Is this just a way to sell server transfers? People join and end up in a dead server. Why?
Delete all new servers, instead for new players up to 6 months accounts, they can join new player guilds in normal servers. The guilds will be dedicated on helping new players by volunteering. You can provide cosmetics too if to mentors, but that’s optional ofc.
I had a guild in a new server, it’s a disaster. Yesterday I had a dude who wanted to quit wow cuz he couldn’t find way to valdraken. Somehow his portals were gone, I had to sum him with a lok. So many new players complain in guild chat that they don’t know where to go and what to do (in the new server guild chat). I understand that some of us have degree in wowology, and it seems ez for us, but it’s not clear for them, like at all. And even if they search in google, it’s not as easy to filter and understand.
There are no guilds that do good end-content, and most of the guilds in new servers are offline. It never populates because people either quit the game, or move to other normal servers.
Like I would understand if new server was somehow useful, like it was helpful in any ways, but it literally helps with 0 ways and kills the growth of your game.
Honestly, they should do mega servers one for eu, one for us etc…
I don’t think there are many benefits to having so many different servers, especially when we already have layering/sharding so your screen doesn’t get completely filled by players.
Bruh, have you been playing on draenor or silvermoon at launches? How do you think one server would work out? It would be far more people than on draenor on silvermoon and they can’t handle those servers when they’re at peak populations. They wouldn’t be able to run one server for all of EU.
Why wouldn’t they? Plenty of games already do, and blizzard has far more servers/processing power than most other companies due to the size of the game.
Like it surprises me when people say it’s “impossible” But other games already do it.
So i don’t know man, who’s wrong here? I mean, i have actual facts on my side, you only have assumptions.
I think the real reason why they don’t wanna do it is simply because server transfer. That’s more realistic.
I’ve been playing on silvermoon and draenor for quite a while.
In BFA both silvermoon and draenor broke down in evenings, even outside of launch, due to the sheer amount of people.
In SL it was a problem for quite some time after launch as well on draenor, due to the sheer amount of people.
One server is NOT going to work out. They already can’t handle the more populated servers when they’re getting busy and you think they would be able to put ALL of the people playing on the european servers on one server.
The reason why you have so many people during launch is probably because you play on the few populated servers left. Majority of servers are a literal ghost towns with everyone who still cares migrating to the few bastions of humanity.
I compare two things, I don’t say it’s the same thing. I thought it’s obvious? no?
Do you have some sort of mental thing? Who said Albion is wow xD? Why you keep repeating it? Am I writing my words in a way, or it’s you not being able to read a simple text?
And I say it’s pointless comparing two different games in regards to server capacity like that. Albion has nowhere close to the amount of players WoW does, in the first place.
I wouldn’t say it’s that bad. I play on a medium sized cluster as well as a full server (Draenor) and due to sharding I presume, Draenor doesn’t appear to be much more populated out in the world. There are more crafters for sure, at least ones that advertise in chat, but I was able to get done what I needed to get done in S1 on the smaller server.
They cannot fathom that maybe if it works in other games it could work here too.
The only point is, this is wow not “insert game here” But the thing is, from a server standpoint that really makes no difference, it is entirely possible to do it as long as you have the processing power.
So why don’t they? Because server transfers are a service that costs a hell of a lot of money. And that’s the real reason.
Making a megaserver is not as impossible as it sounds. Other games manage much larger servers.
The reason for WoW’s woes in this front is that it was fundamentally build not to have this. It was fundamentally designed for 10000 people online at absolute maximum.
And it’s not a technical limitation, either. They shouldn’t do it because the game isn’t designed for it. It’s not good for the game’s social cohesion.
Of course one could argue that it is already irreparably damaged, and that is true to some degree, but I’d rather they attempt to repair it - and a great place to start is merging realms. Not connecting them - merging them. It is time for hundreds of realms to die. It’s been time for a while now. Move the characters to the realms that it merges with. Connect even more. And yes, sending new players to dead realms is a stupid thing to do in a game that is shrinking and has dead realms. If the game was growing it would be a a good idea.
would work fine if they just connect all servers, or make it so you can join any guild from any server, that way, you would not need one mega server, but instead guilds works as communities do now instead. and the problem would be solved.
problem with one big server, is the wow engine, not realy that peoples computers can not handle it, but the engine stalling, and then gives out massive ammounts of info in one burst, becuse it lagged out, and then gives everything at once out.