Remove PvE scaling

Had a similar discussion on Blizzard’s new MMO forums, Diablo 4, and as it is a persistent, open world, with other players of all levels and settings next to you, I envisage a lot of problems trying to remove the in-built scaling.

In the past such problems were solved with separating servers entirely. These days with “sharding” you can literally see players from all over the world appearing and disappearing before you, and it might be possible to group “non scaling” players into the same “shard” without much user intervention.

But I do not know. I hate scaling.

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I agree.
I played classic from release to TBC. I have not played for 15 years.
I was happy to come back and probably find so much content to explore.

I have played 2 months and I will stop here. I’ll come back one month per year.
Leveling 27 to 70 was ok but I felt something was off. I went to m+8. It was intense and fun. Did farm reputation a bit.

I went back to classic and realize something was way more fun…
I have tried an alt on retail and same: ‘not that much fun’, quests in any order, feels easy, mob changing levels, goes fast.

I think I can now blame the scaling. Maybe scaling is ok but it is just not well implemented.
i can understand why player “working” on 12 alts are quite happy with it.

Scaling is ruining the alting experience so I was hoping at least it would be fun to do low level quest with a 70… but it does not scale. One hit = dead mob. Even elite world boss with 3.5 millions health don’t do any damage. It’s a shame. People are complaining about BfA but I found the zone very nice to explore. Nice graphics.

Summary: feeling very frustrated and sad that so much nice content is left unexplored.
plus the emptiness of the world on the top of it… why not instance everybody in the same region across server?

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It actualy can work. Reason why its not working on retail is becouse retail have huge powercreep so mobs have to be constantly scaled so you wont kill them with 1 ice lance.

Your in for a suprise. There is also the fact that scaling also ruins you normal/heroic/mythic dungeons to when you finally ding.

What really needs to happen is scaling needs overhauling as its pretty bad in its current implementation.

Bet you a £ to a pinch of sh*te that the scaling on the incoming S2 M+ dungeons is gonna be insane.

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It sounds like what you actually want to play is WoW Classic Hardcore.

You are in luck cause you can easily do this right now.

Meanwhile Retail WoW has the problem where you start powerful and each level makes you weaker due to secondary stat scaling until the level cap where you can finally get stronger again

Why did they even start scaling old world, why didnt they just leave it and gave us +5-10 lvls each expac, that way people could play twinks, explore old dungeons, old world the way blizzard tuned it in the first place?

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Scaling in leveling and timewalking dungeons are broken. Resto shamans could literally solo leveling dungeons just by spamming chain lightning, as could most tanks.

Personally I wish to refute but I know it would be hypocritic so instead I only wish for there being a middle ground.
Either let people level during Classic or WotLK to 60/80 and then get their character on Retail instead to let people have a choice untill we get time machines or Genies that let us go back in time.

Probably because that russian game was just a bad game. People dont just hate leveling . They hate leveling just when its pointless, dull and boring (like retail now). Classic era servers proves that. Massive amounts of people are leveling in classic as we speaking. Population increasing day by day still. And that is my friend a 2004 game. Imagine how the 2023 version of it should look.

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This is bit like driving a Ferrari and complaining that it’s too fast.

I play my blood DK alt sometimes and even though it’s an alt and I’ve never read a guide it just spam the aoe plague thing and the bone shield thing and drop down that ground thing and if I need some hp (not often) that healy strike thing.
I took it to the Maw when I eventually leveled it in SL and it was a pleasant stroll when on this Shaman the Maw was awful.
I suggest you play something a bit squishier before complaining about difficulty. Try rogue if you like the melee style, or a clothie to be really squishy.

I do agree with this to a point. Since around Legion we’ve had only 3 or 4 leveling zones. So leveling has become quite repetitive. In Wrath there was 10 zones and you could mix-and-match quests from different areas (no Campaign to direct your every move).
Although Legion had the Invasions which would give you over a level each, so five or six invasions with a little bit of questing would you ding you max.

So I would like a mechanic similar to Invasions in 10.1 that gave a level each. Put in a WQ to kill X mobs and a boss in those elemental storms. Let this be roughly one level per WQ.

Sadly Blizz decided that this should be Timewalk cause TW is now with it only being for 60 the alternative of regulary DF leveling.

shame as this is not an option for me (and many others).
Perhaps Timewalking could have some solo open world content but until then it’s not an area of the game for me.

Blizz thinks this is it by having only 60+ people getting 1,5 times more Rep from old content that is not even properly scaled.

doing 60-70 outside is not that easy tho. that scaling was always in wow , even in wotlk classic you’re more powerful in 71 than you are in 79.

Maybe in PVP not in the PVE.
Back then you got off the boat in Borean Tundra and the local crabs were tough but by the time you were 79 you only mobs in Icecrown or Storm Peaks would be tough enough to give you a good fight.

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nope, it’s the same in pve too. your stats are scaling with your level. you have more stats at 71 and lose them slowly as you level. here’s another conversation on classic forums https://us.forums.blizzard.com/en/wow/t/crit-decreasing-as-level-increases/657959

There is no way a 71 could go anywhere near Icecrown. I’m assuming Wrath Classic is working how Wrath did when I was there originally.
And a 79 would roflstomp anything in Borean Tundra.

lol that’s not what it means let me explain, at level 71, you’re stronger against a level 71 than a 79vs79 scenario, that’s what it means because you get weaker and the mobs get stronger.

Firstly, that sounds like PVP.

That’s a strange definition of getting stronger.
To me, Struggling to do something at 71 but then being easily able to do it at 79 is getting stronger.
I think my definition of being stronger would be more common than yours.
This is how we progressed before the world scaled with you.

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