Remove Mortal Wound from 80% of the Classes

Yes.

I said it.

Cry about it.

Arms Warrior should be the only class with a hard Mortal Wound, because it’s the only class that’s easy enough to tune down accordingly to ensure it is not way too overpowered for the toolkit it has.

And if the classes DO have Mortal Wound, it should be the kind of Mortal Wound you can actually DO SOMETHING ABOUT.

I.e. Resto Shaman’s shield unleash, you can walk out of it. - This is fine in my opinion. Whether you move out of it or die because of it is totally up to outplaying.

Psyfiend on Shadow Priest is another example of a Mortal Wound that is easily outplayed. Shielding Psyfiend is annoying, sure, but it can be purged off/killed so there’s that.

Mortal Wounds where there’s literally no outplaying, no counter and no stopping the damage whatsoever are TOXIC, and make the game unfun to play.

Examples of no brain mortal wounds that shouldn’t exist:

-Assassination Rogue Wound Poison/Shiv
-Demo Warlock Felguard
-Hunter pet Mortal Wound
-Fury Slaughterhouse
-Demon Hunter Mortal Dance

Why are these bad?

NOT A SINGLE ONE OF THESE CLASSES NEED MORTAL WOUND WITH THE CURRENT DAMPENING CHANGES. Assassination Rogue shiv windows are mathematically UNHEALABLE, Demo Warlock is already the most UNFUN class to fight against because when the Zoo is out good luck trying to live. Hunters I was a bit on the fence about atm given how weak they are in the meta to begin with, but even then, I don’t think they need a mortal strike. - Just a dam / defensive buff. Remove fury warriors from the game in the first place, and DH dam is already off the walls, the fact that they have a mortal strike on top of it just make it overkill.

The reason I’m not mentioning WW monks is because WW is very squishy and the best defensive vs them is usually good offense, so the value of their mortal wound isn’t that insane. Don’t know if Druids have it but I don’t think I’ve ever lost to a druid bc of mortal wound if that is the case. And with DKs its a bit w/e, Necrotic Wound was very much overkill but besides that I think they’ve been relatively fine?

And yes, Sharpen Blade’s CD should be increased, but even then I don’t think Sharpen Blade windows are inherently the reason why people lose to Arms atm.

Thanks for coming to my TED Talk. : )

9 Likes

With the way arms plays currently, they don’t need a mortal strike debuff either.

6 Likes

Ok first we fix the arms damage, then we can talk about this removal

1 Like

What do we give them instead though? They’re only good at zug zugging. If you take that they’ll be bottom tier, again!

#nerfsharpen

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He is right especially since sl it’s all about cheese or doing unhealable dmg, ms effect isn’t needed anymore as the dampening kick in super fast already and game end up super quick.

u forgot the no brain [Crippling Poison] slow :slight_smile:
which is faster than a global cd on the target.

ok, nerf arms damage by 25%, I agree.

1 Like

It would be nice if they just leaned into each class fantasy more than using the crutch of dampening and ms to ‘‘fix’’ an otherwise broken spec

Like ferals, how about just buffing the bleeds? hm? nah, just add/make the MS stronger
sigh

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And what about BGS and open world?? No i say give mortal strike effect to everyclass!!! even paladin.

He’s not wrong.

Only monk, hunter (with pet), demo lock and arms warrior should have it.

i’m fine if psyfiend is changed to something else

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Nerf everything except my class blizzz

Your class is the most busted thing running arround

3 Likes

Nah the mortal overkills were too much and they’re nerfed now in favour of a more sustain based damage output, that is fine.

Now the problem is the fact that the classes that are still notorious for it remain untouched, and it seems hunters/warlocks will be the next class to overperform like so.

2 Likes

I suspect hunters will be quite opressive into cloth/leather and decent against platers if Chim buff turns out ok.

They still require finesse to kite and stop doublee melee train from murdering them, and no way to mitigate assa/ele damage (but that is a problem from everyone).

