The guy with only timed keys is also only 20% of his groups. He is going to fail some keys. So when i see 2 the same players and 1 has no untimed keys, that is unrealistic and he is a leaver. Won’t invite him.
Very possible leavers are a problem to people. I can hardly say i see any. 1 in the whole expansion now? After a big wipe… could argue the dungeon still could have been timed.
Only problem is. A lot of leavers leave the moment something doesn’t go “MDI way” and the key has far from unsalvagable.
Had a GB10 run where there were like 10+ deaths or something? Fortunately we had the dps to still time it just fine. Had we had the “1 death = u badz. bye bye /ragequit” leavers…the key would be dead.
the reason is important, if the healer is left in a 4 second stun at the start of NW when kicks are available i think the healer should leave. That’s inexcusable. There’s nothing going on for the DPS besides mash their buttons. There’s barely any kicks needed. It’s the tank and healer dealing with huge incoming damage.
But I ask you this: If leavers is just a 1% problem, it is worth potentially creating more problems for the 99% that is not a problem?
Because sometimes the best “solution” is no solution at all.
Just to follow your example, 10 deaths are not equal to 10 deaths.
10 deaths could be 2 stupid wipes in the first 5 minutes of the key. That does not give me confidence that there wont be 10x more wipes in the 35 min that follow. Because the group miraculously doing everything perfect for the rest of the dungeon is highly unlikely.
The 10 deaths could also be small mistakes where 1 person dies and runs back. Stuff like that happens and is normal. Gives me confidence. And if we dont time the key in the end, its blizzards fault not the players (-15s per death affix).
And I have yet to see 1 person leave because of 1 death. Im not sure the “1 death = u badz + ragequit” hapen that often.
Well… claiming that 100% of keys can be timed was a bit of an exageration. But knowing you im sure you were chill with it cause you were with friends.
that so short sighted tho, what if u did a +7 and the healer or tank messes up the whole time? so its a deplete so u mean its your fault? so i can ignore u as a Failure?
Sure. Had DH leave cause he died on his big opening burst before the tank even established agro.
Don’t underestimate pugs. While I personally don’t care about them…not anymore anyway. Leavers got “nothing to lose” so they can quit for bad transmog just for the lols.
It was an example, i’m not saying tanks and healers don’t mess up. I’m not saying i don’t mess up either, that’s a ridiculous claim anyone could make.
If you are offered 2 exact same tanks but one has a fail and one doesn’t you take the guy that timed it. The fail maybe wasn’t the other tanks fault, but it could have been
The ara kara was a full pug. We wiped like 5 times on the last boss. Very much out of time. Nobody was complaining. Even just making some remarks of how to make it better, and we pulled again.
But yeah you time most lowkey dungeons. I am now on about ~10% out of times.
Yeah, like 90% of people could make a no mover build and would end up doing more dps cause of not dying.
I mean is pretty stupid to leave at that point.
I had similar situation when healer kept dying and tank instantly resetted. Once i convinced the tank to not do that we killed the boss.
But honestly is also okay to kinda not wanna do that, i farmed arakara so much for the trinket this weekend, i dont wanna take the time to do an entire run progressing a single boss with randoms.
I love the idea of untimed means no reduction in crests but leavers of timed keys i.e the timer is stil running should get a negative score to reduce them down. To stop this senseless leaving problem.
if you are that worried about your score then join a community or join a team of players doing it .pug is always a risk and removing time wont solve it .make friends .
I’m not one that wants timer removed and i never said that. I think maybe you meant to reply to someone else?
My issue is specifically reduced crests and showing a failed run on r.io. 2 easy fixes that change very little. A failed run already has punishment enough with no getting score, removing the score for failed runs incentivizes timed runs
I agree that depleted keys should not give neither score nor vault, but the current timers are simply gross, outside of ara-kara/dawnbreaker and mists, they would need to be increased and the +7 affix trashed first.
The crest reduction never made sense imho.
For the leaver issue I can see two solutions:
The key does not deplete anymore for the holder either (or maybe has 3 charges before it depletes) → to reduce the impact of leaving
ALL the keys will deplete party-wide for everyone if the dungeon is not finished at all and if the timer is not yet over → to penalize leaving
I would prefer the first one, but the second could also work as deterrent.
Especially this expansion, ppl started to leave keys in such a brazen fashion that its actually perplexing.
It often happens in the first few minutes and sometimes literally without any actual reason.