Remove score from untimed keys. Remove crest reduction

I’ve met plenty of people in the pug scene that will leave over taking a 'blemish" to their score. The crest thing is self explanatory. With minimal change I think it would greatly reduce the rate of leavers in lower keys, still get max crests and no failed key shown. (Also weekly ig)

“Yeah but how about people just don’t leave” - they don’t answer to anyone and don’t owe anyone anything. I’m not trying to justify, trying to mitigate.

The “leaver punishment” thing has been discussed to death, won’t work and won’t be implemented.

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I agree 100%. Crests reduction in particular is extremely demotivating.

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its not about blemish . its about others seeing that untimed score and declining you because of it.

its always better to leave and try again .

yeah that’s what i meant by blemish. As a tank or healer it isn’t always a deal in a lower key, but when there’s 3 trillion DPS players and 2 are exactly the same but one has a failed key…why take the failed?

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I mean wouldnt removing untimed score be counter productive in reducing leavers?

I could be off base here but this, to me, would increase the amount of people that want to leave as an untimed score might be better than a previous timed score.

While personally i wouldnt argue if the drop rate on crests be increased in an untimed run vs a timed, wouldnt this diminish the effect of the timer? Which alot of people seem to like about m+

These are questions, not really disagreeing with you, but if you could explain a little it would probably convert me to the same wave length

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Untimed score only seems to matter for super high end players. I’ve spoken to many leavers in lower keys and they prefer just to have timed keys, the ones i’ve /w.

Score is the be all and end all for so many players. Nothing else matters. Failed keys will lead to less invites lead to less score

They aren’t gonna have more reasons to decline you over it than they already had with whatever gave you a lower score. A timed +7 is not more reason to group you than a depleted +10.

There is after all a reason why it gave you more score than what you had before.

Thats simply not true, failed keys make you look like you’re at fault. Even though you probably aren’t. A 7 should be + or ++. Failed has no excuse

Well of course a timed +7 is better than a depleted +7.

But if depleting a key is upgrading your score, it means that you just attempted a key of a significantly higher level.

And a timed +7 is not better than a depleted +10.

its not just score, if 2 dps have same score and one has failed some. I take none fails

If you left the depleted key without completing it, you’d have less score, so this comparison with this other player who has the same score wouldn’t even happen to begin with.

He would just have an higher score than you.

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It can work both ways. Sometimes when I have to pug 1-2 dps for my friends group. I am always wary of people who have “excellent, everything is +2” scores per dungeon on raider io and not a single untimed run.
Either they are boosted or people who expect “expert MDI level” run and will bail the moment somebody sneezes at the wrong moment.

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yes it would, they could have a failed higher key

Overall the M+ rewards feel “meh” at best. 50 gold, some crests and 2 items in a run. It’s…it’s…just a hamster wheel in that regard to farm those crests to be able to update an item you do not loot anyways.

If one plays M+ for rewards, they’re gonna have a bad time. As I’ve seen several times when players swearingly shout after not getting the trinket they’re after. So adjusting the rewards…I doubt it does much really.

That they no longer reduce the drops at the end of a run should already have helped, no?

I don’t know if I’m being clear but the conversation is about wether or not it’s better for you to complete a key or leave it.

Assuming the key is going to upgrade your score even depleted, you are not better off leaving the key. You’ll just have less score than if you finished the dungeon.

Yes but i explained, the long term is more important than the short term. Immediate minimal rio gains aren’t worth the long term potential reduced chance of invites

I’ll make a ridiculous example so you get it. Imagine a failed key on your rio means you literally can’t be invited to another key, like a hardcore mode. Obviously that isn’t even close to true lol.

But it can hurt your chances. I have had conversations with dps players who can wait an hour + for a +10 key (if you are off meta you better be literally perfect if you aren’t overgear/rio). Anything that can hurt your chances at all has to be avoided.

Well the thing is, if that depleted key does show up on your IO, it means that whatever you had before that was worst than this key.

I don’t get how it’s supposed to “hurt your chances” since all it did was replace something even worst than that. Otherwise it would not change your score.

You take the one with failed keys because that player stays in the group when something goes wrong. He does not leave.

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But they won’t read it like that. They read it as, this guy is bad because failed keys.

The guy with no failed keys could be either, all of his keys are timed because he’s so good or because he leaves. Which do you think they choose.

You can believe whatever you want. But leavers are a problem and Blizzard isn’t going to implement punishments. The fix is removed untimed score and no reduced crests.

But if you prefer to argue it and keep having people leave then enjoy I guess?

This is where my mind is at hence the confusion in the suggestions in previous posts. I feel like im not seeing what other people are seeing

So you mean you would rather invite someone that has a 7++ than a depleted 10? Just trying to understand here tis all

Only reason im asking is because if someone has depleted 10’s across the board. They would probs be around 2500. With 7++'s across the board they would probs be around 2200-2300. (This is a guess). Thats the number that draws my attention first