You que for lfr and got an invite an already started raid. After u reque for the same wing and get a fresh one. Since u are saved the other bosses, no point in staying and u leave. And bam, 30 min deserter debuff. Its plain stupid.
If you think about it long enough, LFR system should allow leaving without punishment if you have the whole wing locked out only.
There are 2 sides to this: One one side you are absolutely correct that there is currently no point in staying in this case. The other side is that whenever you join a group, itâs an unwritten rule that you have to stay till the end and not abandon them.
So instead of removing the Deserter debuff from LFR leavers, I will suggest to give an incentive to stay even in such a run:
- If a player joins through an automated tool a group for any dungeon or raid where they are already saved and the instance still has unkilled bosses at the moment they join, then every boss killed while part of that instance will have 100% drop chance as personal loot.
In layman terms, my suggestion is that if you are saved for some boss and you join through LFR (and therefore become part of a group that just starts), then the bosses that you have killed already will also drop 1 item for you, giving you the incentive to want to stay till the end.
I disagree. Removing it will only cause the problem to get worse.
What they should do is raise it to an hour or more and make it account wide.
Because your problem (and everyone else´s) of being invited to the second half and then having to requeue for one boss stems specifically from the punishment of 30 minutes not being enough of a deterrent to leaving after one boss instead of spending anouther 5 minutes killing the next one, forcing ghe system to find replacements and make them queue twice.
I personally already prefer the 250-300 gold or whatever it is and spend another 5 minutes rekilling the second boss⌠but I´m not an egocentric dillhole that signs up for a full run and then leaves after one boss because the debuff only lasts half an hour and is char specific.
If you want to actually solve a problem, you have to eradicate the root cause and not just treat the symptoms. And the root cause is the debuff not being enough of a deterrent to leaving after one boss for the egocentric player that started the chain of events. It has to become the less effective path to leave and log onto the next char to queue up again.
Thatâs a bit harsh. The deterrent is that staying in a run with saved bosses means itâs not a good âinvestmentâ of oneâs time. I mean, you correctly pointed that even 250g-ish are not enough to entice a player to stay (and then we have people crying about high repair and mog costs, but thatâs a slightly different discussionâŚ).
What I suggested above is to give an incentive to want to stay in such a run. Itâs more player-friendly and less punishing.
Yes. But the whole point is why concentrate on making that better, when you can try to eliminate the situation from happening to begin with raising the punishment for the person that caused it to happen in the first place?
Because as it stands, if I for example want only loot from the first boss, I can kill it, leave, log onto another char, and do it again, in less time than the debuff lasts. Which is the whole reason others get half runs to begin with. And it won´t stop just because the people that I´ve forced to clean up my mess are getting âPaid betterâ
So simply make it so that that is no longer effective for the first person to leave and start the chain of events, and then significantly fewer half runs will exist to begin with, and then we don´t even have to discuss about how to improve the victim´s experience because there will be fewer victims.
Analogy: You can offer the best medical facilities in the world⌠it still wont stop the problem of people getting attacked by the same slasher. What will stop it is putting the slasher that caused the injuries in jail. And then nobody needs the medical facilities to begin with
Yes, I consider this to be a serious oversight. Dungeon Deserter and PvP Deserter debuffs should be account-wide, not character-specific, and should not countdown while offline.
The other suggestion that has been thrown around is to make all rewards drop only after the final boss in an instance has been defeated, like in M+. But I donât like this either because if someone doesnât make it to the end for whatever reason loses all their rewards.
But I still do not think that making the Deserter Debuff even harsher is the way to go. The point is to make people want to stay for a reward, not to avoid punishment. I fear that harshere leaving punishments will only lead to fewer people using automated group-finding tools.
We can argue back and forth about the length, but we agree that account wide is a step in the proper direction, and I feel it´s the most important step. And not counting down while offline is definitely also warranted.
I´m just not a fan of prioritizing the treatment of burn victims over simply extinguising the fire, so to speak. Because as long as it still burns, there will continue to be victims.
Will some people still leave? Yes, unfortunately things happen in life. But in that case, a 30 min or 1 hr debuff should be the least of their concerns. And if nothing else, it incentivises the next person to behave as I do and simply break the chain themselves by manning up and playing for 5 more minutes.