As to the OP, I generally agree to pull back MS effect, but as far as hunters go, our MS has a drawback of pets being really easy to kill. Most of the time MM and Survival keep their pet close and have to carefully let it attack, so MS is not active all the time anyway…

yeah hunters are annoying af like destro

I kind of agree with too many MS effects being in the game, but I’d also nerf sharpen severly in the same breath, either in % of healing denied or increase it’s cooldown.

Either that OR add mechanics (besides BoP, lol) to get rid of physical mortal-strike effects.

Another option would be to severely cuck Arms in the mobility departement to make the application of MS harder in the first place. I’d personally love for deadranging Warriors to come back by increasing the minimum distance in order to charge to 15 yards :))

A MS rich enviroment automatically nerfs every hybrid of the likes of Enhance, Ele, Boomkin, Ret who rely on some sort of healing to survive with otherwise rather lackluster CDs. My tinfoil conspiracy brain tells me that thats the reason why often these exact same hybrids end up with extremely overtuned damage in an attempt to offset the their defensive weaknesses. And at that point I didn’t even factor in dampening which passively makes these healing defensives weaker as the game goes on.

This one’s bothering me for a while since you can’t even effectively Cleanse that stuff since it’s on and stacked up so quickly again, I’d really like for poison dispels to give some sort of resistance or even immunity to further poison applications.

I’d make it a buttonpress that consumes a global to keep it up, but maybe thats just the salt in me of dying to the petarmy behind pillars more frequently than I’d like to admit.

Kind of the same deal, I don’t know? Maybe tie less utility to the pet (aka. Freedom, Sacroar), make it take more cleave damage and make it harder to ress so petmanagement becomes a big thing?

Just get rid of it honestly.

^

Tl,DR: Too many MS that are too EZ to apply bad.

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Gutting arms mobility implies gutting ranged mobility in the same window. If you remove Arms mobility now, or even revert it back to what it was in Shadowlands/BFA, the spec would literally be unplayable. We had to choose between the only baseline stun and heroic leap speed/cd reduction lol. Doubletime is finally baseline which is a good change, and having access to spear of bastion is literally the only way you can lock people down into a kill window at times.

There is so much your team can do to help you out in the spear windows, and if they’re not doing it, the problem in those cases is not spear or warrior mobility. Its your team, or you, and whatever you’re doing before/during/after the spear.

The 25s CD on Sharpen Blade is very strong for how oppressive it is, but I’d like to rephrase my prior comment again; There is a lot you can do to outplay it, but naturally in high dampening, Sharpen Blade makes the kill window an inevitability. There have been a bunch of moments where I have someone at 40% hp with sharpen blade/mortal up, and they randomly get topped either way.

Idk if its Sharpen that’s the problem, or simply the overkill mortal damage we’ve been doing the past week or so. (Which has now been addressed anyway in favour of more sustain.)

Imo the reason why destro locks are so annoying to fight is the combination of pillar hugging, port + gateway. On top of that they’ve got coil, shadowfury and spammable fear (which for warriors is not that big of a deal given we have berz rage)

That is a pretty hefty toolkit when you keep in mind that they’re immune to slow effects etc after porting, meaning there is literally no way to connect to them after they port. Now this ofc implies the map also favours the Lock, in something like Ruins of Lordaeron the Warlock can try running and hiding as much as they want, there really isn’t much value to be had in their mobility etc. Which is as unfortunate as it is to fight a lock in Mugambala. Sometimes you get it, sometimes you get got.

I think they’ve more or less always been? Everything needs a counter and most of the time, hunters have been the answer to high mobility & squishy casters.

While mana consuming, good healers do know how to heal the pets, throw HotS etc that when combined with Mend Pet should always be enough to keep the pets alive, unless the enemy team is deliberately focusing them down. - But the answer to that is ofc petpassive/petattack macros, which with you can mitigate how much, where and how your pets take damage.

you know whats funny? every high rated lobby has atleast 1 or 2 locks wws dhs and i rarely ee warriors but they OP watched lontar and thesia 3k+

1 Like