I am levelling a character, from 60 to 70, go into dungeons, there is no skill, no competence, no challenge, I cannot die (OK I am DK tank, but never the less), I just sit there going through the motions until I eat into the rested bonus.
What is the point of that. It is just a typicality, like filling in a form. There is no challenge, no accomplishment, no excitement.
Please make WoW great again. Remove scaling. Make zones and dungeons challenging for their respective levels. Levelling should be slower. When you visit a zone, you must get sense of belonging. Not stay for 5 quests, 5 dungeons, and suddenly you have got 10 levels.
I am playing a game, not filling in a request form for levelling.
And for those players with alts, who want to be 70 instantly, myself included, give them this option, for example a crafted item offering levels, or something you can buy at the AH with gold. Of course, I do not mean pre-paid boosting services.
Why waste time on non-max level? There’s plenty of challenge on max lvl, when you can finally play your character “correctly” with all the abilities etc. Leveling is just something that has to be done. They could just erase it enitrely in my opinion. Having zones & dungeons scaled to levels just smallers the player pool to do that content. You’ll spend plenty of times in those zones on max lvl, no need to drag it out while leveling.
When Blizz closed the access to paying for subscription in my country, tons of players switched from WoW to another project of Russian creation. And they also started to demand “challenging” levelling despite the game being concentrated on high-end content.
The devs decided to listen to these people and made the levelling more hardcore (the way it used to be in the past, suggesting different challenges for players and taking more time than necessary), and you know what happened next?
All these “I-want-my-journey-to-high-level-be-meaningful” cultists left the game, many of them not even reaching the max level. So no, let the devs put their efforts into what matters more - high-end content, not wasting their resources to deal with 1-69 “hardcore” folks.
Did you miss the bit where I asked for an instant-level option, for those who cannot be bothered (but not via character boost paid for services) ?
The point is that levelling is a meaningless chore and has no place in a 20 year old game, and even if it takes you little time to reach max level, still it is time doing something extremely tedious and boring. So, please take levelling out completely!
Unless I want to experience old zones and quests, AND the progress of getting stronger and beating my opponents, as I grow in power. That means no scaling and no 1000000% XP.
Did you miss the bit where I said that wasting resources on problems like that (even the minor ones) would affect the end-game content, since the devs will be busy solving little “issues” here and there rather than concentrating on what’s important at the moment? Not to mention they sell level boost in the shop, thus making money off of it.
I’m not sure it’s according to the rules to mention another projects’ names around here. Yes, you do have it outside of Russia, but trust me, you won’t want to play it due to the necessity to invest a ton of money in it.
Maybe they can make something like when you create character to be able to chose two options “ Old WoW Leveling system” and “New Leveling system” in the First option you chosing its on your own risk because there wont be scaling and mobs will be like before but also you are taking a risk on your own because maybe there wont be many players to chose that and its questionable about dungeons and wait time for entries.
Actually I just thought about this and it is may not be technically possible to mix and match players who are levelling normally (old fashioned way) with players who are on the scaling algorithm.
Maybe you would need different servers to keep the two groups separate.
To be on topic; I also dislike scaling. I enjoyed going back and one-shotting things “back in the day”, and now it feels like I struggle more-or-less with things I feel should be mundane.
I believe there are many WoW players who do not know, or care, about the “end game”. In other words, not running, literally 100s of M+ (like I do in this WoW release) and no raiding, and no professional AH traders. How many such players exist compared to the M+/raid players? Blizzard knows this.
Yes that is terrible! On the other hand, levelling is now so trivial, you’re paying for convenience, not to escape challenging content.
Hmm, you are right I suppose. Although many people do mention other games, like FF, Diablo, PoE etc
End-game in WoW’s case means “content available on high level only”, thus it’s not only m+/raids. Or you seriously believe there are more 1-69 ACTIVE players than 70?
As it should be in MMO these days. The genre is getting old, lifestyles and overall pacing of living don’t match its agenda as they used to be 15-20 years ago. People nowadays just don’t have enough time to dive into the story (single-players fulfil this role much better).
It just makes me sad that old dungeons and raids offer zero challenge to a single max level player. Solo farming Ashes of A’lar should have at least some kind of challenge, for example. Bosses with a single shot, so you never even get to see the mechanics.
Even Timewalking dungeons are tuned a bit too easy. It’s not a boss fight if it lasts 9 seconds.
The level-up game needs to teach new players to play their class, but if the difficulty is trivial, they can get through it without learning most of their abilities. The step to M+ or raiding is probably jarring (and PvP is harsher than ever before).
Maybe there could be an “expert difficulty” that changes the scaling, but increases the rewards? So for leveling, you would get more XP, but the mobs would be more dangerous. For a good player, this might be more fun than just steamrolling through levels while wearing a blindfold? For max level, you might get more boss drops or other rewards. Although to be honest, I think the kind of god mode scaling that exists now should just be removed from the game entirely.
maybe but it is not fun also … just making that level of enemies is not to your level will be better … something like how good player is that is enemy stronger and stronger enemy more XP
Personally, I am a fan of “optional level systems”.
I do like scaling. But I also get your complaints. I think the right way would be if Blizzard would implement also in WoW “World Tiers” similar how they are optional for Diablo games.
Each higher tier increases on %-basis the difficulty of enemies, but you also get on %-basis better drop chances and more gold/materials.
That way people that want to have maximum efficiency/difficulty can play the way they want and the casuals can play the way they want on easier difficulties.
Edit: Link the World tiers alongside with proper shard-selection and a lot of problems could be solved in 1 feature update.