They need to remove dungeon deserter in general. All it does is giving power to awful people. I was in a time walking group and got it at the last boss with explanation I wouldnât do enough damage like that mode wasnât anything but easy already.
id take that IF i got to chose the item, if im only doing that wing for teir and i was to repeat a boss ive already kill id want the tier token guaranteed be4 iâd even consider rekilling it anything less is a waste of time
sorry but why should any1 waste their time to clean up some1 elses mess for no reward what so ever? why would any1 thats not already lost their mind do that?
Because not everyone is purely ego driven. Believe it or not, some of us actually at some point in our lives understood that being social and part of a team sometimes means doing things that you may not personally enjoy.
Wheras by your logic, things like fire departments don´t need to exist, because all they do is clean up the mess other people caused. Why should they put out the fire that you caused?
But I guess they all lost their mind, too
Let us take a closer look at what you propose.
I queue in random dungeon as a tank, it happen to be Shado-Pan Monastery we all know well.
- the group is clueless;
- I hold monks while they smack them for minutes until someone actually manages to purify the corpse;
- they fail first skip at the bridge, pull another pack;
- at 3rd pack they forget to heal the tank (me) and I die while they struggling to purify a corpse to make mobs actually killable;
- no raise, they rush to final boss;
- I complaine in group chat, they kick me out of the group;
- I get deserter debuff, lose the loot;
How fair is this?
You see, the description of the debuff says I abandoned the group. I did it, not they kicked me, it is MY fault, I am the baddie here.
And you propose make it even more rough without any protection from abusing.
I could comment your idea, but they will probably ban me from the forum.
What if you get kicked from the raid group 'cause you happen to play as a class thats in the same token as a greedy jerk whoâs gonna start vote kicks so that theyâre the only eligible to get the token?
Have fun losing the loot from the boss & getting that 1 hour deserter debuff
At least 3 people decided you don´t fit to the group, the reason is irrelevant
Maybe you should have simply checked your ego at the door like everyone else and accepted the fact that timewalking is so trivial that a single good dd can solo the entire run instead of complaining about something that doesn´t actually matter? Or are you also starting votekicks against all the rets and furys that are filling the tank role or boomies and enhancers signing up as âhealerâ? Or is that ok because it means you get an invite faster?
At the end of the day, both of your replies amount to little more than âbut muh lootz!!!â, in lowest end content where the loot is worse than what you can get in delves or M0, and equivalent to world quest chest drops, and as a direct result I can´t take either them particiularly seriously, especially because you´re both bringing up fringe cases just to be able to play the victim.
Sometimes life just isn´t fair, most of us learn that at the latest once we move out of our parent´s house and just suck it up and move on, though some take a bit longer.
And when teh dust settles, the same ego driven âbut Muh lootz!!â you are arguing in favor of is also the direct cause of one of the examples presented. Wow, what a coincidence, eh?
Maybe we should just remove loot completely, and thereby rid ourselves of the rabble that view epics as the only reason to play, and effectively permanently solve both problems, deserter and âbut muh lootz!â, that way⌠I for my part would fully support that, because it would solve half a dozen additional issues at the same time, and all the people that only ever played for the worth- and meaningless purple pixels instead of because they actually enjoy the game can then go back to playing Diablo and smacking their loot pinatas.
They decided nothing. They auto-clicked âYesâ to get rid of popup window.
You can do mental gymnastics as much as you want, but you cannot gaslight me into thinking its actually my fault that I was kicked.
You asked for my opinion, and I gave it to you.
Im sorry not sorry that you´re apparently not mature enough to simply accept it without assuming malicious intent, because you´re most certainly not going to change it just by randomly accusing me of things that you don´t seem to fully grasp the definition of.
But just for the record, it takes 5 seconds for âyesâ to even become active and clickable, if you just want the window gone ânoâ is instantly available. So much for that tired argument that´s literally older than many playerâs accounts.
dont try to bring game logic in to irl ppl value their time differently if i or any1 is trying to queue multipul wings punishing ppl for not want to redo bosses for nothing just makes the queueing experience worse for everyone
And that´s a completely different argument from the borderline antisocial one you presented that the quote was a response to, and actually worth debate and not just ridicule.
But at the end of the day when the dust settles, this game has rules just like every other game , and they apply equally to everyone. If you don´t agree with them, then simply don´t play and go find a game where you do agree with the rules. But arguing with me using fringe cases, facetious remarks, and logical fallacies, as 3 of you have now chosen to do, is neither going to change an opinon that has been formed over 20 years of WoW including all 16 years of LF(x) existence, nor actually persuade anyone reading to take you all seriously
You literally blaming others for what youâre doing.