I don’t think 1200 Resilience gonna change anything honestly. My Priest is sitting with 950 Resilience and I doubt 250 more resilience gonna change anything at all, especially with Ulduar weapons and increased ilvl that Blizzard planned to adds in PvE.

226 ilvl weapon is Naxxramas are a disaster for PvP, and you have a lot of people that exploited Wintergrasp and Darkmoon Card: Greatness with ilvl 226 Naxx weapons and got high rated just by outgearing other players. They are a minority and they gonna fall off.

Slaughtering pugs at graveyards in WSG is a skill that doesn’t easily transfer into arena :wink: Your posts suggest that your ego of a vanilla ranker just cannot stomach the fact that you aren’t a top dog any more.

But let me tell you something. 1,300 is close to challenger cutoff (35% top players) in 2s in EU. So, if you are there, you are already ahead of the pack.

And guess what? People around that rating are to be expected to fakecast, los, cc and use all other tricks on your list.

Removing rating requirements on loot, or even handing out free loot, as Blizzard basically did at the end of every TBC season, isn’t going to change anything. You’d have to figure out how to beat those teams that use all the tricks in the book :slight_smile:

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Are you suggesting that holy paladins at 1.3k are fake casting? :upside_down_face:

Sounds like everyone needs to be better than everyone then may achieve 1400.

1400 is not available for everyone. That is the fact.

thats the thing what we are talking about here 1300 rating shouldnt be top 35% of the pvp-ers. 1300 based on item rank requirements should be like casual level.

well you could say that, but i was the one who never premaded in classic, i was the one who got stomped and camped in the graveyards. and i still managed to do it