Remove master loot

Many retailer players such as myself may be more likely to try Classic if you remove this feature, because it gives raid leaders too much power and encourages toxicity.

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Raid toxicity is something we have to live at classic but removing loot master is not a solution, probably they must increase the loot dropped.

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Most serious retail raiders want master loot reintroduced to retail because it gives guilds more freedom in loot distribution.

Noone is forcing you to join a guild with bad loot distribution in classic, retail however forces bad loot distribution upon players.

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Bad loot distribution is the meta of classic. No guild have proven an open and fair distribution. Some come close though. And some restrictions must apply or warriors and hunters will take healing gear.

Examples are Strider’s Mark, Bindings, BB, CHT, DFT, Doom’s Edge, T2.5 tokens and don’t even get me started on naxx.

Elitism reign.

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Fortunately the players themselves can set those restrictions in classic. If you aren’t happy with the restrictions set by a guild/raid, you simply don’t join it. Retail loot rules makes it fairly common for an item to drop that is a big upgrade for several people, but due to the restrictions on trading set by Blizzard it goes to waste. In retail your only option is not to play the game at all.

Sums up A LOT of people that played classic. To a big extent also myself, but even so there are still fruits to harvest and drama is around every corner.

I will never forget the hunter who had a reserve roll of 95 on DFT only for it to be given to a warrior who rolled 41.

Same hunter showed up in next raid. By that time I was gone sick of witnessing deep loot corruption.

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Really? Some selfish hunter tried to take an item that’s useless for his class and got rightfully stopped? Thank god for master looter.

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And here it is. The corruption that reign.

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Its not corruption, its the necessary countervailing force that prevents selfish loot collectors from ruining everyone else’s fun so they can put mageblade on a warrior.

I have done my research. And you should have done as well. Or do I need to do it for you?

Totally comparable with a phys class needing on caster gear indeed.

You ruined classic raiding for probably a million people, even more. And you still cling to your falsehood to carry it into the future.

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Raid leaders having a lot of power is an integral part of the social aspect of the game. As a retail player, you probably never heard of that aspect, but it is important.

But don’t worry, a typical scenario is, you “try” Classic, you get to lvl 20, you get bored and quit (was fun while it lasted though wasn’t it?). So it is likely that you won’t encounter master loot : )

Notice the silence when they are about to be exposed.

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5/10

Lmao :rofl:

Hunter won the item fair and square. He should get it and then been kicked out from the guild since he plays for himself and not as a group.

Another one who think he know better than official best in slots, to reduce the competition on sought for items in complete egoistic manners which have absolutely nothing to do in a raid, let alone in an mmo.

This specific item is no joke with hit overcapped rogues and warriors on loot rampage.

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I agree that at this point, it’s selfish.

I wonder how that would’ve went if instead of a hunter you’d have an enhancement shammy, tho. Because for some guilds, loot prio isn’t only on usefulness, but also on what class scales more with it.

don’t forget the ferals, or well, when it comes to hyper-elitism we know its important to eliminate competition.

You can literally just turn it off?

Let me guess, the hunter had forgotten to read the actual rules and tried reserving an item he wasn’t eligible for? If the hunter showed up next time he clearly didn’t mind too much, so why should you?

Assuming you mean striker’s mark, how do you mess up distributing it? It either goes to a rogue or a warrior, or it works as a big red flag to never return with that group/hunter.

Do people really use soft reserve in guild runs?

The only egoistic person here is the one thinking his own best in slot item is more important than the overall raid performance. With the removal of world buffs proper loot distribution will become even more important, and hunter will hopefully have an even harder time getting their hands on a DFT outside of GDKP runs.

I don’t think you understand how the “hit cap” works for rogues and warriors.

What about ferals? They are ok offtanks, but that is where their usefulness ends.

I must have somehow missed the part about reserve. I thought it was just roll vs roll.

1 Like